2011-11-15 |
MirceaKitsune | Properly fix the damage leaning bug |
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2011-11-15 |
MirceaKitsune | Damage player leaning: Skip if the target origin and... |
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2011-11-15 |
MirceaKitsune | Reduce blood particle count to look properly. This... |
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2011-11-15 |
MirceaKitsune | Tweak a blood counter for gibs, which should improve... |
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2011-11-15 |
MirceaKitsune | Fix particle count definition for blood |
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2011-11-15 |
MirceaKitsune | Add shader for gibs, and make gibs ignore decals. Shoul... |
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2011-11-06 |
MirceaKitsune | menu_vid_scale must be 0 by default |
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2011-11-06 |
MirceaKitsune | Don't show floating player names when observing |
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2011-11-06 |
MirceaKitsune | Fix a big issue I forgot with the color picker |
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2011-11-06 |
MirceaKitsune | The Weapon Setup and HUD Setup menus can now be one... |
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2011-11-06 |
MirceaKitsune | Color picker for the HUD |
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2011-11-06 |
MirceaKitsune | Use the new color picker for crosshair color |
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2011-11-06 |
MirceaKitsune | Fix a dumb mistake |
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2011-11-06 |
MirceaKitsune | Correct images for the color picker |
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2011-11-06 |
MirceaKitsune | Properly get the string colorpicker working |
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2011-11-06 |
MirceaKitsune | Attempt to port the Xonotic string color picker, not... |
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2011-11-06 |
MirceaKitsune | Fix compile issues with latest fteqcc |
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2011-08-27 |
MirceaKitsune | Don't fade player leaning back to normal based on damag... |
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2011-08-27 |
MirceaKitsune | Don't lean dead players, which causes them to spin... |
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2011-08-27 |
MirceaKitsune | Port damage / velocity based player leaning from Xonoti... |
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2011-08-23 |
MirceaKitsune | A little more gloss can work now |
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2011-08-23 |
MirceaKitsune | Limit iris adaptation a little more, and boost bloom... |
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2011-08-23 |
MirceaKitsune | Slower iris adaptation fade, and less default bloom |
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2011-08-23 |
MirceaKitsune | Use a slightly higher bloom color subtract |
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2011-08-23 |
MirceaKitsune | Make the menu / HUD smaller by default again, and the... |
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2011-08-23 |
MirceaKitsune | Make the default HUD whiter |
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2011-08-23 |
MirceaKitsune | Change the bloom slider range, now that the new setting... |
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2011-08-23 |
MirceaKitsune | It's best to leave the gloss as it was, with the textur... |
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2011-08-23 |
MirceaKitsune | Merge branch 'master' of ssh://git.xonotic.org/~/repo... |
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2011-08-23 |
MirceaKitsune | Port some bloom and gloss tweaks intended for Xonotic. |
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2011-08-07 |
MirceaKitsune | If the player is dead, use the last scale he had when... |
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2011-08-04 |
MirceaKitsune | Oooh? Xonotic added cubemap water? We must haz!!! |
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2011-08-04 |
MirceaKitsune | Even lower gib health, now that gibbing damage is influ... |
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2011-08-04 |
MirceaKitsune | Some small tweaks |
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2011-08-04 |
MirceaKitsune | Combine the old grabber firing sound with the new one... |
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2011-08-04 |
MirceaKitsune | Add some details to the grabber display texture, and... |
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2011-08-04 |
MirceaKitsune | Took me a while to notice the Grabber didn't have a... |
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2011-08-04 |
MirceaKitsune | Merge branch 'master' into mirceakitsune/weapon_display |
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2011-08-04 |
MirceaKitsune | Faster default view bobbing |
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2011-08-04 |
MirceaKitsune | Shader for the new display. For now, randomly cycle... |
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2011-08-04 |
MirceaKitsune | Normal textures for the grabber display |
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2011-08-04 |
MirceaKitsune | Fix texture rotation of the display digits |
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2011-08-04 |
MirceaKitsune | Add the old HUD numbers to be used for the Grabber... |
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2011-08-04 |
MirceaKitsune | Merge branch 'master' into mirceakitsune/weapon_display |
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2011-08-04 |
MirceaKitsune | Add decals showing on models to the menu, and configura... |
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2011-08-04 |
MirceaKitsune | Flip the normals of the display model on the grabber... |
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2011-08-04 |
MirceaKitsune | Texture the new display on the grabber model |
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2011-08-04 |
MirceaKitsune | Add a display to the grabber model, for showing ammo... |
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2011-08-04 |
MirceaKitsune | Enable cl_decals_models, for more awesomeness and reali... |
