2012-01-09 |
Mircea Kitsune | Add damage effects after particles in the menu, since... |
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2012-01-09 |
Mircea Kitsune | Since Samual found the cvar description confusing,... |
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2012-01-09 |
Mircea Kitsune | Use a text slider, looks less ugly |
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2012-01-09 |
Mircea Kitsune | Second requirement for merge; Add the effect to the... |
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2012-01-09 |
Mircea Kitsune | First change requested by Samual; Disable particle... |
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2012-01-09 |
Mircea Kitsune | Tweak some descriptions and code comments. Now damage... |
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2012-01-09 |
Mircea Kitsune | Also update the "used in" comments in effectinfo.txt |
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2012-01-09 |
Mircea Kitsune | sniperrifle is now called rifle, which I forgot to... |
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2012-01-09 |
Mircea Kitsune | Rename cl_damageeffect_limit to cl_damageeffect_bones... |
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2012-01-09 |
Mircea Kitsune | Fix a bug with self detection. Code working properly... |
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2012-01-09 |
Mircea Kitsune | Attempt to make damage effects use skeletal attachments... |
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2012-01-09 |
Mircea Kitsune | Optimize my last change |
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2012-01-09 |
Mircea Kitsune | Detect if the player respawned and clear damage effects... |
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2012-01-09 |
Mircea Kitsune | Merge branch 'master' into mirceakitsune/damage_effects |
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2012-01-09 |
Rudolf Polzer | add utility fields to detect player death |
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2012-01-09 |
Rudolf Polzer | remove the hack again, fixed the engine |
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2012-01-09 |
Rudolf Polzer | save/restore velocity, don't ask why |
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2012-01-09 |
Rudolf Polzer | properly input velocity to V_CalcRefdef |
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2012-01-09 |
Rudolf Polzer | Merge branch 'master' of git://de.git.xonotic.org/xonot... |
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2012-01-09 |
Rudolf Polzer | change hceck back to WIP1, it's harmless |
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2012-01-09 |
Rudolf Polzer | use DP_CSQC_V_CALCREFDEF_WIP2 |
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2012-01-09 |
Samual | Fix colormap with copybody (so now, ghost bodies of... |
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2012-01-09 |
Mircea Kitsune | Merge branch 'master' into mirceakitsune/damage_effects |
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2012-01-08 |
Samual | Bring back jump_interval to handle refire, this way... |
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2012-01-07 |
Samual | Make tell work with magicear like previously |
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2012-01-07 |
Samual | Merge remote branch 'origin/mirceakitsune/preview_images' |
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2012-01-07 |
Samual | Merge remote branch 'origin/master' into mirceakitsune... |
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2012-01-07 |
Rudolf Polzer | csqcplayers: fix wrong input_buttons in a case that... |
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2012-01-07 |
Samual | Merge remote branch 'origin/master' into mirceakitsune... |
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2012-01-07 |
Rudolf Polzer | simplify forcemodels code a bit |
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2012-01-06 |
Samual | Fix autoscreenshot system - don't use an alias anymore... |
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2012-01-06 |
Samual | Update voting aliases for client/server specific functions |
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2012-01-06 |
Samual | Add bad cvar |
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2012-01-06 |
Samual | Global cvar for all sv_fraginfo stuff, plus make the... |
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2012-01-06 |
Rudolf Polzer | Merge branch 'master' of git://de.git.xonotic.org/xonot... |
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2012-01-06 |
Rudolf Polzer | forcemodels: handle missing model better |
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2012-01-06 |
Samual | Also add alias to commands.cfg |
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2012-01-06 |
Samual | Add another hard coded alias for compatibility (will... |
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2012-01-06 |
Rudolf Polzer | t |
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2012-01-06 |
Rudolf Polzer | Merge branch 'master' of git://de.git.xonotic.org/xonot... |
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2012-01-06 |
Rudolf Polzer | 2 more crosshairs for asyyy |
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2012-01-05 |
Samual | 2 new features: Don't switch away from a weapon if... |
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2012-01-05 |
Samual | Allow master to actually do normal vote commands too... |
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2012-01-05 |
Samual | Fix some aliases and add compatibility with older serve... |
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2012-01-05 |
Samual | Put spectators at origin plus player view offset, this... |
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2012-01-05 |
Samual | These are entirely unrelated to minstagib, place them... |
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2012-01-05 |
Samual | Fix bug with minstagib not using prepare attack |
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2012-01-05 |
Samual | Fix division by zero |
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2012-01-05 |
Mircea Kitsune | Blacklist floating bones so the effect won't stick... |
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2012-01-05 |
Mircea Kitsune | Hide damage effects on spectated players too, if we... |
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2012-01-05 |
Mircea Kitsune | More minor tweaks and cleanups |
