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xonotic/xonotic-data.pk3dir.git
2011-07-03
Rudolf Polzer
add a macro -DNOCOMPAT to remove compat support for...
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2011-07-03
Rudolf Polzer
more channel cleanup
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2011-07-03
Rudolf Polzer
use less channels :P
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2011-07-03
Rudolf Polzer
fix a bunch of compile errors
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2011-07-03
Rudolf Polzer
fix other CHAN_ use
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2011-07-03
Rudolf Polzer
also get rid of CHAN_WEAPON
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2011-07-03
Rudolf Polzer
also get rid of CHAN_WEAPON2
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2011-07-03
Rudolf Polzer
now CHAN_PLAYER dies
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2011-07-03
Rudolf Polzer
get rid of CHAN_PAIN too
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2011-07-03
Rudolf Polzer
eliminate CHAN_PROJECTILE now
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2011-07-03
Rudolf Polzer
get rid of CHAN_TRIGGER too
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2011-07-03
Rudolf Polzer
get rid of CHAN_VOICE now
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2011-07-03
Rudolf Polzer
get rid of all use of CHAN_AUTO, use CH_ names
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2011-07-03
Rudolf Polzer
update constant definitions a bit
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2011-07-03
Rudolf Polzer
add some new (unused) defines for audio channels to...
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2011-07-02
Rudolf Polzer
same for stopsound()
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2011-07-02
Rudolf Polzer
support DP_SND_MORECHANNELS in soundtoat() function too
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2011-07-02
Rudolf Polzer
allow to send sound packets with channel higher than...
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2011-07-01
Rudolf Polzer
Merge remote-tracking branch 'origin/terencehill/scoreb...
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2011-07-01
Rudolf Polzer
add some voices to the supported player sounds; add...
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2011-07-01
Rudolf Polzer
add a workaround for Xonotic 0.1.0 "crouchbug"
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2011-07-01
Rudolf Polzer
remove an useless variable
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2011-07-01
Rudolf Polzer
Revert "define velocitymultiplier in all effects becaus...
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2011-07-01
Rudolf Polzer
define velocitymultiplier in all effects because LordHa...
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2011-06-30
Rudolf Polzer
set radarmap max size for QC based radarmap maping...
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2011-06-30
Rudolf Polzer
more "gib"
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2011-06-30
Rudolf Polzer
we don't use "corpse" and "gib" classnames anywhere
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2011-06-30
Rudolf Polzer
we never use classname "corpse"
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2011-06-30
Rudolf Polzer
some fixes to what can be pushed, teleported, trigger_i...
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2011-06-30
Rudolf Polzer
don't clear iscreature when a vehicle dies; POSSIBLY...
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2011-06-30
Rudolf Polzer
Merge branch 'master' of git://de.git.xonotic.org/xonot...
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2011-06-30
Rudolf Polzer
vehicles: exclude them from SOME iscreature handling...
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2011-06-29
Rudolf Polzer
also exec vehicles.cfg
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2011-06-28
Jakob MG
Fix gibfountin turrets (health rounding issue)
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2011-06-28
Jakob MG
hitsound for turrets
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2011-06-28
Jakob MG
Animate spider's miniguns again
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2011-06-28
Jakob MG
Impact sounds for vehciles (using placeholders)
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2011-06-28
Jakob MG
Fix warning (same as last, headshotbox this time)
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2011-06-28
Jakob MG
Fix warning (remove called w/o check if there was anyth...
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2011-06-28
Rudolf Polzer
prevents rockets from "zapping back"
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2011-06-27
Rudolf Polzer
more warpzone projectile bugfix
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2011-06-27
Rudolf Polzer
fix a case of repeated teleporting
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2011-06-27
terencehill
Merge branch 'master' into terencehill/scoreboard_finea...
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2011-06-27
Rudolf Polzer
update other translations
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2011-06-27
Rudolf Polzer
update german again
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2011-06-26
Rudolf Polzer
funny feature: cl_lerpexcess
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2011-06-26
Rudolf Polzer
fix hook throwing through warpzone
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2011-06-26
Rudolf Polzer
Merge branch 'master' of git://git.xonotic.org/xonotic...
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2011-06-26
Rudolf Polzer
fix another warning
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2011-06-26
Rudolf Polzer
fix a stupid fteqcc warning
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2011-06-26
Rudolf Polzer
also trigger targets by impactfilter
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2011-06-26
Rudolf Polzer
Revert "remove now useless code; be more robust with...
