]> git.rm.cloudns.org Git - xonotic/darkplaces.git/shortlog
xonotic/darkplaces.git
2011-03-30 havocfix some warnings
2011-03-30 havocrestore the active rtlights check in bouncegrid
2011-03-30 havocremove check for active rtlights in bouncegrid because...
2011-03-30 havocbetter detection of active rtlights in bouncegrid code
2011-03-30 havocdo not use light scissoring on deferred lighting mode...
2011-03-30 havocdisallow r_shadow_bouncegrid on renderpaths that do...
2011-03-30 havocadded r_shadow_bouncegrid_static cvar which makes a...
2011-03-30 divverentfix a crash in RSurf_DrawBatch_GL11_MakeFogColor
2011-03-30 divverentlast commit was a bad fix - fix it correctly, preventin...
2011-03-30 divverentfix a compile error in refractions
2011-03-30 vortexGLSL shader: make dp_waterscroll work with dp_reflect...
2011-03-26 divverentfix another dp_shadow2D call
2011-03-26 havocfix some GLSL warnings
2011-03-26 vortex vortex... UNMERGE
2011-03-25 divverentspeed up packet loss handling by changing EntityFrame5_...
2011-03-25 havocprevent crashes on BIH code
2011-03-25 havocBIH building and recursion no longer directly links...
2011-03-25 havocchanged default r_useportalculling from 1 to 2, this...
2011-03-25 divverentmake the endless loop run in 3 milliseconds (fixes...
2011-03-25 havocenable another AABB overlap check, this time on point...
2011-03-25 havocincreased bih traceline speed by nearly 50% by enabling...
2011-03-25 havocadded mod_collision_bih_childrengrouping cvar (default...
2011-03-25 vortexAdd R_LightPoint which is fast version of R_CompleteLig...
2011-03-25 divverentfix PRVM error and warning backtrace display
2011-03-25 divverentwe need one more glsl 130 compat ifdef...
2011-03-25 vortexGLSL shader: make dp_waterscroll work with dp_reflect...
2011-03-25 havocfix some disabled code so that it could compile again
2011-03-25 eihrulswap out some _mm_stream_ps usage
2011-03-20 havocfix an array index out of bounds error on
2011-03-20 Rudolf Polzerremove CRLFs added by last commit
2011-03-20 vortexAdd "Both Alphas" technique for VertexTextureBlend...
2011-03-20 vortexAdded JAM video decoder plugin, used by Blood Omnicide
2011-03-20 vortexdynamically grow maxtempentities
2011-03-20 havocfix a crash on r_restart related to collision caching
2011-03-20 havocslight speedup to collision_cache by using individual...
2011-03-20 havocredesigned most of collision_cache code, cleaner and...
2011-03-20 havocsignificant speed gain on collision_cache 1 by tweaking...
2011-03-20 havocfix two C++ errors
2011-03-20 havoccache collision trace results from frame to frame
2011-03-20 divverentfix GL20TU list for deluxemapping
2011-03-20 divverentdeluxemapping support for dpsoftrast
2011-03-20 eihrulsaturated bloom subtract
2011-03-20 eihrulfix post-process shader using invalid texcoord array
2011-03-20 eihrulfix row order of screen to texture copies
2011-03-20 eihrulfix some redundant shuffles
2011-03-20 havocmake it easier to benchmark steelstorm by stopping...
2011-03-20 havocdefault vid_netwmfullscreen to 0 again because it doesn...
2011-03-20 havocadded r_usesurfaceculling cvar which defaults on, this...
2011-03-20 vortexadd "r_fog_clear" cvar which allows to disable framebuf...
2011-03-19 havocuse vid_netwmfullscreen 1 by default (yes I know auto...
2011-03-19 divverentfix a syntax error in the non-glsl13 case
2011-03-19 vortexAdd "originscale" parameter to r_editlights (may be...
2011-03-19 vortexadd -maxtempents switch to increase starting 256/4000...
2011-03-19 divverentdefine GLSL version explicitly to work around a problem...
2011-03-19 divverentfix a possible glsl compile error (no idea why it didn...
2011-03-19 divverentturn "assignment to world" from dprint into warning...
2011-03-19 divverentnew con_closeontoggleconsole logic:
2011-03-17 havocchange default r_shadow_deferred_8bitrange to 4 to...
2011-03-17 havocfixes for GLSL syntax errors in the deferred geometry...
2011-03-17 havocavoid a crash when creating model decals if RSurf_Activ...
2011-03-17 havocadded r_shadow_bouncegrid_directionalshading cvar,...
2011-03-17 havocimproved vid_touchscreen - it now adapts to screen...
2011-03-13 divverentadd cvars r_glsl_offsetmapping_steps and r_glsl_offsetm...
2011-03-13 divverenthuge glsl change: avoid #defining reserved keywords
2011-03-13 divverentfix some warnings in the shader
2011-03-13 divverentproperly detect glsl 1.3 support
2011-03-13 divverentbetter support non-GLSL130 in offsetmapping
2011-03-13 havocreduced number of varying variables required in a certa...
2011-03-13 havocr_shadow_bouncegrid now uses floats for accumulating...
2011-03-13 havocfix an HLSL warning
2011-03-13 havocfix a typo (Fogcolor should be FogColor)
2011-03-12 divverentfix offset/reliefmapping by using the proper miplevel...
2011-03-12 havocreduce number of varying variables required in shaders...
2011-03-09 havocactually the culling in
2011-03-09 havocfixed a flaw in the culling in
2011-03-09 havocfixed bug with toggling r_shadow_bouncegrid where the...
2011-03-07 Rudolf Polzer::stable-branch::reset=c0b5a9d4a829afdee87b9ef5fc508dff...
2011-03-06 havocfix a warning about an unsigned array on ios
2011-03-06 divverentimprove the evaluation script
2011-03-06 divverentadd a hack to support fog on premultiplied alpha surfac...
2011-03-06 divverentfix fog/colormodability evaluation
2011-03-06 divverentfix fog for GL_SRC_ALPHA GL_ONE
2011-03-06 havocfix drawclipsetarea in D3D9, this fixes the minimap...
2011-03-06 havocadded shader_glsl.h and shader_hlsl.h to the project...
2011-03-06 divverentalso turn off fog on blendfuncs that cannot handle it
2011-03-05 havocmove glsl/default.glsl embedded file out to its own...
2011-03-05 divverentinstead, define the FILE_OFFSET_BITS part in the build...
2011-03-05 divverentfix compile problem on win32
2011-03-04 divverentmove the "quakedef.h" include, which gives us _FILE_OFF...
2011-03-04 divverentput back the changes that make >2GB work (fix signedness)
2011-03-04 divverentRevert "properly use lseek64 on Linux for files larger...
2011-03-04 divverentCSQC entity database: keep size, but reduce entity...
2011-03-04 divverentCSQC entity networking: if a frame BEFORE the last...
2011-03-04 havocfix zfighting on decals in D3D9 (where negative polygon...
2011-03-03 havocupdate HLSL shader to no longer swap R/B color componen...
2011-03-03 havoceliminated color4ub vertex formats, now everything...
2011-03-03 havocfix rounding error that caused a memory block overflow...
2011-03-03 havocbouncegrid now uses interpolated photon accumulation...
2011-03-03 havocskip backfaces in surface traceline
2011-03-03 havocreplaced r_shadow_bouncegrid_particlespacing with
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