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xonotic/darkplaces.git
2011-08-03
havoc
fix a pile of issues with calling conventions on GLES2...
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2011-08-03
divverent
fix an obvious crash in user controlled wave func handling
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2011-08-02
divverent
fix line feeds
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2011-08-02
divverent
add a helper function to release all keys "properly"
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2011-07-31
vortex
r_glsl_deluxemapping 2 support for vertexlit surfaces...
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2011-07-31
vortex
Lightmaps merging debug print ("copying original lightm...
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2011-07-29
eihrul
removing more memcpys from IQM loading
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2011-07-29
eihrul
IQM loading fixes and optimizations
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2011-07-29
havoc
re-optimize the IQM model loader somewhat by not alloca...
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2011-07-29
havoc
reworked iqm model loader to copy all data into allocat...
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2011-07-28
vortex
Quick fix on COM_ToLowerString/COM_ToUpperString to...
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2011-07-27
vortex
Fix savegame loading crash
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2011-07-27
divverent
SV_PushMove: no longer assume that just rotating the...
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2011-07-25
havoc
disable VorteX's gamma corrected 2D drawing because...
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2011-07-24
vortex
Fix gl_texturecompression_sprites to check for gl_textu...
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2011-07-23
havoc
added sv_namechangetimer cvar which allows the name...
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2011-07-21
havoc
remove a redundant (and bugged) check
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2011-07-16
divverent
fix two errors in DDS format as written by DP
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2011-07-13
havoc
added a FIXME comment - R_CompleteLightPoint should...
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2011-07-11
eihrul
handle IQM models with no blend weights
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2011-07-10
eihrul
tab formatting fix
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2011-07-10
eihrul
build static frame for IQM models with no animations
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2011-07-09
havoc
added -developer3 for crazy debugging sessions (gl_prin...
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2011-07-09
havoc
print shader compile and link logs always if developer_...
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2011-07-09
divverent
Update the default values for the motionblur..... I...
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2011-07-09
divverent
Add/update cvars and such... Almost done now basically...
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2011-07-09
divverent
Change how the factor is calculated and set it up to...
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2011-07-09
divverent
Begin a quick re-write of how motionblur values are...
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2011-07-09
divverent
Different fade rates for adapting to bright scenes...
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2011-07-09
havoc
changed qwmasters - kubus.rulez.pl is down, added qwmas...
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2011-07-08
divverent
fix gl_mesh_testmanualfeeding
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2011-07-08
divverent
OS X compile: do not build the AGL target by default...
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2011-07-05
divverent
DP_SND_SOUND7_WIP1
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2011-07-02
divverent
move gecko builtins to menudefs.qc
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2011-07-01
havoc
effectinfo velocitymultiplier defaults to 0 again
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2011-07-01
havoc
fix default effectinfo gravity and size
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2011-07-01
havoc
default effectinfo velocitymultiplier to 0 in nexuiz...
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2011-06-30
havoc
fix some loading errors on effectinfo.txt where variabl...
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2011-06-28
havoc
fix offsetmapping without a q3 shader on Q1BSP and MDL
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2011-06-28
havoc
don't spam joy_active notices with developer_extra
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2011-06-27
divverent
prevent segfault caused by stringlistsort
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2011-06-27
havoc
fix C++ compile errors
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2011-06-27
havoc
fix the solid water bug for real
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2011-06-27
havoc
another attempt at fixing solid water in the dedicated...
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2011-06-26
havoc
implemented DP_ENT_TRAILEFFECTNUM extension, which...
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2011-06-26
divverent
fix a bug in EntityFrame5 stats delta bits handling
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2011-06-26
divverent
funny feature: cl_lerpexcess
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2011-06-26
divverent
add a workaround to make the ^ key work on some X.org...
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2011-06-26
divverent
work around broken XLookupKeysym returning "" on XK_asc...
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2011-06-26
havoc
cleaned up the fix for solid water in q1bsp dedicated...
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2011-06-26
havoc
fix q1bsp dedicated server collisions, a simplification...
