2010-10-13 |
MirceaKitsune | lab610 to lab-610, part 2 |
commit | commitdiff | tree | snapshot |
2010-10-13 |
MirceaKitsune | lab610 to lab-610, part 1 |
commit | commitdiff | tree | snapshot |
2010-10-13 |
MirceaKitsune | Aaah yes... the waypoints. |
commit | commitdiff | tree | snapshot |
2010-10-13 |
MirceaKitsune | That damn screen, again :P Make lights even stronger... |
commit | commitdiff | tree | snapshot |
2010-10-13 |
MirceaKitsune | rtlights, 4 in total (two warpzones and the teleporters) |
commit | commitdiff | tree | snapshot |
2010-10-13 |
MirceaKitsune | Tweak some DOM properties |
commit | commitdiff | tree | snapshot |
2010-10-13 |
MirceaKitsune | Tweak DOM control points a bit, add a total of 5. Some... |
commit | commitdiff | tree | snapshot |
2010-10-13 |
MirceaKitsune | Add support for Domination. Still needs some tweaks |
commit | commitdiff | tree | snapshot |
2010-10-13 |
MirceaKitsune | Tweak warpzone fading for interior warpzones. You can... |
commit | commitdiff | tree | snapshot |
2010-10-13 |
MirceaKitsune | An extra detail on the diagonal bridge link. |
commit | commitdiff | tree | snapshot |
2010-10-13 |
MirceaKitsune | Attempt to do some hinting. This is the part I'm worst... |
commit | commitdiff | tree | snapshot |
2010-10-12 |
MirceaKitsune | Finally, add items in the third building (and two more... |
commit | commitdiff | tree | snapshot |
2010-10-12 |
MirceaKitsune | Player starts in the last building |
commit | commitdiff | tree | snapshot |
2010-10-12 |
MirceaKitsune | Better bridge triggers and shorter wait again. |
commit | commitdiff | tree | snapshot |
2010-10-12 |
MirceaKitsune | Tweak some BSP details |
commit | commitdiff | tree | snapshot |
2010-10-12 |
MirceaKitsune | Rotating bridge safety barriers. Block unsecured areas... |
commit | commitdiff | tree | snapshot |
2010-10-12 |
MirceaKitsune | Prettier indoor screens when reflections are disabled |
commit | commitdiff | tree | snapshot |
2010-10-12 |
MirceaKitsune | Allow rotating bridge to crush players |
commit | commitdiff | tree | snapshot |
2010-10-12 |
MirceaKitsune | Apply warpzone snapshots to the map |
commit | commitdiff | tree | snapshot |
2010-10-12 |
MirceaKitsune | Warpzone images, for people who have reflections disabl... |
commit | commitdiff | tree | snapshot |
2010-10-12 |
MirceaKitsune | Add ambient sounds around the whole outside area (mostl... |
commit | commitdiff | tree | snapshot |
2010-10-12 |
MirceaKitsune | Rooftop of the new building, and tweaks to some other... |
commit | commitdiff | tree | snapshot |
2010-10-12 |
MirceaKitsune | Add more details and important brushes |
commit | commitdiff | tree | snapshot |
2010-10-11 |
MirceaKitsune | Add details and improvements to the new building. Need... |
commit | commitdiff | tree | snapshot |
2010-10-11 |
MirceaKitsune | Smaller room size for the inner area. Need to add more... |
commit | commitdiff | tree | snapshot |
2010-10-11 |
MirceaKitsune | Part 2 of the final area, the indoor of the new buildin... |
commit | commitdiff | tree | snapshot |
2010-10-11 |
MirceaKitsune | Two teleporters, leading to the new area |
commit | commitdiff | tree | snapshot |
2010-10-11 |
MirceaKitsune | First part of the final area. Still needs fixes which... |
commit | commitdiff | tree | snapshot |
2010-10-11 |
MirceaKitsune | Adjust outside screen lights and make screens even... |
commit | commitdiff | tree | snapshot |
2010-10-11 |
MirceaKitsune | Cyan-ish lights for the outer sidewalk |
commit | commitdiff | tree | snapshot |
2010-10-11 |
MirceaKitsune | Revert to the common camera shader. Seems the screen... |
commit | commitdiff | tree | snapshot |
2010-10-11 |
MirceaKitsune | Add two screens indoor too. Should be performance gentle |
