]> git.rm.cloudns.org Git - xonotic/darkplaces.git/shortlog
xonotic/darkplaces.git
2011-06-03 Rudolf Polzeran annoying cast for mru
2011-06-03 Rudolf Polzeradjust to some more ABI changes; TODO: find them all
2011-06-03 Rudolf Polzersupport libav 53/53/51
2011-06-03 Rudolf Polzersync more stuff
2011-06-03 Rudolf Polzermake audio pts logic able to cope with mismatching...
2011-06-03 Rudolf Polzersync to encode_lavc_alloc_stream()
2011-06-03 Rudolf Polzersync from encode_lavc_start()
2011-06-03 Rudolf PolzerSynced from enc_lavc_init()
2011-06-03 Rudolf Polzersupport codec specific AVOptions
2011-05-29 Rudolf PolzerMerge remote-tracking branch 'origin/master' into divVe...
2011-05-27 havocapply vid_sRGB correction to viewblends and particles
2011-05-25 havocr_speeds now shows without being connected (in menu...
2011-05-25 havocfix bugs with deformvertexes autosprite in GL11/GL13...
2011-05-23 havochonor ent->shadertime in all material handling (tcmod...
2011-05-23 havocadded LoopingFrameNumberFromDouble function to do this...
2011-05-23 havocfix steelstorm animated shader timing (shadertime was...
2011-05-23 havocfix a crash in debug builds where the compiler did...
2011-05-21 vortexMove some sprite-related cvars to model_sprite.c.
2011-05-20 vortexadd precache_cubemap() builtin
2011-05-20 vortexAdded "loadcubemap" builtin to allow preload cubemaps...
2011-05-19 havocadded JOY_UP/DOWN/LEFT/RIGHT keys which are a more...
2011-05-19 havocXInput code path no longer emulates arrow keys in menu...
2011-05-18 havocdisable VorteX's multisample setup code because it...
2011-05-18 havocimplemented support for Windows XInput (using different...
2011-05-18 havocfix a bug where the wrong PRVM_ macro was being used
2011-05-17 divverentnew movement cvar and stat: sv_airaccel_qw_stretchfactor
2011-05-14 havocdon't crash in dedicated server when parsing shaders...
2011-05-14 divverentA temporary hack for GAME_XONOTIC only
2011-05-14 divverentadd a missing declaration in last commit
2011-05-14 divverentAttempt to make loading screens not stay cached, to...
2011-05-13 vortexMultisampling initialisation moved from vid_sdl to...
2011-05-11 vortexOpenGL 2.0 path: Make handling of Alpha-To-Coverage...
2011-05-09 havocadded prvm_offsets.h which centralizes field/global...
2011-05-09 havocreworked PRVM_EDICTFIELD* and PRVM_GLOBALFIELD* usage...
2011-05-09 havocadded pmove_onground to get this value from the engine...
2011-05-09 havocfix missing .string message fielddef
2011-05-09 havocadd the prvm_badvalue variable needed by the last commit
2011-05-09 havocadded debugging code for PRVM_EDICTFIELD*/PRVM_GLOBALFI...
2011-05-09 vortexMove Alpha-To-Coverage stuff to gl_backend.c, fix bug...
2011-05-08 havocfix a crash
2011-05-08 havocmac builds now detect if the gamedir exists in the...
2011-05-08 vortexGL_ARB_multisampling defs (vid_multisampling) and alpha...
2011-05-08 havoclovely untested OSX code for detecting gamedir inside...
2011-05-08 havocdon't bother using GL_ARB_texture_non_power_of_two...
2011-05-08 vortexrenabe builtin particle->spawnparticle (DP_CSQC_SPAWNPA...
2011-05-08 havocupdated to SDL1.2.14 version of OSX main code
2011-05-08 havocfix another warning
2011-05-08 havocfix a C++ compile error
2011-05-08 havoca few more PRVM_EDICTFIELDVALUE/PRVM_GLOBALFIELDVALUE...
2011-05-08 havocremoved NULL checks for PRVM_EDICTFIELDVALUE/GLOBALFIEL...
2011-05-08 divverentfix naming of two fields
2011-05-08 divverentfix parsing in more places
2011-05-08 divverentadd a compare tool for dpdefs (not really complete!)
2011-05-08 divverentfix annotation of crypto fields
2011-05-08 havocfixed RF_VIEWMODEL really good this time
2011-05-08 havocfix bug in last patch, fix RF_USEAXIS handling
2011-05-08 havocfix RF_VIEWMODEL by using CL_GetTagMatrix on self rathe...
2011-05-08 divverentfix double declarations of ODE stuff
2011-05-07 divverentadd buttons 9 to 16; improve autocvar description
2011-05-07 divverentfix water renders with r_viewscale
2011-05-07 divverenttry harder to get a version string out of git
2011-05-07 havocadded vid_sRGB cvar, this replaces the r_texture_sRGB...
2011-05-06 divverentadd 2 missing casts
2011-05-06 divverentwe can enable NPOT fonts, there seems to be no slowdown...
2011-05-06 divverentnew cvar: r_font_nonpoweroftwo (to save GPU VRAM for...
2011-05-06 divverentadd a debug print about font map use
2011-05-06 divverentFINALLY use the mapidx right
2011-05-06 divverentto resolve the format string madness once and for all...
2011-05-06 havocadded .float sendcomplexanimation server qc field which...
2011-05-06 havocfix a format error in map_identifier (load_flags needs...
2011-05-06 havocfix bug with iqm models by removing pose 0 optimization...
2011-05-05 havocfix serious error in font caching
2011-05-05 havocavoid creating an empty config.cfg in the basedir folde...
2011-05-04 vortexRemoved mqt_viewmindist as it messes up order and don...
2011-05-04 divverentavoid rendering the glyphs when not needed
2011-05-04 divverentfree the data allocated by font rendering, even if...
2011-05-04 divverentalso calculate padding if the font glyph is not to...
2011-05-04 divverentadd a third mode to call Font_Postprocess (NULL image...
2011-05-03 havocfix screenshot prefix updates on gamedir change
2011-05-03 havocfix loading of quake lmp/wad textures
2011-05-03 havocgl_texturecompression is no longer required for TEXF_CO...
2011-05-03 havocavoid bugs introduced by the attempt to skip image...
2011-05-03 havocdon't upload the same ft2 font texture more than once
2011-05-03 havoccheck GL_ARB_fragment_shader
2011-05-03 havocreworked GL shader detection a bit, now works on Mac...
2011-05-03 havocfix two compile errors in C++ mode
2011-05-03 havocfix two bugs with the Windows handling of GAMEDIRMODE_S...
2011-05-02 vortexTransparent sorting: added maxdist and array size cvars...
2011-05-01 divverentshells are too stupid to understand precedence of ...
2011-05-01 havocfix a compile error in my last edit for OSX
2011-05-01 havocdon't override dock icon on OSX
2011-05-01 divverentdetect git revision too, not just svn version
2011-05-01 havocreworked userdir path selection, now has 4 "tiers":
2011-04-29 divverentCL_RotateMoves: helper builtin for Xonotic for perfect...
2011-04-29 havocchanged vid_hasfocus check to use SDL_APPINPUTFOCUS...
2011-04-29 havocon OSX use ~/Library/Application Support/<gamename...
2011-04-29 havocrefactored the SDL_WM_SetCaption and SDL_WM_SetIcon...
2011-04-27 divverentuse highp by default
2011-04-27 divverentdo NOT use mediump explicitly for GLSL130 because this...
2011-04-27 divverentin glsl130, add "precision mediump float"
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