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2011-06-24
havoc
fixed gfx/menuplyr handling - Draw_NewPic now flags...
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2011-06-23
havoc
draw weapons on sbar at full opacity like they are...
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2011-06-23
havoc
fix model loading memory corruption errors related to
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2011-06-23
havoc
more rework of r_shadow_bouncegrid, now dynamic mode...
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2011-06-23
havoc
added r_shadow_bouncegrid 2 which disables rtlights...
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2011-06-22
havoc
added sv_gameplayfix_q1bsptracelinereportstexture cvar...
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2011-06-21
divverent
"real" Unicode upper/lowercase (only 1:1 mappings,...
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2011-06-20
havoc
fix two typos in DP_PHYSICS_ODE explanation (thanks...
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2011-06-19
havoc
change default r_texture_dds_load_logfailure to 0 as...
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2011-06-14
divverent
fix entity networking AGAIN
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2011-06-13
divverent
fix wrong array sizes in MODE_WATER in softrast causing...
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2011-06-13
divverent
fix some warnings about useless code (unsigned < 0...
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2011-06-13
divverent
fix detection of multisampling for ATC
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2011-06-13
havoc
refactored MSG_ReadString to be nicer code (and fix...
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2011-06-13
divverent
MSG_ReadString: if hitting the max length of the string...
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2011-06-12
divverent
make "exec" accept wildcards
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2011-06-12
divverent
remove duplicate names from file search results
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2011-06-08
havoc
fix a crash on saving a game
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2011-06-08
divverent
use subtractive blend equation to support negative...
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2011-06-08
havoc
reworked progs loading so that entvars_t and globalvars...
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2011-06-08
havoc
eliminated S_LockSfx and S_UnlockSfx which were not...
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2011-06-08
havoc
implemented r_transparent_alphatocoverage 2 which promo...
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2011-06-08
havoc
disable sv_gameplayfix_nudgeoutofsolid by default until...
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2011-06-08
havoc
reworked use of alphatest - now only GL11/GL13/GLES1...
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2011-06-08
havoc
reduce cvar spam when using developer_extra
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2011-06-07
divverent
theora encoding: simplify; bump default quality to...
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2011-06-07
divverent
theora encoding: allow both bitrate and quality to...
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2011-06-07
divverent
theora encoding: set VP3 compatibility mode. This SHOUL...
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2011-06-05
divverent
initial attempt do do r_trippy in HLSL
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2011-06-05
divverent
fix r_trippy compile with DRI/Mesa
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2011-06-04
divverent
enable alpha test in dpsoftrast. Why was it turned...
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2011-06-04
divverent
add the new S_ function to snd_null.c too
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2011-06-03
divverent
new cvars: snd_startloopingsounds, snd_startnonloopings...
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2011-06-03
havoc
check OpenGL 2.0 version again, rather than supporting...
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2011-06-01
eihrul
iqm version 1 compatibility
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2011-06-01
divverent
the git describe option --dirty is too new, so don...
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2011-05-31
eihrul
support for version 2 of iqm
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2011-05-31
divverent
viewmodel matrix fixes:
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2011-05-29
divverent
fix calculation of viewangles to include v_idlescale
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2011-05-29
havoc
added r_trippy cvar
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2011-05-28
havoc
reworked sv_gameplayfix_nudgeoutofsolid, it now begins...
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2011-05-27
divverent
call SetDllDirectory on Win32 too
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2011-05-27
havoc
apply vid_sRGB correction to viewblends and particles
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2011-05-25
havoc
r_speeds now shows without being connected (in menu...
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2011-05-25
havoc
fix bugs with deformvertexes autosprite in GL11/GL13...
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2011-05-23
havoc
honor ent->shadertime in all material handling (tcmod...
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2011-05-23
havoc
added LoopingFrameNumberFromDouble function to do this...
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2011-05-23
havoc
fix steelstorm animated shader timing (shadertime was...
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2011-05-23
havoc
fix a crash in debug builds where the compiler did...
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