commit | commitdiff | tree | snapshot |
2010-10-11 |
MirceaKitsune | Some rails I had forgotten |
commit | commitdiff | tree | snapshot |
2010-10-11 |
MirceaKitsune | Finally, some player starts in the outer area. The... |
commit | commitdiff | tree | snapshot |
2010-10-11 |
MirceaKitsune | Items in outside area |
commit | commitdiff | tree | snapshot |
2010-10-11 |
MirceaKitsune | Tweak warpzone fading on the outer warpzones to not... |
commit | commitdiff | tree | snapshot |
2010-10-10 |
MirceaKitsune | Rename it too |
commit | commitdiff | tree | snapshot |
2010-10-10 |
MirceaKitsune | Move the source file of the voice in sounds |
commit | commitdiff | tree | snapshot |
2010-10-10 |
MirceaKitsune | Ambient speaker voice (pretty close to the TVs in Doom... |
commit | commitdiff | tree | snapshot |
2010-10-10 |
MirceaKitsune | Full bright screen texture. Should make the screen... |
commit | commitdiff | tree | snapshot |
2010-10-10 |
MirceaKitsune | Slightly stronger screen light for now. |
commit | commitdiff | tree | snapshot |
2010-10-10 |
MirceaKitsune | Screens and cameras, part 2. One screen shows images... |
commit | commitdiff | tree | snapshot |
2010-10-10 |
MirceaKitsune | Cameras and a screen, part 1 |
commit | commitdiff | tree | snapshot |
2010-10-10 |
MirceaKitsune | More brushes and details in the outer area, as well... |
commit | commitdiff | tree | snapshot |
2010-10-09 |
MirceaKitsune | Lightning in the outdoor area, with a few more details... |
commit | commitdiff | tree | snapshot |
2010-10-09 |
MirceaKitsune | Lab 610 outdoor area. Not yet complete. More detail... |
commit | commitdiff | tree | snapshot |
2010-10-08 |
MirceaKitsune | Lab 610 .map.options file |
commit | commitdiff | tree | snapshot |
2010-10-08 |
MirceaKitsune | Lab 610. Unfinished map and only the first 3 rooms... |
commit | commitdiff | tree | snapshot |
2010-10-06 |
Rudolf Polzer | fix light subdivision on the shaders |
commit | commitdiff | tree | snapshot |
2010-10-06 |
Rudolf Polzer | g-23: fix more lightmapscale; extragalactic_planets... |
commit | commitdiff | tree | snapshot |
2010-10-05 |
Rudolf Polzer | stormkeep: let there be bounce |
commit | commitdiff | tree | snapshot |
2010-10-05 |
Rudolf Polzer | fix the converter again |
commit | commitdiff | tree | snapshot |
2010-10-05 |
Rudolf Polzer | speed up the converter by calling sed only once |
commit | commitdiff | tree | snapshot |
2010-10-05 |
Rudolf Polzer | fix my shader messup, sorry |
commit | commitdiff | tree | snapshot |
2010-10-05 |
Rudolf Polzer | fix my shader messup, sorry |
commit | commitdiff | tree | snapshot |
2010-10-05 |
Rudolf Polzer | Merge branch 'master' of ssh://git.xonotic.org/xonotic... |
commit | commitdiff | tree | snapshot |
2010-10-05 |
Rudolf Polzer | fix shader converter, and make it prevent a messup... |
commit | commitdiff | tree | snapshot |
2010-10-05 |
Rudolf Polzer | g-23: try -samplesize 4 again. Maybe it's no longer... |
commit | commitdiff | tree | snapshot |
2010-10-04 |
rpolzer | stormkeep shall be recompiled too |
commit | commitdiff | tree | snapshot |
2010-10-04 |
rpolzer | use -randomsamples on g-23 |
commit | commitdiff | tree | snapshot |
2010-10-03 |
Rudolf Polzer | Merge branch 'savagex/g-23-relight' of ssh://git.xonoti... |
commit | commitdiff | tree | snapshot |
2010-10-03 |
Maik Merten | introduce a normally culled variant of exx floor-grate0... |
commit | commitdiff | tree | snapshot |
2010-10-03 |
Rudolf Polzer | -filter it is, then |
commit | commitdiff | tree | snapshot |
2010-10-03 |
Rudolf Polzer | -super 2 fails too on the deluxemap |
commit | commitdiff | tree | snapshot |
2010-10-02 |
Rudolf Polzer | if -samplesize 4 won't work, try another way to waste... |
commit | commitdiff | tree | snapshot |
