]> git.rm.cloudns.org Git - xonotic/xonotic-maps.pk3dir.git/shortlog
xonotic/xonotic-maps.pk3dir.git
2011-01-16 Maik Mertendelete brush entities without brushes (oups) and fix...
2011-01-16 Maik Mertenminor visual touches
2011-01-15 Maik Mertenturn reactor door into its own objective. BLOW IT APART...
2011-01-06 Maik Mertensome additional light sources in storage areas
2011-01-06 Maik Mertenmuch nicer looking reactor door
2010-12-30 Rudolf PolzerMerge remote branch 'origin/fruitiex/runningmanctf...
2010-12-30 FruitieXadd freezetag and keepaway
2010-12-29 Maik Mertenadd some doors to reactor room to prevent attacker...
2010-12-28 FruitieXrunningman updates by cortez
2010-12-28 Maik Mertenminor texture scaling fix on some patches, add one...
2010-12-28 Maik Mertenupdate to reactor room
2010-12-28 Maik MertenMerge branch 'master' of ssh://git.xonotic.org/xonotic...
2010-12-28 Rudolf PolzerMerge remote branch 'origin/savagex/stormkeepfixes'
2010-12-28 Rudolf Polzerenable the warpzones automatically
2010-12-28 Maik Mertenfix some caulk gaps on rocks, introduce a shader for...
2010-12-28 Rudolf Polzerforce on the warpzone in space ellelator
2010-12-28 Rudolf PolzerMerge remote branch 'origin/fruitiex/runningmanctf'
2010-12-28 Rudolf Polzerfix some minor lighting bugs
2010-12-28 Rudolf PolzerSplit the alternative-checkpoint into two for better...
2010-12-28 Rudolf Polzerfix paths to xonlight
2010-12-28 Rudolf Polzerupdate to stormkeep by cuinnton
2010-12-27 Rudolf Polzeralso apply the rename of the rifle to the maps
2010-12-27 Rudolf Polzeralso rename the entity name
2010-12-27 FruitieXfix missing textures
2010-12-27 FruitieXMerge remote branch 'origin/master' into fruitiex/runni...
2010-12-23 Maik Mertennew map preview picture
2010-12-23 Maik Mertensomewhat impressive portal sky
2010-12-21 Maik Mertenfix small issue with the portal sky
2010-12-21 Maik Mertensome more work on portal sky, set size in mapinfo so...
2010-12-20 Maik Mertenadd portal sky with some strange highrise structure
2010-12-20 Rudolf Polzerremove red_planet's effectinfo, as using mapname_effect... xonotic-v0.1.0preview
2010-12-19 Maik Mertena few decals here and there
2010-12-19 Maik Mertenmake mapinfo actually work
2010-12-19 Maik Mertenpreview picture for techassault and a mapinfo file
2010-12-18 Maik Mertensmall visual updates
2010-12-18 Rudolf PolzerMerge remote branch 'origin/fruitiex/campaign'
2010-12-18 FruitieXremove space-elevator from the campaign due to it being...
2010-12-12 Maik Mertenfix texture alignment on one crate and add authors...
2010-12-11 Maik Mertenplay with colored lighting, put light fixtures over...
2010-12-11 Maik Merteninterconnect the two parallel corridors
2010-12-11 Maik Merteninstead of having one corridor into the base have two...
2010-12-10 Rudolf Polzerspace-elevator: use cdtrack number
2010-12-09 Rudolf PolzerMerge remote branch 'origin/fruitiex/campaigntweak'
2010-12-09 FruitieXno godlike level in an introductory campaign :P
2010-12-09 FruitieXcall it an introductory campaign
2010-12-09 FruitieXI think 5 minutes is enough in these, and 3 caps instea...
2010-12-08 Maik Mertenprettier sky is more pretty
2010-12-08 Maik MertenI OBEY THE FRUITIEX (and move the armor near the turret...
