2011-06-03 |
Rudolf Polzer | an annoying cast for mru |
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2011-06-03 |
Rudolf Polzer | adjust to some more ABI changes; TODO: find them all |
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2011-06-03 |
Rudolf Polzer | support libav 53/53/51 |
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2011-06-03 |
Rudolf Polzer | sync more stuff |
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2011-06-03 |
Rudolf Polzer | make audio pts logic able to cope with mismatching... |
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2011-06-03 |
Rudolf Polzer | sync to encode_lavc_alloc_stream() |
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2011-06-03 |
Rudolf Polzer | sync from encode_lavc_start() |
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2011-06-03 |
Rudolf Polzer | Synced from enc_lavc_init() |
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2011-06-03 |
Rudolf Polzer | support codec specific AVOptions |
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2011-05-29 |
Rudolf Polzer | Merge remote-tracking branch 'origin/master' into divVe... |
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2011-05-27 |
havoc | apply vid_sRGB correction to viewblends and particles |
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2011-05-25 |
havoc | r_speeds now shows without being connected (in menu... |
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2011-05-25 |
havoc | fix bugs with deformvertexes autosprite in GL11/GL13... |
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2011-05-23 |
havoc | honor ent->shadertime in all material handling (tcmod... |
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2011-05-23 |
havoc | added LoopingFrameNumberFromDouble function to do this... |
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2011-05-23 |
havoc | fix steelstorm animated shader timing (shadertime was... |
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2011-05-23 |
havoc | fix a crash in debug builds where the compiler did... |
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2011-05-21 |
vortex | Move some sprite-related cvars to model_sprite.c. |
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2011-05-20 |
vortex | add precache_cubemap() builtin |
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2011-05-20 |
vortex | Added "loadcubemap" builtin to allow preload cubemaps... |
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2011-05-19 |
havoc | added JOY_UP/DOWN/LEFT/RIGHT keys which are a more... |
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2011-05-19 |
havoc | XInput code path no longer emulates arrow keys in menu... |
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2011-05-18 |
havoc | disable VorteX's multisample setup code because it... |
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2011-05-18 |
havoc | implemented support for Windows XInput (using different... |
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2011-05-18 |
havoc | fix a bug where the wrong PRVM_ macro was being used |
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2011-05-17 |
divverent | new movement cvar and stat: sv_airaccel_qw_stretchfactor |
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2011-05-14 |
havoc | don't crash in dedicated server when parsing shaders... |
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2011-05-14 |
divverent | A temporary hack for GAME_XONOTIC only |
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2011-05-14 |
divverent | add a missing declaration in last commit |
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2011-05-14 |
divverent | Attempt to make loading screens not stay cached, to... |
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2011-05-13 |
vortex | Multisampling initialisation moved from vid_sdl to... |
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2011-05-11 |
vortex | OpenGL 2.0 path: Make handling of Alpha-To-Coverage... |
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2011-05-09 |
havoc | added prvm_offsets.h which centralizes field/global... |
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2011-05-09 |
havoc | reworked PRVM_EDICTFIELD* and PRVM_GLOBALFIELD* usage... |
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2011-05-09 |
havoc | added pmove_onground to get this value from the engine... |
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2011-05-09 |
havoc | fix missing .string message fielddef |
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2011-05-09 |
havoc | add the prvm_badvalue variable needed by the last commit |
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2011-05-09 |
havoc | added debugging code for PRVM_EDICTFIELD*/PRVM_GLOBALFI... |
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2011-05-09 |
vortex | Move Alpha-To-Coverage stuff to gl_backend.c, fix bug... |
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2011-05-08 |
havoc | fix a crash |
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2011-05-08 |
havoc | mac builds now detect if the gamedir exists in the... |
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2011-05-08 |
vortex | GL_ARB_multisampling defs (vid_multisampling) and alpha... |
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2011-05-08 |
havoc | lovely untested OSX code for detecting gamedir inside... |
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2011-05-08 |
havoc | don't bother using GL_ARB_texture_non_power_of_two... |
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2011-05-08 |
vortex | renabe builtin particle->spawnparticle (DP_CSQC_SPAWNPA... |
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2011-05-08 |
havoc | updated to SDL1.2.14 version of OSX main code |
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2011-05-08 |
havoc | fix another warning |
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2011-05-08 |
havoc | fix a C++ compile error |
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2011-05-08 |
havoc | a few more PRVM_EDICTFIELDVALUE/PRVM_GLOBALFIELDVALUE... |
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2011-05-08 |
havoc | removed NULL checks for PRVM_EDICTFIELDVALUE/GLOBALFIEL... |
