]> git.rm.cloudns.org Git - xonotic/xonotic-maps.pk3dir.git/shortlog
xonotic/xonotic-maps.pk3dir.git
2010-10-13 MirceaKitsunelab610 to lab-610, part 1
2010-10-13 MirceaKitsuneAaah yes... the waypoints.
2010-10-13 MirceaKitsuneThat damn screen, again :P Make lights even stronger...
2010-10-13 MirceaKitsunertlights, 4 in total (two warpzones and the teleporters)
2010-10-13 MirceaKitsuneTweak some DOM properties
2010-10-13 MirceaKitsuneTweak DOM control points a bit, add a total of 5. Some...
2010-10-13 MirceaKitsuneAdd support for Domination. Still needs some tweaks
2010-10-13 MirceaKitsuneTweak warpzone fading for interior warpzones. You can...
2010-10-13 MirceaKitsuneAn extra detail on the diagonal bridge link.
2010-10-13 MirceaKitsuneAttempt to do some hinting. This is the part I'm worst...
2010-10-12 MirceaKitsuneFinally, add items in the third building (and two more...
2010-10-12 MirceaKitsunePlayer starts in the last building
2010-10-12 MirceaKitsuneBetter bridge triggers and shorter wait again.
2010-10-12 MirceaKitsuneTweak some BSP details
2010-10-12 MirceaKitsuneRotating bridge safety barriers. Block unsecured areas...
2010-10-12 MirceaKitsunePrettier indoor screens when reflections are disabled
2010-10-12 MirceaKitsuneAllow rotating bridge to crush players
2010-10-12 MirceaKitsuneApply warpzone snapshots to the map
2010-10-12 MirceaKitsuneWarpzone images, for people who have reflections disabl...
2010-10-12 MirceaKitsuneAdd ambient sounds around the whole outside area (mostl...
2010-10-12 MirceaKitsuneRooftop of the new building, and tweaks to some other...
2010-10-12 MirceaKitsuneAdd more details and important brushes
2010-10-11 MirceaKitsuneAdd details and improvements to the new building. Need...
2010-10-11 MirceaKitsuneSmaller room size for the inner area. Need to add more...
2010-10-11 MirceaKitsunePart 2 of the final area, the indoor of the new buildin...
2010-10-11 MirceaKitsuneTwo teleporters, leading to the new area
2010-10-11 MirceaKitsuneFirst part of the final area. Still needs fixes which...
2010-10-11 MirceaKitsuneAdjust outside screen lights and make screens even...
2010-10-11 MirceaKitsuneCyan-ish lights for the outer sidewalk
2010-10-11 MirceaKitsuneRevert to the common camera shader. Seems the screen...
2010-10-11 MirceaKitsuneAdd two screens indoor too. Should be performance gentle
2010-10-11 MirceaKitsuneSome rails I had forgotten
2010-10-11 MirceaKitsuneFinally, some player starts in the outer area. The...
2010-10-11 MirceaKitsuneItems in outside area
2010-10-11 MirceaKitsuneTweak warpzone fading on the outer warpzones to not...
2010-10-10 MirceaKitsuneRename it too
2010-10-10 MirceaKitsuneMove the source file of the voice in sounds
2010-10-10 MirceaKitsuneAmbient speaker voice (pretty close to the TVs in Doom...
2010-10-10 MirceaKitsuneFull bright screen texture. Should make the screen...
2010-10-10 MirceaKitsuneSlightly stronger screen light for now.
2010-10-10 MirceaKitsuneScreens and cameras, part 2. One screen shows images...
2010-10-10 MirceaKitsuneCameras and a screen, part 1
2010-10-10 MirceaKitsuneMore brushes and details in the outer area, as well...
2010-10-09 MirceaKitsuneLightning in the outdoor area, with a few more details...
2010-10-09 MirceaKitsuneLab 610 outdoor area. Not yet complete. More detail...
2010-10-08 MirceaKitsuneLab 610 .map.options file
2010-10-08 MirceaKitsuneLab 610. Unfinished map and only the first 3 rooms...
