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xonotic/darkplaces.git
2003-06-07
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KRIMZON_SV_PARSECLIENTCOMMAND extension (untested curre...
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2003-06-07
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no longer uses -Werror on exe builds
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2003-06-07
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fix an uninitialized variable warning in win32
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2003-06-04
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fixed forged packet identification to only care about...
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2003-06-04
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added support for gl_mesh_copyarrays 0 mode in most...
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2003-06-04
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fixed a bunch of signed/unsigned mismatch warnings...
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2003-06-03
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fixed bug that used bmodel collision geometry on non...
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2003-05-28
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got rid of my attempts to delay sending the ServerInfo...
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2003-05-28
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apparently -Werr isn't valid in gcc3.2, so switch to...
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2003-05-26
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2D art can now be drawn using vertex pointers
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2003-05-26
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added back -Werr so warnings are errors
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2003-05-26
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fix some warnings I kept forgetting
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2003-05-26
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removed directional shading on explosions because it...
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2003-05-26
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fix a warning caused by the fact vertex pointers are...
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2003-05-26
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vertex pointers are now const
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2003-05-26
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added R_ScrollTexCoord2f (copies while texture coordina...
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2003-05-26
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fixed realtime lighting bugs with gl_mesh_batching...
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2003-05-26
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no longer uses R_Shadow_VertexBuffer, instead uses...
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2003-05-26
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fixed connection process again
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2003-05-25
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fix an unused variable warning
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2003-05-25
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some cleanups to hostcache (got rid of driver/address...
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2003-05-25
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no longer needed (makefile does it all now)
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2003-05-25
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merged makefile, makefile.mingw (outdated) and makefile...
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2003-05-25
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removed rick.cube-sol.net from master server list becau...
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2003-05-25
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merged dll handling code into sys_shared.c because...
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2003-05-25
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fix darkplaces-dedicated.exe building to open a console
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2003-05-25
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Sys_Print added to handle the output of text to the...
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2003-05-25
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darkplaces-dedicated.exe now builds
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2003-05-25
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alias model fake shadows can now be cached
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2003-05-25
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fixed a severe bug with pointer_color state tracking...
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2003-05-25
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simplified explosion rendering a little (probably a...
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2003-05-24
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alias model (q1/q2/q3) rendering now supports gl_mesh_c...
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2003-05-24
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made id_pointer fields of rcachearrayrequest_t const...
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2003-05-24
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disabled various testing code in R_Mesh_CacheArray
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2003-05-24
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possible stability improvement in VID_Shutdown - moved...
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2003-05-23
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aliasvertex_t no longer exists, models are now stored...
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2003-05-23
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added R_Mesh_CacheArray (not yet used by anything,...
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2003-05-23
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added gl_mesh_batching (default on) which merges severa...
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2003-05-23
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console logging (-condebug) now starts earlier in the...
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2003-05-23
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more preparation for quake2 bsp support
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2003-05-23
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merged SV_Physics_Client into SV_Physics (not difficult)
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2003-05-23
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cleaned up/simplified Sys_Error, now should never get...
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2003-05-21
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renamed "precache" cvar to "snd_precache" because it...
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2003-05-21
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added support for q2 .wal images (not yet tested but...
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2003-05-21
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beginning to add Q2 bsp support (Q3 bsp support coming...
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2003-05-21
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added a note about an id bug with triggers and ignoring...
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2003-05-19
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Fix Transfusion bug 030429-01 (If you go to the console...
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2003-05-17
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fixed a bug with Host_Startdemos_f that caused it to...
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2003-05-16
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corrected call to Image_HasAlpha to be Image_CheckAlpha
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2003-05-16
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replaced a loop that checked for alpha pixels with...
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2003-05-16
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added DP_GFX_SKYBOX and DP_CL_LOADSKY extensions
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2003-04-29
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new entity protocol has been canceled due to a fatal...
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2003-04-26
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reverted dynamic allocation of sv.edicts because there...
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2003-04-26
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increased default gl_mesh_maxverts to 65536, and also...
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2003-04-26
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cleaned up UDP_Init a bit
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2003-04-25
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sv.edicts (and related things) are now dynamically...
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2003-04-25
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UDP_Init now tries to bind to INADDR_ANY and various...
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2003-04-25
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pk3 is now case insensitive to match quake3 behavior...
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2003-04-23
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increased runaway loop counter 10x (now 10 million...
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2003-04-21
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always do r_shadow_realtime_dlight if r_shadow_realtime...
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2003-04-21
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nudge dlights out of walls if they're too close
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2003-04-21
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added TEXF_CLAMP flag on model and sprite textures...
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2003-04-20
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thanks to "backslash" for submitting a patch to support...
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2003-04-20
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fix flipped sprites
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2003-04-18
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reorganized aliaslayer_t handling to fix a few bugs
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2003-04-18
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very minor correction to a comment
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2003-04-18
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inlined the only call of R_ModelLightPoint (in R_LightM...
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2003-04-18
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greatly improved pointfile command, it now shows a...
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2003-04-18
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parser can now handle recursive commands (although...
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2003-04-18
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Fixed bug in record command (it was running a map comma...
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2003-04-18
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fix model lighting (pitch was backwards)
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2003-04-14
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added some extensions I forgot to put in the list before
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2003-04-14
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removed special cases for transfusion in server search...
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2003-04-14
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expanded stats reporting (when in developer mode) of...
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2003-04-13
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expanded UDP_Read and UDP_Write error messages to inclu...
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2003-04-10
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Mod_FindNonSolidLocation fixed for no map case (again)
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2003-04-08
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fix two more fs_gamedir mixups (loading saved games...
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2003-04-08
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added DP_QUAKE3_MODEL extension (thanks to Elric for...
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2003-04-07
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disable use of scissor when stencil is not available...
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2003-04-07
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some more minor cleanups
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2003-04-07
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fixed M_ScanSaves to use FS_Open properly
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2003-04-07
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fixed name of dpavi.wav file to work correctly with...
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2003-04-07
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forgot to make a couple changes before committing this
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2003-04-07
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split r_shadow_realtime into r_shadow_realtime_world...
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2003-04-06
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redesigned surfmesh allocation in brush model loader...
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2003-04-06
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release build optimizations changed - removed -funroll...
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2003-04-06
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revised EntityFrame4 function prototypes (no I still...
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2003-04-05
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optimized shadow volume generation a bit (only projects...
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2003-04-03
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preparation for a new protocol upgrade to use partial...
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2003-04-03
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got rid of use of eye in entity database
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2003-04-03
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added MAX_NETRELIABLE define (currently same as MAX_DAT...
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2003-04-03
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Added support for JPEG screenshots. You can toggle...
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2003-04-03
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fix for server dying when someone times out
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2003-04-02
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fix for incorrect rounding of vertex locations when...
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2003-04-02
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cleaned up pr_builtins array (now uses NULL instead...
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2003-04-02
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fixed NET_SendToAll
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2003-03-31
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added some commented out code to Image_HeightmapToNorma...
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2003-03-31
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QSG_FILE removed because some mods use the old builtin...
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2003-03-30
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dlights now cast shadows in realtime lighting mode...
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2003-03-30
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no longer complains about missing ambient liquid sounds...
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