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2011-06-26
Rudolf Polzer
remove now useless code; be more robust with projectiles
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2011-06-26
Rudolf Polzer
prevent player from warping out of the warpzone
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2011-06-26
Rudolf Polzer
more warpzone improvements
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2011-06-26
Rudolf Polzer
make warpzonelib work even if warpzone's .touch gets...
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2011-06-26
Rudolf Polzer
more warpzonelib consistency
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2011-06-26
Rudolf Polzer
warpzonelib: more consistent projectile handling code...
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2011-06-26
Rudolf Polzer
make CheckProjectileImpact more consistent
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2011-06-26
Rudolf Polzer
remove useless variables from warpzonelib
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2011-06-26
Rudolf Polzer
fix a typo in warpzonelib breaking the hook
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2011-06-26
Rudolf Polzer
or maybe just 0.07 (2 to 3 server frames)
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2011-06-26
Rudolf Polzer
we have to bump inputtimeout to 0.1 if we do that ...
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2011-06-26
Rudolf Polzer
reduce sys_ticrate to 30Hz
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2011-06-26
Rudolf Polzer
warpzonelib: don't teleport MOVETYPE_FOLLOW stuff
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2011-06-25
Rudolf Polzer
change "did the impossible" suicide messages to "is...
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2011-06-25
Rudolf Polzer
EXPERIMENTAL change: make projectiles able to hit yours...
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2011-06-24
Rudolf Polzer
make new menuqc strings translatable
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2011-06-24
Rudolf Polzer
Merge remote branch 'origin/mirceakitsune/hud_postproce...
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2011-06-24
Rudolf Polzer
it looks like eventchase is sufficiently stable, and...
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2011-06-24
Rudolf Polzer
try to make all weapons fit in weapon priority list
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2011-06-24
Rudolf Polzer
add a missing SpectateUpdate call
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2011-06-24
Rudolf Polzer
Revert "Fix exit from vehicle warping you back to spot...
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2011-06-23
Rudolf Polzer
fix potential crash of vehicle code (doesn't happen...
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2011-06-23
Rudolf Polzer
hit sounds for vehicles
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2011-06-23
Mircea Kitsune
Merge branch 'master' into mirceakitsune/hud_postprocessing
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2011-06-22
Jakob MG
Merge remote branch 'origin/tzork/turrets-csqc'
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2011-06-22
Jakob MG
make last commit acctually work
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2011-06-22
Jakob MG
Only let walker roam if TS_ROAM spawnflag is set
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2011-06-22
Jakob MG
Disable fancy path for ewheel too
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2011-06-22
Jakob MG
Diable fancy pathing for walker by default. Simply...
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2011-06-22
Jakob MG
Trottle target re-validation to save a bit server prefo...
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2011-06-22
Jakob MG
Smoke effects for damage turrets
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2011-06-22
Jakob MG
Dynamic precache of turrets (to save memory)
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2011-06-22
Rudolf Polzer
explain why jumpvelocity 260
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2011-06-22
Rudolf Polzer
fix "HELP ME, NEEDING HELP" bug ;)
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2011-06-21
Jakob MG
Make walker not roam if in a team game (assume thay...
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2011-06-21
Rudolf Polzer
update german for new texts
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2011-06-21
Rudolf Polzer
fix blinking for helpme too
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2011-06-21
Rudolf Polzer
workaround for when a sprite is already attached: appen...
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2011-06-21
Rudolf Polzer
now refactor WaypointSprite_SpawnFixed() calls too
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2011-06-21
Rudolf Polzer
same for WaypointSprite_AttachCarrier and WaypointSprit...
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2011-06-21
Rudolf Polzer
Same for WaypointSprite_DeployPersonal()
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2011-06-21
Jakob MG
Merge remote branch 'origin/master' into tzork/turrets...
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2011-06-21
Rudolf Polzer
also add the extra args to WaypointSprite_DeployFixed
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2011-06-21
Rudolf Polzer
waypointsprites: always add color to WaypointSprite_Spawn()
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2011-06-21
Rudolf Polzer
Merge remote-tracking branch 'origin/tzork/vehicles-2'
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2011-06-21
Jakob MG
Merge remote branch 'origin/master' into tzork/turrets...
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2011-06-21
Rudolf Polzer
waypointsprites: fix seeker and CTF waypoint display
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2011-06-21
Jakob MG
Stop button2 from beeing zoom if you help a nex or...
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