]> git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/shortlog
xonotic/xonotic-data.pk3dir.git
2013-03-01 MarioChange monsters spawnpoint waypoint color, so it doesn...
2013-03-01 MarioRemove need to define FindTarget in monster defs file
2013-03-01 MarioFix monsters changing their target while fighting
2013-03-01 MarioFix monsters not choosing target2 as a valid path
2013-03-01 MarioRemove unused FOR_EACH_MONSTERS definition. Attempt...
2013-03-01 MarioDon't spawn monsters if no spawnpoint was found
2013-02-27 MarioChange barricade solidity (currently a bit broken)
2013-02-27 MarioAlso kill barricade's waypoint sprite if it died
2013-02-27 MarioAdd an experimental barricade
2013-02-25 MarioImprove mini-boss code
2013-02-25 MarioPrint a message if the monster drop item was invalid
2013-02-25 MarioMerge branch 'master' into mario/monsters
2013-02-25 MarioMerge branch 'master' into mario/monsters
2013-02-25 Samual LenksNew defaults for weapon panel complainbubble
2013-02-25 Samual LenksMerge remote-tracking branch 'origin/terencehill/misc_h...
2013-02-25 Samual LenksMerge remote-tracking branch 'origin/terencehill/minela...
2013-02-25 Samual LenksMerge remote-tracking branch 'origin/Mario/radar_cvars'
2013-02-25 Samual LenksNew defaults
2013-02-25 Samual LenksAdd missing cvars to hud_config.qc
2013-02-25 Samual LenksMerge remote-tracking branch 'origin/master' into Mario...
2013-02-25 Samual LenksFix uninitialized var
2013-02-25 Mircea KitsuneUpdate player sounds when selecting a character of...
2013-02-25 Rudolf PolzerMerge branch 'master' of http://nl.git.xonotic.org...
2013-02-25 Rudolf PolzerFix team damage complaints to also work if mirror damag...
2013-02-25 MarioFix mobspawn command not checking if monsters are enabled
2013-02-24 Rudolf Polzerdisable up/down aiming while dead, fixes #1420
2013-02-24 Rudolf Polzerfix some parts about hidden/forbidden maps
2013-02-24 MarioAdd support for custom monster target range
2013-02-24 MarioFix stretched movetarget text
2013-02-24 MarioAdd a basic monster spawning GUI (based on sandbox...
2013-02-23 MarioUpdate vore melee damage cvar in config
2013-02-23 MarioSome updates to vore (new model, better projectiles)
2013-02-23 terencehillFade the map voting cursor away when opening the menu...
2013-02-23 terencehillCreate hud_cursormode cvar to get rid of a developer...
2013-02-21 MarioMerge branch 'master' into mario/monsters
2013-02-21 Rudolf Polzerfix compile with fteqcc
2013-02-21 MarioAdd cvars to change maximized radar zoom/rotation
2013-02-18 terencehillReset mines count on WR_RESETPLAYER request too: it...
2013-02-18 terencehillFix this bug reported by matthiaskrgr long time ago...
2013-02-18 terencehillFix bots spamming the console with a warning after...
2013-02-18 terencehillFix font issues coming from the weapons panel
2013-02-18 terencehillFix weapons panel in onlyowned mode showing an empty...
2013-02-18 terencehillImprove resizing of weapons panel when onlyowned is...
2013-02-16 Rudolf Polzeradd a "loadconfig" alias that mirrors "saveconfig"...
2013-02-15 Rudolf Polzeronground detection: match engine cl_input.c
2013-02-13 Rudolf Polzeroops, we no longer support animinfo... why was this...
2013-02-13 MarioUse a cvar for monster list rather than a hardcoded...
2013-02-13 MarioFix overpowered ogre chainsaw
2013-02-12 Rudolf Polzersmooth up/down aiming
2013-02-12 Rudolf Polzerkill more dead code
2013-02-12 Rudolf Polzerget rid of sv_use_csqc_players cvar, as the legacy...
2013-02-12 Rudolf Polzeranimation blending makes headshots pointless; so let...
2013-02-12 Rudolf Polzersupport up to 4 aim bones
2013-02-12 Rudolf Polzersupport up to 2 aim bones
2013-02-12 Rudolf Polzerenable animation blending; do up/down aiming with it...
2013-02-12 Rudolf Polzermove up/down aiming clientside
2013-02-12 Rudolf Polzerload animblending info from txt file
2013-02-12 Rudolf Polzerfixbone: simplify, and keep only one method
2013-02-11 MarioFix stuck entity spam
2013-02-11 MarioReplace enforcer model with e-wheel
2013-02-11 MarioReplace cloaked soldier with a familiar marine
2013-02-11 Rudolf Polzeradd _animblend_fixbone 3
2013-02-10 MarioAdd a repairturret command
2013-02-10 MarioAdd FLAC Cannon support to TD
2013-02-10 terencehillCorrectly show particle fx and decal when a mine stuck...
2013-02-10 MarioAdd a proper death message for zombies
2013-02-10 MarioAdd some more customizable options for mappers
2013-02-10 MarioMerge branch 'master' into mario/monsters
2013-02-10 MarioMerge branch 'master' into mario/monsters
2013-02-10 Samual LenksMerge remote-tracking branch 'origin/terencehill/misc_h...
2013-02-10 Samual LenksMerge remote-tracking branch 'origin/divVerent/csad'
2013-02-09 Samual LenksMerge remote-tracking branch 'origin/master' into divVe...
2013-02-08 Samual LenksMerge remote-tracking branch 'origin/samual/respawn_imp...
2013-02-08 Samual LenksCvar updates
2013-02-08 MarioFix monsters still trying to follow dead teammates
2013-02-08 MarioMake the dead teammate check a big more reliable
2013-02-08 MarioDon't keep following a dead teammate
2013-02-08 MarioFollow selected target if it is on the same team
2013-02-08 Samual LenksStuff and things
2013-02-08 MarioAlso show a waypoint when attacking an enemy
2013-02-08 Samual LenksRemove this setmodel stuff here
2013-02-08 MarioFade out monster waypoints after 1 second (looks cool)
2013-02-08 MarioFix monsters not able to target turrets
2013-02-08 MarioOnly show monster waypoints to the monster's team
2013-02-08 MarioSome more targeting cleanup (fixes monsters targeting...
2013-02-07 Samual LenksMerge remote-tracking branch 'origin/master' into samua...
2013-02-07 Samual LenksCTS is not a mod, it is a game mode.
2013-02-07 MarioFix monsters not targeting players in normal gamemodes
2013-02-07 MarioFace owner while idle
2013-02-07 Samual LenksAh, so this is where to mess with to improve spawnpoint...
2013-02-07 MarioFix zombie checking if its enemy is valid every time...
2013-02-07 MarioFix monsters still being selected after changing teams
2013-02-07 Samual LenksCode far better handling of zoom upon spawn
2013-02-07 MarioFix monsters not attacking target entities
2013-02-07 MarioFix monster goal targeting
2013-02-07 Samual LenksAllow hud_damage with eventchase camera (this was irrel...
2013-02-06 MarioSome more RTS cleanup
2013-02-06 MarioFix monsters not looking in the correct direction while...
2013-02-06 MarioCleanup RTS mode a bit
2013-02-06 MarioAdd highly experimental RTS game-mode (for testing...
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