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2011-08-03 |
MirceaKitsune | Also use my ground impact particles for grabber attacks |
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2011-08-03 |
MirceaKitsune | I'm bored. Add some ground impact particle effects ^^ |
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2011-08-03 |
MirceaKitsune | Particlefont from Xonotic (higher quality particles... |
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2011-08-02 |
MirceaKitsune | If the prey has been fully digested, silently detach... |
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2011-08-02 |
MirceaKitsune | The inflicter of regurgitation damage is the prey getti... |
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2011-08-02 |
MirceaKitsune | Better helper defaults |
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2011-08-02 |
MirceaKitsune | Document the new helper system |
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2011-08-02 |
MirceaKitsune | Add helper setting to the menu |
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2011-08-02 |
MirceaKitsune | Allow cvars to toggle each helper |
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2011-08-02 |
MirceaKitsune | Different sentence for helper health warning |
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2011-08-02 |
MirceaKitsune | Lower volume for the helper beeps |
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2011-08-02 |
MirceaKitsune | Add a warning beep to the helper voices |
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2011-08-02 |
MirceaKitsune | Better helper sounds |
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2011-08-02 |
MirceaKitsune | Rename sounds as well |
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2011-08-02 |
MirceaKitsune | Rename cvars |
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2011-08-02 |
MirceaKitsune | Stomach load helper |
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2011-08-02 |
MirceaKitsune | Speed helper |
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2011-08-02 |
MirceaKitsune | Ammo helper sound |
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2011-08-02 |
MirceaKitsune | Ammo helper |
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2011-08-02 |
MirceaKitsune | Armor helper |
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2011-08-02 |
MirceaKitsune | Don't trigger the helper in many circumstances |
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2011-08-02 |
MirceaKitsune | Beginning of a helper system (voice that speaks to... |
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2011-08-02 |
MirceaKitsune | Make gib sound volume dependent on gib size |
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2011-08-02 |
MirceaKitsune | Make small dead bodies more likely to gib, and large... |
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2011-08-02 |
MirceaKitsune | Don't make shrinking dead players part of the vore... |
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2011-08-02 |
MirceaKitsune | Tweak healthsize cvar functionality, and allow specifyi... |
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2011-08-02 |
MirceaKitsune | Shrink dead prey less by default |
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2011-08-02 |
MirceaKitsune | Remove g_healthsize_vore_pos, since it wasn't working... |
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2011-08-02 |
MirceaKitsune | For some reason, this doesn't seem to prevent anything... |
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2011-08-02 |
MirceaKitsune | Make the shrink dead prey cvar part of g_healthsize_... |
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2011-08-02 |
MirceaKitsune | Change how scaling of dead prey is applied |
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2011-08-02 |
MirceaKitsune | Fix my last commit |
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2011-08-02 |
MirceaKitsune | Specify a shrink limit for digested dead prey |
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2011-08-02 |
MirceaKitsune | Cvar the feature to scale dead prey as it digests |
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2011-08-02 |
MirceaKitsune | Remove g_vore_neighborprey_scale, as I realized it... |
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2011-08-02 |
MirceaKitsune | Allow dead prey to be scaled between 0 and 1 when digested |
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2011-08-02 |
MirceaKitsune | Fix a bug I introduced in the last commits |
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2011-08-02 |
MirceaKitsune | Don't allow scale to be smaller than 0.1, since that... |
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2011-08-02 |
MirceaKitsune | Don't allow player / weapon model scale to go under 0 |
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2011-08-01 |
MirceaKitsune | Document the new feature |
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2011-08-01 |
MirceaKitsune | Some tweaks to the last feature |
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2011-08-01 |
MirceaKitsune | Allow prey to stay inside dead predators (long as they... |
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2011-08-01 |
MirceaKitsune | Compile Corsair with full VIS support. ONE WHOLE WEEK... |
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2011-08-01 |
MirceaKitsune | Tweak some balancing settings that have changed functio... |
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2011-08-01 |
MirceaKitsune | No vore taunts for dead prey and predators with dead... |
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2011-07-31 |
MirceaKitsune | Some more balancing tweaks |
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2011-07-31 |
MirceaKitsune | Oops... fix a bug in a recent bot AI code |
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2011-07-31 |
MirceaKitsune | Don't bulge the belly at all if our total prey is very... |
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2011-07-31 |
MirceaKitsune | Gib size now depends on player size |
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2011-07-31 |
MirceaKitsune | Teach bots to use the new feature wisely |
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2011-07-31 |
MirceaKitsune | I think stomach kicks can do more damage now, since... |
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