2010-10-02 |
Rudolf Polzer | revert to a working g-23 |
commit | commitdiff | tree | snapshot |
2010-10-02 |
Rudolf Polzer | g-23: more samples ;) |
commit | commitdiff | tree | snapshot |
2010-10-02 |
Rudolf Polzer | let there be bounce |
commit | commitdiff | tree | snapshot |
2010-10-02 |
Rudolf Polzer | Merge remote branch 'origin/savagex/g-23-relight' |
commit | commitdiff | tree | snapshot |
2010-10-02 |
Maik Merten | introduce variants of the extragalactics-planets sky... |
commit | commitdiff | tree | snapshot |
2010-10-02 |
Rudolf Polzer | Merge remote branch 'origin/savagex/g-23-relight' |
commit | commitdiff | tree | snapshot |
2010-10-02 |
Maik Merten | rework some lighting in the outer parts of the map |
commit | commitdiff | tree | snapshot |
2010-10-02 |
Maik Merten | more fancy lighting |
commit | commitdiff | tree | snapshot |
2010-10-02 |
Rudolf Polzer | proceduralx textures by morphed |
commit | commitdiff | tree | snapshot |
2010-10-02 |
Maik Merten | first round of relighting g-23 |
commit | commitdiff | tree | snapshot |
2010-10-02 |
Rudolf Polzer | Merge remote branch 'origin/fruitiex/effect_e8circle' |
commit | commitdiff | tree | snapshot |
2010-10-02 |
FruitieX | respawn ring effect from the e8 set (could use some... |
commit | commitdiff | tree | snapshot |
2010-10-02 |
Rudolf Polzer | remove some unused textures |
commit | commitdiff | tree | snapshot |
2010-10-02 |
Rudolf Polzer | remove unused shaders |
commit | commitdiff | tree | snapshot |
2010-10-02 |
Rudolf Polzer | add basepurple to facility114x |
commit | commitdiff | tree | snapshot |
2010-10-01 |
Rudolf Polzer | update converter |
commit | commitdiff | tree | snapshot |
2010-10-01 |
Rudolf Polzer | also fix *BITMAP in the ase files |
commit | commitdiff | tree | snapshot |
2010-10-01 |
Rudolf Polzer | import desertfactory assets |
commit | commitdiff | tree | snapshot |
2010-09-29 |
Rudolf Polzer | ex2x needs a quarter of its offsetmapping scale to... |
commit | commitdiff | tree | snapshot |
2010-09-29 |
Rudolf Polzer | Squashed commit of the following: |
commit | commitdiff | tree | snapshot |
2010-09-29 |
Rudolf Polzer | Merge remote branch 'origin/morphed/narmorx' |
commit | commitdiff | tree | snapshot |
2010-09-29 |
Rudolf Polzer | Merge remote branch 'origin/morphed/containers' |
commit | commitdiff | tree | snapshot |
2010-09-28 |
Jakob MG | Better .def entry |
commit | commitdiff | tree | snapshot |
2010-09-28 |
Rudolf Polzer | Merge commit 'c87167c' |
commit | commitdiff | tree | snapshot |
2010-09-28 |
Rudolf Polzer | these textures are all 'crete and stuff. Get rid of... |
commit | commitdiff | tree | snapshot |
2010-09-28 |
Rudolf Polzer | Merge branch 'master' into morphed/narmorx |
commit | commitdiff | tree | snapshot |
2010-09-27 |
Rudolf Polzer | exx: ungloss the 'crete |
commit | commitdiff | tree | snapshot |
2010-09-26 |
Jakob MG | Organice and add shader for the "narmorx" textureset |
commit | commitdiff | tree | snapshot |
2010-09-25 |
Morphed | Level designers without imagination, fear no more ... |
commit | commitdiff | tree | snapshot |
2010-09-25 |
Morphed | its a barrel |
commit | commitdiff | tree | snapshot |
2010-09-25 |
Rudolf Polzer | document the new fields |
commit | commitdiff | tree | snapshot |
2010-09-25 |
Morphed | new texture set, photos by narvik86, changed into textu... |
commit | commitdiff | tree | snapshot |
2010-09-25 |
Rudolf Polzer | let's help the autoscreenshot maker a bit |
commit | commitdiff | tree | snapshot |
2010-09-25 |
Rudolf Polzer | stormkeep: make the warpzone stop eating projectiles |
commit | commitdiff | tree | snapshot |
2010-09-25 |
Rudolf Polzer | fix an accidental overtype |
commit | commitdiff | tree | snapshot |
next |