2011-03-25 |
divverent | speed up packet loss handling by changing EntityFrame5_... |
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2011-03-24 |
vortex | Add R_LightPoint which is fast version of R_CompleteLig... |
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2011-03-23 |
divverent | make the endless loop run in 3 milliseconds (fixes... |
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2011-03-23 |
divverent | fix PRVM error and warning backtrace display |
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2011-03-23 |
divverent | we need one more glsl 130 compat ifdef... |
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2011-03-22 |
havoc | changed default r_useportalculling from 1 to 2, this... |
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2011-03-22 |
vortex | GLSL shader: make dp_waterscroll work with dp_reflect... |
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2011-03-21 |
havoc | enable another AABB overlap check, this time on point... |
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2011-03-21 |
havoc | increased bih traceline speed by nearly 50% by enabling... |
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2011-03-21 |
havoc | BIH building and recursion no longer directly links... |
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2011-03-21 |
havoc | added mod_collision_bih_childrengrouping cvar (default... |
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2011-03-21 |
havoc | fix some disabled code so that it could compile again |
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2011-03-20 |
eihrul | swap out some _mm_stream_ps usage |
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2011-03-20 |
divverent | fix GL20TU list for deluxemapping |
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2011-03-20 |
divverent | deluxemapping support for dpsoftrast |
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2011-03-20 |
eihrul | saturated bloom subtract |
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2011-03-20 |
eihrul | fix post-process shader using invalid texcoord array |
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2011-03-20 |
eihrul | fix row order of screen to texture copies |
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2011-03-20 |
eihrul | fix some redundant shuffles |
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2011-03-20 |
havoc | make it easier to benchmark steelstorm by stopping... |
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2011-03-19 |
havoc | default vid_netwmfullscreen to 0 again because it doesn... |
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2011-03-19 |
havoc | added r_usesurfaceculling cvar which defaults on, this... |
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2011-03-19 |
vortex | add "r_fog_clear" cvar which allows to disable framebuf... |
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2011-03-19 |
havoc | fix an array index out of bounds error on |
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2011-03-19 |
divverent | fix a syntax error in the non-glsl13 case |
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2011-03-19 |
divverent | remove CRLFs added by last commit |
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2011-03-19 |
vortex | Added JAM video decoder plugin, used by Blood Omnicide |
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2011-03-19 |
vortex | Add "Both Alphas" technique for VertexTextureBlend... |
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2011-03-19 |
vortex | Add "originscale" parameter to r_editlights (may be... |
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2011-03-19 |
vortex | dynamically grow maxtempentities |
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2011-03-19 |
havoc | use vid_netwmfullscreen 1 by default (yes I know auto... |
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2011-03-19 |
vortex | add -maxtempents switch to increase starting 256/4000... |
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2011-03-19 |
divverent | define GLSL version explicitly to work around a problem... |
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2011-03-19 |
divverent | fix a possible glsl compile error (no idea why it didn... |
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2011-03-19 |
divverent | turn "assignment to world" from dprint into warning... |
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2011-03-18 |
divverent | new con_closeontoggleconsole logic: |
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2011-03-17 |
havoc | change default r_shadow_deferred_8bitrange to 4 to... |
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2011-03-17 |
havoc | fixes for GLSL syntax errors in the deferred geometry... |
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2011-03-17 |
havoc | avoid a crash when creating model decals if RSurf_Activ... |
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2011-03-14 |
havoc | added r_shadow_bouncegrid_directionalshading cvar,... |
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2011-03-14 |
havoc | fix a crash on r_restart related to collision caching |
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2011-03-14 |
havoc | improved vid_touchscreen - it now adapts to screen... |
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2011-03-13 |
divverent | add cvars r_glsl_offsetmapping_steps and r_glsl_offsetm... |
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2011-03-13 |
divverent | huge glsl change: avoid #defining reserved keywords |
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2011-03-13 |
divverent | fix some warnings in the shader |
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2011-03-13 |
divverent | properly detect glsl 1.3 support |
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2011-03-13 |
divverent | better support non-GLSL130 in offsetmapping |
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2011-03-13 |
havoc | reduced number of varying variables required in a certa... |
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2011-03-13 |
havoc | r_shadow_bouncegrid now uses floats for accumulating... |
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2011-03-13 |
havoc | fix an HLSL warning |
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2011-03-13 |
