2011-04-20 |
Mircea Kitsune | Check both ammos before attempting to switch guns |
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2011-04-20 |
Mircea Kitsune | Default damage to 36. Else primary fire is still too... |
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2011-04-20 |
Mircea Kitsune | Fix issues when hagar is reloadable (now respects weapo... |
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2011-04-19 |
Mircea Kitsune | Merge branch 'master' into mirceakitsune/weapon_hagar_s... |
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2011-04-19 |
Rudolf Polzer | no need to preset g_maplist... |
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2011-04-19 |
Rudolf Polzer | rifle: fix damage calculation for accuracy stats |
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2011-04-19 |
mand1nga | Merge remote branch 'origin/mirceakitsune/multijump_fix' |
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2011-04-19 |
mand1nga | Merge remote branch 'origin/mand1nga/bot-debug' |
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2011-04-19 |
mand1nga | Merge branch 'master' into mand1nga/bot-debug |
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2011-04-19 |
mand1nga | Added cvar bot_debug_goalstack to visualize the path... |
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2011-04-19 |
mand1nga | Added cvar bot_debug_tracewalk to enable visual indicat... |
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2011-04-18 |
Rudolf Polzer | rifle code: make it have a _shots cvar too |
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2011-04-17 |
Rudolf Polzer | add more checkfails |
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2011-04-15 |
Rudolf Polzer | remove some unused functions; add "checkfail" logic... |
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2011-04-14 |
Mircea Kitsune | Fix an issue with the multijump code that caused infini... |
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2011-04-13 |
mand1nga | Merge remote branch 'origin/mand1nga/bot-misc-fixes' |
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2011-04-12 |
Mircea Kitsune | Disable the load block in WR_SETUP, to prevent a minor... |
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2011-04-12 |
Mircea Kitsune | Remove the WR_DROP weapon_action, now that it's not... |
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2011-04-12 |
Mircea Kitsune | More correct sorting |
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2011-04-12 |
Mircea Kitsune | Actually, create a weapon independent function that... |
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2011-04-12 |
Mircea Kitsune | Actually, forbid throwing the hagar at all while loadin... |
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2011-04-12 |
Mircea Kitsune | Further secure dropping while loading, and also create... |
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2011-04-12 |
Mircea Kitsune | Fix giving back ammo to the player if they drop the... |
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2011-04-12 |
Mircea Kitsune | Fix a bug with dropping the hagar while loading it... |
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2011-04-12 |
Mircea Kitsune | Reduce now useless ammo checking code |
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2011-04-12 |
Mircea Kitsune | Fix ammo checks, all works properly again |
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2011-04-12 |
Mircea Kitsune | Decrease ammo with each rocket we load, and not suddenl... |
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2011-04-12 |
Mircea Kitsune | Cvar the feature of releasing loaded rockets upon death |
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2011-04-12 |
Mircea Kitsune | Release loaded rockets when the player dies |
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2011-04-12 |
Mircea Kitsune | Move the releasing of loaded rockets in its own function. |
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2011-04-12 |
Mircea Kitsune | Implement a new weapon check called WR_PLAYERDEATH... |
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2011-04-12 |
Mircea Kitsune | Merge branch 'master' into mirceakitsune/weapon_hagar_s... |
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2011-04-12 |
Jakob MG | Merge remote-tracking branch 'origin/samual/balance' |
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2011-04-12 |
Mircea Kitsune | Don't allow switching to another weapon if we're loadin... |
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2011-04-12 |
Mircea Kitsune | Also use the beep sound when aborting loading. |
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2011-04-12 |
Mircea Kitsune | Higher pitch beep sound |
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2011-04-12 |
Mircea Kitsune | Play the beep sound when the last rocket is loaded... |
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2011-04-12 |
Mircea Kitsune | Hagar beep, sound file |
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2011-04-12 |
Mircea Kitsune | Cvar the abort feature |
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2011-04-12 |
Mircea Kitsune | Pause until we can load rockets again, once we re-press... |
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2011-04-12 |
Mircea Kitsune | Rename stuff in the code |
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2011-04-12 |
Mircea Kitsune | Another change to the buttons, making them work much... |
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2011-04-12 |
Mircea Kitsune | Another minor code sorting to the button checks |
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2011-04-12 |
Samual | Slightly less rotlinear so that your health/armor doesn... |
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2011-04-12 |
Mircea Kitsune | Further improve that last check, and make sure it does... |
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2011-04-12 |
Mircea Kitsune | Improve how firing buttons are checked |
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2011-04-12 |
Mircea Kitsune | Require letting go of both firing buttons before we... |
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2011-04-12 |
Mircea Kitsune | Allow primary fire button to abort loading if clicking... |
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2011-04-12 |
Mircea Kitsune | Also apply a loading brake after the last rocket has... |
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2011-04-12 |
Mircea Kitsune | Bump secondary push to 160 |
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2011-04-12 |