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2011-05-08 |
divverent | fix naming of two fields |
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2011-05-08 |
divverent | fix parsing in more places |
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2011-05-08 |
divverent | add a compare tool for dpdefs (not really complete!) |
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2011-05-08 |
divverent | fix annotation of crypto fields |
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2011-05-08 |
havoc | fixed RF_VIEWMODEL really good this time |
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2011-05-08 |
havoc | fix bug in last patch, fix RF_USEAXIS handling |
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2011-05-08 |
havoc | fix RF_VIEWMODEL by using CL_GetTagMatrix on self rathe... |
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2011-05-08 |
divverent | fix double declarations of ODE stuff |
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2011-05-07 |
divverent | add buttons 9 to 16; improve autocvar description |
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2011-05-07 |
divverent | fix water renders with r_viewscale |
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2011-05-07 |
divverent | try harder to get a version string out of git |
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2011-05-07 |
havoc | added vid_sRGB cvar, this replaces the r_texture_sRGB... |
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2011-05-06 |
divverent | add 2 missing casts |
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2011-05-06 |
divverent | we can enable NPOT fonts, there seems to be no slowdown... |
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2011-05-06 |
divverent | new cvar: r_font_nonpoweroftwo (to save GPU VRAM for... |
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2011-05-06 |
divverent | add a debug print about font map use |
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2011-05-06 |
divverent | FINALLY use the mapidx right |
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2011-05-06 |
divverent | to resolve the format string madness once and for all... |
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2011-05-06 |
havoc | added .float sendcomplexanimation server qc field which... |
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2011-05-06 |
havoc | fix a format error in map_identifier (load_flags needs... |
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2011-05-06 |
havoc | fix bug with iqm models by removing pose 0 optimization... |
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2011-05-05 |
havoc | fix serious error in font caching |
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2011-05-05 |
havoc | avoid creating an empty config.cfg in the basedir folde... |
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2011-05-04 |
vortex | Removed mqt_viewmindist as it messes up order and don... |
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2011-05-04 |
divverent | avoid rendering the glyphs when not needed |
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2011-05-04 |
divverent | free the data allocated by font rendering, even if... |
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2011-05-04 |
divverent | also calculate padding if the font glyph is not to... |
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2011-05-04 |
divverent | add a third mode to call Font_Postprocess (NULL image... |
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2011-05-03 |
havoc | fix screenshot prefix updates on gamedir change |
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2011-05-03 |
havoc | fix loading of quake lmp/wad textures |
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2011-05-03 |
havoc | gl_texturecompression is no longer required for TEXF_CO... |
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2011-05-03 |
havoc | avoid bugs introduced by the attempt to skip image... |
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2011-05-03 |
havoc | don't upload the same ft2 font texture more than once |
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2011-05-03 |
havoc | check GL_ARB_fragment_shader |
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2011-05-03 |
havoc | reworked GL shader detection a bit, now works on Mac... |
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2011-05-03 |
havoc | fix two compile errors in C++ mode |
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2011-05-03 |
havoc | fix two bugs with the Windows handling of GAMEDIRMODE_S... |
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2011-05-02 |
vortex | Transparent sorting: added maxdist and array size cvars... |
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2011-05-01 |
divverent | shells are too stupid to understand precedence of ... |
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2011-05-01 |
havoc | fix a compile error in my last edit for OSX |
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2011-05-01 |
havoc | don't override dock icon on OSX |
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2011-05-01 |
divverent | detect git revision too, not just svn version |
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2011-05-01 |
havoc | reworked userdir path selection, now has 4 "tiers": |
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2011-04-29 |
divverent | CL_RotateMoves: helper builtin for Xonotic for perfect... |
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2011-04-29 |
havoc | changed vid_hasfocus check to use SDL_APPINPUTFOCUS... |
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2011-04-29 |
havoc | on OSX use ~/Library/Application Support/<gamename... |
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2011-04-29 |
havoc | refactored the SDL_WM_SetCaption and SDL_WM_SetIcon... |
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2011-04-27 |
divverent | use highp by default |
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2011-04-27 |
divverent | do NOT use mediump explicitly for GLSL130 because this... |
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2011-04-27 |
divverent | in glsl130, add "precision mediump float" |
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