]> git.rm.cloudns.org Git - xonotic/darkplaces.git/shortlog
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2010-10-01 havocdon't crash in obj loading if v, vt, or vn are NULL...
2010-09-29 divverentdepthonly, prepass: do not compare lightmap texture...
2010-09-29 Rudolf Polzerfix lightmap switching/batching in fakelight
2010-09-29 divverentRevert "for some reason, it's faster to always set...
2010-09-28 Rudolf Polzerfix vertextextureblend in fakelight
2010-09-28 Rudolf Polzerfor some reason, it's faster to always set the lightmap...
2010-09-28 divverentr_fakelight: 1 = use "fake" lighting (falloff-less...
2010-09-28 havocavoid crashes if MAX_SVBSP_POLYGONPOINTS would be exceeded
2010-09-28 divverentcameras: when new eye pos == old eye pos, do not create...
2010-09-26 divverentfix alpha in water rendering
2010-09-26 divverentfix autoload semantics of drawpics
2010-09-26 divverentfix a display issue with warpzone decals I caused in...
2010-09-26 divverentfix warnings in terencehill's code
2010-09-25 divverentallow .alpha to fade out water/refraction/reflection...
2010-09-25 divverentFix a typo (v_idlescale is always 0 there)
2010-09-25 divverentFix showsound that cannot be shown alone cause of a...
2010-09-25 divverentloadfont now prints a warning if it gets more than...
2010-09-25 divverentFix again u8_COM_StringLengthNoColors returning always...
2010-09-25 divverentNew command 'history' and new shortcuts to search throu...
2010-09-24 divverentFix a possible crash when an invalid skinframe gets...
2010-09-24 divverentcomment out another unused var
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2010-09-24 divverentremove more unused code
2010-09-24 divverentremove another unused variable
2010-09-24 divverentremove two unused vars
2010-09-24 divverentfix another bug in the prologic patch :)
2010-09-24 Rudolf PolzerReset the stable branch to the current DP trunk, as...
2010-09-23 divverentallow bgmvolume to be > 1 to be able to exceed mastervo...
2010-09-23 divverentchange clamping logic
2010-09-23 divverentexpand volume accuracy from 8bit to 16bit; allow channe...
2010-09-23 divverentfix ambient sounds in prologic
2010-09-22 havocfix a compile error and some warnings
2010-09-22 divverentProLogic patch by Joris Nijnuis, with some fixes
2010-09-22 vortexFix GAME_XONOTIC beging misplaced in gamemode_t->gamemo...
2010-09-21 vortexFix GAME_XONOTIC beging misplaced in gamemode_t->gamemo...
2010-09-21 tomazFixed dynamic light shadowmapping in D3D, still gotta...
2010-09-18 tomazFixed the x axis flipped shadows, 1 step closer to...
2010-09-18 havocdon't use D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL because...
2010-09-17 tomazFix a couple HLSL shader warnings
2010-09-17 tomazForgot to put back the paranoid code
2010-09-17 tomazMore debug code for shaders, this time it preprocesses...
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