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xonotic/darkplaces.git
2003-07-08
havoc
redesigned much of PF_VarString to clean it up (shorter...
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2003-07-08
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fixed model shadows going through walls (by making...
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2003-07-06
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renamed GAME_GOODVSBAD2 executable to gvb2
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2003-07-06
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reverted RunParticleEffect appearance in non-GOODVSBAD2...
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2003-07-06
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allow traceline to take unusual values for nomonsters...
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2003-07-04
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because gethostbyname("0.0.0.0") fails in windows,...
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2003-07-03
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fix htons warnings in MSVC (thanks to Tomaz for reporti...
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2003-07-03
havoc
fixed numerous bugs with explosion hull shape (now...
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2003-07-03
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Tomaz updated the darkplaces project file (thanks!)
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2003-07-03
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ambients should be forced to loop as well
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2003-07-03
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sounds now follow their owner (so riding a lift doesn...
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2003-07-03
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got rid of sv_predict because it caused too many proble...
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2003-07-02
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added snd_staticvolume to snd_null.c
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2003-07-02
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added support for GAME_GOODVSBAD2
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2003-07-02
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added GAME_GOODVSBAD2 and GAME_TEU
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2003-07-02
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redesigned menuplyr handling again - now allocates...
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2003-07-02
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changed brush model API - now uses function pointers...
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2003-07-01
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redesigned how the renderer handles much of it's state...
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2003-07-01
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extremely minor optimization to linking edicts into...
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2003-07-01
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Disable singleplayer menu in Nexuiz (just like Transfus...
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2003-06-28
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reverted SV_Physics_Step to exactly match quake (shorte...
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2003-06-27
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fix timedemos (it was not starting the timer because...
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2003-06-26
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a prototype for the long dead function S_Alloc removed...
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2003-06-26
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fix a bug in non-monster interpolation code (it was...
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2003-06-24
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ReceivedMessage now sets lastMessageTime when a valid...
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2003-06-22
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initialize the various server properties when parsing...
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2003-06-22
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Forgot to include lhnet in the previous commit and...
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2003-06-22
havoc
This is the network rewrite I've been working on for...
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2003-06-22
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report invalid edicts when attempting to link them
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2003-06-21
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added developer_memorydebug cvar (does CheckSentinelsGl...
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2003-06-09
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Sbar_UpdateScoreboard was totally unused in quake,...
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2003-06-08
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fix a couple EDICT_NUM errors that often happened when...
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2003-06-08
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cleaned up Host_Error a bit
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2003-06-08
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fix SOLID_BSP with non-BSP model error that can occur...
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2003-06-07
havoc
KRIMZON_SV_PARSECLIENTCOMMAND extension (untested curre...
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2003-06-07
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no longer uses -Werror on exe builds
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2003-06-07
havoc
fix an uninitialized variable warning in win32
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2003-06-04
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fixed forged packet identification to only care about...
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2003-06-04
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added support for gl_mesh_copyarrays 0 mode in most...
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2003-06-04
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fixed a bunch of signed/unsigned mismatch warnings...
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2003-06-03
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fixed bug that used bmodel collision geometry on non...
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2003-05-28
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got rid of my attempts to delay sending the ServerInfo...
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2003-05-28
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apparently -Werr isn't valid in gcc3.2, so switch to...
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2003-05-26
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2D art can now be drawn using vertex pointers
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2003-05-26
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added back -Werr so warnings are errors
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2003-05-26
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fix some warnings I kept forgetting
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2003-05-26
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removed directional shading on explosions because it...
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2003-05-26
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fix a warning caused by the fact vertex pointers are...
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2003-05-26
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vertex pointers are now const
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2003-05-26
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added R_ScrollTexCoord2f (copies while texture coordina...
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2003-05-26
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fixed realtime lighting bugs with gl_mesh_batching...
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2003-05-26
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no longer uses R_Shadow_VertexBuffer, instead uses...
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2003-05-26
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fixed connection process again
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2003-05-25
havoc
fix an unused variable warning
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2003-05-25
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some cleanups to hostcache (got rid of driver/address...
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2003-05-25
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no longer needed (makefile does it all now)
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2003-05-25
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merged makefile, makefile.mingw (outdated) and makefile...
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2003-05-25
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removed rick.cube-sol.net from master server list becau...
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2003-05-25
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merged dll handling code into sys_shared.c because...
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2003-05-25
havoc
fix darkplaces-dedicated.exe building to open a console
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2003-05-25
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Sys_Print added to handle the output of text to the...
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2003-05-25
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darkplaces-dedicated.exe now builds
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2003-05-25
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alias model fake shadows can now be cached
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2003-05-25
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fixed a severe bug with pointer_color state tracking...
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2003-05-25
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simplified explosion rendering a little (probably a...
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2003-05-24
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alias model (q1/q2/q3) rendering now supports gl_mesh_c...
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2003-05-24
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made id_pointer fields of rcachearrayrequest_t const...
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2003-05-24
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disabled various testing code in R_Mesh_CacheArray
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2003-05-24
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possible stability improvement in VID_Shutdown - moved...
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2003-05-23
havoc
aliasvertex_t no longer exists, models are now stored...
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2003-05-23
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added R_Mesh_CacheArray (not yet used by anything,...
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2003-05-23
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added gl_mesh_batching (default on) which merges severa...
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2003-05-23
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console logging (-condebug) now starts earlier in the...
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2003-05-23
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more preparation for quake2 bsp support
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2003-05-23
havoc
merged SV_Physics_Client into SV_Physics (not difficult)
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2003-05-23
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cleaned up/simplified Sys_Error, now should never get...
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2003-05-21
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renamed "precache" cvar to "snd_precache" because it...
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2003-05-21
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added support for q2 .wal images (not yet tested but...
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2003-05-21
havoc
beginning to add Q2 bsp support (Q3 bsp support coming...
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2003-05-21
havoc
added a note about an id bug with triggers and ignoring...
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2003-05-19
molivier
Fix Transfusion bug 030429-01 (If you go to the console...
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2003-05-17
havoc
fixed a bug with Host_Startdemos_f that caused it to...
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2003-05-16
havoc
corrected call to Image_HasAlpha to be Image_CheckAlpha
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2003-05-16
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replaced a loop that checked for alpha pixels with...
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2003-05-16
havoc
added DP_GFX_SKYBOX and DP_CL_LOADSKY extensions
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2003-04-29
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new entity protocol has been canceled due to a fatal...
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2003-04-26
havoc
reverted dynamic allocation of sv.edicts because there...
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2003-04-26
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increased default gl_mesh_maxverts to 65536, and also...
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2003-04-26
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cleaned up UDP_Init a bit
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2003-04-25
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sv.edicts (and related things) are now dynamically...
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2003-04-25
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UDP_Init now tries to bind to INADDR_ANY and various...
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2003-04-25
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pk3 is now case insensitive to match quake3 behavior...
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2003-04-23
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increased runaway loop counter 10x (now 10 million...
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2003-04-21
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always do r_shadow_realtime_dlight if r_shadow_realtime...
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2003-04-21
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nudge dlights out of walls if they're too close
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2003-04-21
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added TEXF_CLAMP flag on model and sprite textures...
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2003-04-20
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thanks to "backslash" for submitting a patch to support...
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2003-04-20
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fix flipped sprites
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2003-04-18
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reorganized aliaslayer_t handling to fix a few bugs
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2003-04-18
havoc
very minor correction to a comment
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