2010-12-08 Maik Mertenaltered item placement to reduce defenders spamming...
2010-12-07 tzorkRemove accidental _gridsize, use -bouncegrid & add...
2010-12-07 tzorkClean up geometry a bit, and do a workarround to hide...
2010-12-06 Rudolf Polzer"team" is always integer
2010-12-06 Rudolf Polzerupdate to xonotic-data
2010-12-05 Rudolf Polzerupdate entities.ent filer
2010-12-05 Rudolf Polzerbetter target_speaker support
2010-12-05 Rudolf Polzeradd preliminary .ent files
2010-12-05 Rudolf Polzerentities.def -> entities.ent convereter script beginning
2010-12-05 Rudolf Polzerentities.def -> .ent converter script (beginning)
2010-12-05 Rudolf Polzerfix some typos in entities.def
2010-12-04 Rudolf PolzerMerge remote branch 'origin/mand1nga/waypoints_space...
2010-12-03 Rudolf Polzeralso add its shader back
2010-12-03 Rudolf Polzeradd back one of the textures, fixed
2010-12-03 mand1ngaInitial set of waypoints
2010-12-02 Rudolf PolzerMerge remote branch 'origin/cbrutail/nexballcreditfix'
2010-12-02 cbrutailModified my name in the mapinfo file
2010-12-01 FruitieXtechassault update by cortez
2010-12-01 Maik Mertenrandomize boxes so the storage rooms don't look exactly...
2010-12-01 FruitieXrunningman updates by Cuinnton + small fixes
2010-12-01 FruitieXMerge branch 'master' into fruitiex/runningmanctf
2010-11-30 Rudolf Polzerreplace the autogenerated heightmaps by better ones...
2010-11-30 Rudolf Polzerfix a badly tiling heightmap
2010-11-30 Rudolf PolzerSquashed commit of the following:
2010-11-30 FruitieXmake the RL platform less annoying by adding an additio...
2010-11-30 FruitieXMerge branch 'master' into fruitiex/stormkeep
2010-11-30 Rudolf PolzerMerge remote branch 'origin/fruitiex/freezetag_vs_keepaway'
2010-11-30 FruitieXMerge branch 'samual/keepaway_mapinfos' into fruitiex...
2010-11-30 FruitieXmake a straight path to the electro to prevent annying...
2010-11-29 FruitieXargh set the red generator team code correct
2010-11-28 Maik Mertensome additional detail
2010-11-28 Maik MertenThis station is now on red alert! Attack incoming!...
2010-11-28 Maik Mertensome crates in central room, some armor and health...
2010-11-27 Maik Mertenremove turrets from central room, more detail to centra...
2010-11-27 Maik Mertenlower respawntime for ammo
2010-11-27 Maik Mertenadd some ammo and health, fix floating brushes I introd...
2010-11-27 Maik Mertenadd third objective: You first have to destroy two...
2010-11-27 Maik Mertenbegin detailing center room, fix some gaps between...
2010-11-26 Rudolf PolzerMerge remote branch 'origin/fruitiex/stormkeep'
2010-11-26 FruitieXfix fail :/
2010-11-26 FruitieXfix the lava level being too low for current stepheight...
2010-11-26 FruitieXMerge remote branch 'origin/master' into fruitiex/freez...
2010-11-24 FruitieXMerge remote branch 'origin/master' into savagex/techas...
2010-11-24 FruitieXgrr wrong gametypefilter on the armors now :)
2010-11-24 FruitieXargh, gametype filter on the red spawns as well, NOW...
2010-11-23 FruitieXMOAR HEALTH on objectives :)
2010-11-23 FruitieXbit more health on the first objectives
2010-11-23 FruitieXwarehouse textures (in textures/map_techassault/)
2010-11-21 FruitieXfixes
2010-11-21 FruitieX...and the warpzone glow
2010-11-21 FruitieXcorrect skin on jumppad
2010-11-21 FruitieXcolor the lights in the red base red
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