Mircea Kitsune | Bump default damage up to 32. 20 is way too useless... |
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2011-04-11 |
Mircea Kitsune | Revert that last change, as it cannot check for ammo... |
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2011-04-11 |
Mircea Kitsune | If no loading speed is set, fill in all the rockets... |
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2011-04-11 |
Mircea Kitsune | Change the default load speed in all balances. |
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2011-04-11 |
Mircea Kitsune | And a refire of 0.8 however |
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2011-04-11 |
Mircea Kitsune | Faster rocket loading speed with slightly less damage |
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2011-04-11 |
Mircea Kitsune | A bit lower pitch though |
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2011-04-11 |
Mircea Kitsune | Make the sound faster, so it can match faster loading... |
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2011-04-11 |
Mircea Kitsune | Bump damage from 22 to 24. It's much better practically. |
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2011-04-11 |
Mircea Kitsune | Remove an useless code |
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2011-04-11 |
Mircea Kitsune | Rename something in the code |
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2011-04-11 |
Mircea Kitsune | Default refire to 0.6, while leaving rocket loading... |
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2011-04-11 |
Mircea Kitsune | Use a different cvar for rocket loading speed than... |
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2011-04-11 |
Mircea Kitsune | OMG, forgot the firing animation *beats self* |
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2011-04-11 |
Mircea Kitsune | Also update the reload delay when firing, to add a... |
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2011-04-11 |
Mircea Kitsune | Add some weapon firing functions that are prolly important. |
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2011-04-11 |
Mircea Kitsune | Rename some cvars |
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2011-04-11 |
Mircea Kitsune | Bump rocket damage up to 22. Don't worry, it doesn... |
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2011-04-11 |
Mircea Kitsune | Add the correct .use function, fixes damage value |
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2011-04-11 |
Mircea Kitsune | Use the normal secondary spread cvar |
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2011-04-11 |
Mircea Kitsune | A bit more spread and much more damage (as it's unlikel... |
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2011-04-11 |
Mircea Kitsune | Code comments and cleanups |
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2011-04-11 |
Mircea Kitsune | Force switch to another weapon when out of ammo (needs... |
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2011-04-11 |
Mircea Kitsune | Release the rockets we loaded so far if canhold is... |
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2011-04-11 |
Mircea Kitsune | Make sure we have enough ammo for all the rockets we... |
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2011-04-11 |
Mircea Kitsune | Add cvars to all balances, so Samual won't kill me... |
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2011-04-11 |
Mircea Kitsune | No need to keep the fully loaded status a global any... |
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2011-04-11 |
Mircea Kitsune | Add a canhold cvar. When enabled, reaching the maximum... |
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2011-04-11 |
Mircea Kitsune | 5 sounds like an ok value for rocket damage |
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2011-04-11 |
Mircea Kitsune | Way lower damage, now that we fire 4 rockets at a time... |
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2011-04-11 |
Mircea Kitsune | Add the name of the person who's sound I used. http... |
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2011-04-11 |
Mircea Kitsune | Play the sound on CHAN_WEAPON2, to avoid cutting it... |
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2011-04-11 |
Mircea Kitsune | Set refire to 1 by default, with the new feature. |
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2011-04-11 |
Mircea Kitsune | Code for using the new sound |
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2011-04-11 |
Mircea Kitsune | A sound for loading the hagar. Public domain, found... |
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2011-04-11 |
Mircea Kitsune | Clear loaded rockets whenever hagar is reset. |
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2011-04-11 |
Mircea Kitsune | Don't allow primary fire to shoot while loading. |
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2011-04-11 |
Mircea Kitsune | Decrease ammo as well. Each rocket decreases ammo by... |
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2011-04-11 |
Mircea Kitsune | Fix a bug in the loaded rockets stat. Crosshair ring... |
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2011-04-11 |
mand1nga | Merge branch 'fruitiex/hud_effect_from_goldenhealth' |
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2011-04-11 |
mand1nga | Indentation fascist reporting for duty\! |
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2011-04-11 |
Mircea Kitsune | No longer send the maximum number of rockets as a stat... |
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2011-04-11 |
Mircea Kitsune | Crosshair ring to indicate how many rockets are loaded... |
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2011-04-11 |
mand1nga | Bots: Fix divide by zero error when using the nex.... |
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2011-04-11 |
Mircea Kitsune | Set the maxload stat in hagar code |
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2011-04-11 |
FruitieX | revive the low health/armor hud effect from fruitiex... |
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2011-04-11 |
Mircea Kitsune | First step in making the hagar slowly loadable. Does... |
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2011-04-11 |
Mircea Kitsune | Create two stats for the hagar loading feature. Will... |
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2011-04-11 |
Mircea Kitsune | Give the hagar its own load cvar. In this case, it... |
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2011-04-11 |
Mircea Kitsune | Fix loadable secondary lifetime |
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next |