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2012-01-05 |
Mircea Kitsune | Disable damage effects on objects by default. They... |
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2012-01-05 |
Mircea Kitsune | Distribute particles between damage effects on the... |
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2012-01-05 |
Mircea Kitsune | Fix a code failure |
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2012-01-05 |
Mircea Kitsune | Fix the cvar switch check |
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2012-01-05 |
Mircea Kitsune | Make minimum lifetime of damage effects 3 |
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2012-01-05 |
Mircea Kitsune | Further improve some of the plasma damage particles |
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2012-01-05 |
Mircea Kitsune | Merge branch 'master' into mirceakitsune/damage_effects |
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2012-01-05 |
Mircea Kitsune | More code optimizations and code comments |
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2012-01-05 |
Rudolf Polzer | rename to check-cvars |
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2012-01-05 |
Rudolf Polzer | remove 4 unused cvars |
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2012-01-05 |
Rudolf Polzer | Merge remote-tracking branch 'origin/terencehill/hud_sk... |
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2012-01-05 |
Rudolf Polzer | Merge remote-tracking branch 'origin/nifrek/duckanims' |
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2012-01-05 |
Mircea Kitsune | Don't show fire and some plasma damage effects underwater |
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2012-01-05 |
Mircea Kitsune | Larger changes and improvements to the damage particles... |
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2012-01-04 |
Mircea Kitsune | Fix blood-dependent damage effects |
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2012-01-04 |
Mircea Kitsune | Slightly lower light intensities |
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2012-01-04 |
Mircea Kitsune | More tweaks to the impact particles |
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2012-01-04 |
Mircea Kitsune | Simpler way of defining the entity number of the player |
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2012-01-04 |
Mircea Kitsune | Allow cvar to specify whether effects should show only... |
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2012-01-04 |
Mircea Kitsune | Change how damage effects are applied to non-player... |
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2012-01-04 |
Mircea Kitsune | Fix a bug causing damage effects to not show for alt... |
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2012-01-04 |
Mircea Kitsune | Kill damage effects when the player gets gibbed or... |
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2012-01-04 |
Mircea Kitsune | Make damage effects last longer |
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2012-01-04 |
Mircea Kitsune | Now that damage effects are limb based, make particles... |
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2012-01-04 |
Mircea Kitsune | Improve the tag counting macro |
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2012-01-04 |
Mircea Kitsune | Use a different and smarter way to go through the bones... |
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2012-01-04 |
Samual | Merge remote branch 'origin/samual/updatecommands' |
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2012-01-04 |
Samual | Final preparations/cleanup/fixes before merge |
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2012-01-04 |
Samual | Merge remote branch 'origin/master' into samual/updatec... |
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2012-01-04 |
Mircea Kitsune | Attach the damage effect entity to the bone and use... |
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2012-01-04 |
Mircea Kitsune | Remove forgotten ReadByte (part of previous commit) |
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2012-01-04 |
Mircea Kitsune | Remove the old way of showing damage effects on gibs... |
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2012-01-04 |
Mircea Kitsune | Allow multiple damage effects on the same player, but... |
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2012-01-04 |
Mircea Kitsune | Skip damage effects for entities that have un model... |
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2012-01-04 |
Mircea Kitsune | Go through all bones on the player model, and select... |
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2012-01-04 |
Mircea Kitsune | First part of bone-based damage effects: The origin... |
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2012-01-04 |
Mircea Kitsune | Remove debug print now that species are working |
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2012-01-04 |
Mircea Kitsune | Get the correct species value. This fixes the last... |
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2012-01-04 |
Mircea Kitsune | Use the correct damage value in damage effects. Edge... |
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2012-01-04 |
Mircea Kitsune | Fix an epic failure in my code. This finally gets the... |
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2012-01-04 |
Mircea Kitsune | Revert last commit, it was a mistake. The client alread... |
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2012-01-04 |
Mircea Kitsune | Send an ent_DamageInfo for each player in the radius... |
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2012-01-04 |
Mircea Kitsune | Also send ent_DamageInfo for hitscan weapons when they... |
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2012-01-04 |
Rudolf Polzer | don't overemphasize direct hits |
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2012-01-04 |
Mircea Kitsune | Merge branch 'master' into mirceakitsune/damage_effects |
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2012-01-04 |
Mircea Kitsune | Some tweaks, and preparations for a fix |
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2012-01-04 |
Rudolf Polzer | Merge branch 'master' of git://nl.git.xonotic.org/xonot... |
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2012-01-04 |
Rudolf Polzer | damageextraradius for svqc too |
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2012-01-04 |
Rudolf Polzer | add a field .damageextraradius to DamageInfo entities... |
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