2010-10-06 Rudolf Polzerfix light subdivision on the shaders
2010-10-06 Rudolf Polzerg-23: fix more lightmapscale; extragalactic_planets...
2010-10-05 Rudolf Polzerstormkeep: let there be bounce
2010-10-05 Rudolf Polzerfix the converter again
2010-10-05 Rudolf Polzerspeed up the converter by calling sed only once
2010-10-05 Rudolf Polzerfix my shader messup, sorry
2010-10-05 Rudolf Polzerfix my shader messup, sorry
2010-10-05 Rudolf PolzerMerge branch 'master' of ssh://git.xonotic.org/xonotic...
2010-10-05 Rudolf Polzerfix shader converter, and make it prevent a messup...
2010-10-05 Rudolf Polzerg-23: try -samplesize 4 again. Maybe it's no longer...
2010-10-04 rpolzerstormkeep shall be recompiled too
2010-10-04 rpolzeruse -randomsamples on g-23
2010-10-03 Rudolf PolzerMerge branch 'savagex/g-23-relight' of ssh://git.xonoti...
2010-10-03 Maik Mertenintroduce a normally culled variant of exx floor-grate0...
2010-10-03 Rudolf Polzer-filter it is, then
2010-10-03 Rudolf Polzer-super 2 fails too on the deluxemap
2010-10-02 Rudolf Polzerif -samplesize 4 won't work, try another way to waste...
2010-10-02 Rudolf Polzerrevert to a working g-23
2010-10-02 Rudolf Polzerg-23: more samples ;)
2010-10-02 Rudolf Polzerlet there be bounce
2010-10-02 Rudolf PolzerMerge remote branch 'origin/savagex/g-23-relight'
2010-10-02 Maik Mertenintroduce variants of the extragalactics-planets sky...
2010-10-02 Rudolf PolzerMerge remote branch 'origin/savagex/g-23-relight'
2010-10-02 Maik Mertenrework some lighting in the outer parts of the map
2010-10-02 Maik Mertenmore fancy lighting
2010-10-02 Rudolf Polzerproceduralx textures by morphed
2010-10-02 Maik Mertenfirst round of relighting g-23
2010-10-02 Rudolf PolzerMerge remote branch 'origin/fruitiex/effect_e8circle'
2010-10-02 FruitieXrespawn ring effect from the e8 set (could use some...
2010-10-02 Rudolf Polzerremove some unused textures
2010-10-02 Rudolf Polzerremove unused shaders
2010-10-02 Rudolf Polzeradd basepurple to facility114x
2010-10-01 Rudolf Polzerupdate converter
2010-10-01 Rudolf Polzeralso fix *BITMAP in the ase files
2010-10-01 Rudolf Polzerimport desertfactory assets
2010-09-29 Rudolf Polzerex2x needs a quarter of its offsetmapping scale to...
2010-09-29 Rudolf PolzerSquashed commit of the following:
2010-09-29 Rudolf PolzerMerge remote branch 'origin/morphed/narmorx'
2010-09-29 Rudolf PolzerMerge remote branch 'origin/morphed/containers'
2010-09-28 Jakob MGBetter .def entry
2010-09-28 Rudolf PolzerMerge commit 'c87167c'
2010-09-28 Rudolf Polzerthese textures are all 'crete and stuff. Get rid of...
2010-09-28 Rudolf PolzerMerge branch 'master' into morphed/narmorx
2010-09-27 Rudolf Polzerexx: ungloss the 'crete
2010-09-26 Jakob MGOrganice and add shader for the "narmorx" textureset
2010-09-25 MorphedLevel designers without imagination, fear no more ...
2010-09-25 Morphedits a barrel
2010-09-25 Rudolf Polzerdocument the new fields
2010-09-25 Morphednew texture set, photos by narvik86, changed into textu...
2010-09-25 Rudolf Polzerlet's help the autoscreenshot maker a bit
2010-09-25 Rudolf Polzerstormkeep: make the warpzone stop eating projectiles
2010-09-25 Rudolf Polzerfix an accidental overtype
2010-09-25 Rudolf Polzerhide lightning textures from radiant
next