havoc | fix a typo (Fogcolor should be FogColor) |
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2011-03-12 |
divverent | fix offset/reliefmapping by using the proper miplevel... |
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2011-03-12 |
havoc | slight speedup to collision_cache by using individual... |
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2011-03-12 |
havoc | redesigned most of collision_cache code, cleaner and... |
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2011-03-12 |
havoc | significant speed gain on collision_cache 1 by tweaking... |
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2011-03-12 |
havoc | reduce number of varying variables required in shaders... |
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2011-03-11 |
havoc | fix two C++ errors |
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2011-03-11 |
havoc | cache collision trace results from frame to frame |
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2011-03-09 |
havoc | actually the culling in |
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2011-03-09 |
havoc | fixed a flaw in the culling in |
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2011-03-07 |
havoc | fixed bug with toggling r_shadow_bouncegrid where the... |
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2011-03-06 |
havoc | fix a warning about an unsigned array on ios |
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2011-03-06 |
divverent | improve the evaluation script |
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2011-03-06 |
divverent | add a hack to support fog on premultiplied alpha surfac... |
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2011-03-06 |
divverent | fix fog/colormodability evaluation |
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2011-03-06 |
divverent | fix fog for GL_SRC_ALPHA GL_ONE |
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2011-03-06 |
havoc | fix drawclipsetarea in D3D9, this fixes the minimap... |
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2011-03-06 |
havoc | added shader_glsl.h and shader_hlsl.h to the project... |
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2011-03-06 |
divverent | also turn off fog on blendfuncs that cannot handle it |
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2011-03-05 |
havoc | move glsl/default.glsl embedded file out to its own... |
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2011-03-05 |
divverent | instead, define the FILE_OFFSET_BITS part in the build... |
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2011-03-05 |
divverent | fix compile problem on win32 |
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2011-03-04 |
divverent | move the "quakedef.h" include, which gives us _FILE_OFF... |
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2011-03-04 |
divverent | put back the changes that make >2GB work (fix signedness) |
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2011-03-04 |
divverent | Revert "properly use lseek64 on Linux for files larger... |
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2011-03-04 |
havoc | fix zfighting on decals in D3D9 (where negative polygon... |
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2011-03-03 |
havoc | update HLSL shader to no longer swap R/B color componen... |
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2011-03-03 |
havoc | eliminated color4ub vertex formats, now everything... |
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2011-03-03 |
havoc | fix rounding error that caused a memory block overflow... |
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2011-03-03 |
havoc | bouncegrid now uses interpolated photon accumulation... |
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2011-03-03 |
havoc | skip backfaces in surface traceline |
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2011-03-03 |
havoc | replaced r_shadow_bouncegrid_particlespacing with |
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2011-03-02 |
havoc | fixed surface traceline code, bouncegrid looks a lot... |
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2011-03-02 |
havoc | make r_shadow_shadowmapping 1 by default, this loses... |
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2011-03-02 |
havoc | we don't like typos in cvar descriptions |
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2011-03-01 |
havoc | fix two compile errors in D3D9 build |
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2011-03-01 |
havoc | q1bsp traceline code now hits surfaces, this comes... |
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2011-03-01 |
havoc | remove more r_shadow_particletrace code I missed in... |
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2011-03-01 |
havoc | removed r_shadow_particletrace code and shader because... |
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2011-03-01 |
havoc | fix two typos (one a compile error, one a code error) |
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2011-03-01 |
havoc | bouncegrid particles now scale by 0.5 if texture is... |
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2011-03-01 |
havoc | bouncegrid now uses high precision 48bpp accumulation... |
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2011-02-28 |
havoc | only update r_shadow_bouncegridmatrix when a texture... |
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2011-02-28 |
havoc | changed offsetmapping to use forward step math, greatly... |
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2011-02-28 |
havoc | properly use lseek64 on Linux for files larger than 2GB |
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2011-02-28 |
havoc | fix compilation on SDL 1.2 again |
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2011-02-27 |
havoc | experimental touchscreen support, intended for mobile... |
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2011-02-26 |
havoc | added support for SDL_Window API but it is disabled... |
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2011-02-26 |
havoc | fix a crash with non-power-of-two particle textures |
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2011-02-26 |
havoc | a fix for the gamemode table if someone edits it to... |
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next |