2011-10-26 |
Mircea Kitsune | Fix menu name for flesh |
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2011-10-26 |
Mircea Kitsune | Add flesh as a new material. Enjoy spawning player... |
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2011-10-26 |
Mircea Kitsune | Body impact / crunch sounds. For darker pleasures :P |
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2011-10-26 |
Mircea Kitsune | Improve the stone impact sounds a bit |
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2011-10-26 |
Mircea Kitsune | Name all impact sound files accordingly |
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2011-10-26 |
Mircea Kitsune | Add the no material setting to the menu, but don't... |
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2011-10-26 |
Mircea Kitsune | Add stone and wood sounds to the code. Also no need... |
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2011-10-26 |
Mircea Kitsune | Stone impact sounds by stephan. http://www.pdsounds... |
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2011-10-26 |
Mircea Kitsune | Wood impact sounds, by Independent.nu. http://opengamea... |
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2011-10-26 |
Mircea Kitsune | Allow objects without a material |
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2011-10-26 |
Mircea Kitsune | Metal impact sounds. There will be 5 sounds per material. |
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2011-10-26 |
Mircea Kitsune | Object materials. They influence what sounds are genera... |
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2011-10-26 |
Mircea Kitsune | Adjust defaults. Also persist all menu settings (seta... |
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2011-10-26 |
Mircea Kitsune | Bound the minimum and maximum scale of objects server... |
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2011-10-26 |
Mircea Kitsune | Add damageforcescale as an editable object property |
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2011-10-26 |
Mircea Kitsune | Don't multiply size with scale is scale is 0, causing... |
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2011-10-26 |
Mircea Kitsune | Fix the clipboard color issue. The problem was my own... |
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2011-10-26 |
Mircea Kitsune | use stov instead of stof's where possible. The clipboar... |
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2011-10-26 |
Mircea Kitsune | Allow setting the object color and glow color of object... |
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2011-10-25 |
Mircea Kitsune | Allow editing object alpha as well |
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2011-10-25 |
Mircea Kitsune | Divide menu into two sections; Visual object properties... |
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2011-10-25 |
Mircea Kitsune | Adapt bounding box size to model size |
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2011-10-25 |
Mircea Kitsune | Allow editing the scale of the object |
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2011-10-25 |
Mircea Kitsune | Fix a bug in the sandbox menu |
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2011-10-25 |
Mircea Kitsune | Use another switch |
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2011-10-25 |
Mircea Kitsune | Use switches instead of if checks where possible |
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2011-10-25 |
Mircea Kitsune | Allow editing of object physics |
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2011-10-25 |
Mircea Kitsune | Default frame and skin for newly spawned objects |
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2011-10-25 |
Mircea Kitsune | Add skin and frame to the Sandbox Tools menu. It might... |
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2011-10-25 |
Mircea Kitsune | Allow editing the object's skin too. Add both skin... |
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2011-10-25 |
Mircea Kitsune | Implementation of object editing. The first property... |
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2011-10-25 |
Mircea Kitsune | Use SOLID_BBOX instead of SOLID_BSP. BSP is much better... |
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2011-10-25 |
Mircea Kitsune | Menu buttons for Remove, Copy, and Paste |
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2011-10-25 |
Mircea Kitsune | menu_sandbox_spawn_model should be seta, so the last... |
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2011-10-25 |
Mircea Kitsune | First functionality for the sandbox menu. Allows specif... |
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2011-10-25 |
Mircea Kitsune | Oh... I forgot to return :) |
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2011-10-25 |
Mircea Kitsune | Remove an obvious and useless comment |
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2011-10-25 |
Mircea Kitsune | No need to use == "" or != "" checks for strings. Dunno... |
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2011-10-25 |
Mircea Kitsune | Properly strunzone the clipboard, fixing the bug in... |
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2011-10-25 |
Mircea Kitsune | Use a single string to copy and paste object properties... |
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2011-10-25 |
Mircea Kitsune | Add a message for invalid commands |
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2011-10-25 |
Mircea Kitsune | Document copying / pasting in the help system |
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2011-10-25 |
Mircea Kitsune | Reorder some code and add movetype to the clipboard... |
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2011-10-25 |
Mircea Kitsune | Copy / paste: Rename arguments, add proper information... |
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2011-10-25 |
Mircea Kitsune | Allow copying and pasting of objects. This is done... |
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2011-10-25 |
Mircea Kitsune | Add Sandbox Tools to all menu skins |
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2011-10-25 |
Mircea Kitsune | Sandbox Tools menu. Works just like the Join Team menu... |
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2011-10-25 |
Mircea Kitsune | Better default editor distances |
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2011-10-25 |
Mircea Kitsune | Use a shared function for tracing editable objects... |
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2011-10-25 |
Mircea Kitsune | Minor tweaks |
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2011-10-25 |
Mircea Kitsune | alias sandbox for "cmd g_sandbox", for easier console... |
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2011-10-25 |
Mircea Kitsune | Use the correct name for the grab key in the sandbox... |
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2011-10-25 |
Mircea Kitsune | Add button8 (grab button) to keybinds.txt. Also documen... |
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2011-10-25 |
Mircea Kitsune | More documentation and some minor changes for drag... |
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2011-10-25 |
Mircea Kitsune | Document the new functionality of the Drag system. |
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2011-10-24 |
Mircea Kitsune | Only allow a player to edit / remove his own objects... |
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2011-10-24 |
Mircea Kitsune | Use a different way to check distance and dragging... |
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2011-10-24 |
Mircea Kitsune | Don't un-drag an object if it goes out of range. Only... |
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2011-10-24 |
Mircea Kitsune | Use a different method of checking grab distance |
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2011-10-24 |
Mircea Kitsune | Don't consider grabbing a cheat if sandbox mode is... |
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2011-10-24 |
Mircea Kitsune | Oops, forgot an important line |
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2011-10-24 |
Mircea Kitsune | Allow grabbing to be used for sandbox objects, even... |
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2011-10-24 |
Mircea Kitsune | More changes to the dragging system, to make it usable... |
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2011-10-24 |
Mircea Kitsune | Attempt to separate the drag function from the cheats... |
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2011-10-24 |
Mircea Kitsune | Replace traceline() with WarpZone_TraceLine() |
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2011-10-24 |
Mircea Kitsune | Use realowner instead of owner. This seems to not break... |
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2011-10-24 |
Mircea Kitsune | Fix the trace detection issue. Apparently, objects... |
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2011-10-24 |
Mircea Kitsune | First step to implementing removal of spawned objects... |
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2011-10-24 |
Mircea Kitsune | Oops... forgot to set the object's owner. |
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2011-10-24 |
Mircea Kitsune | Don't give the object all of the player's view angles... |
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2011-10-24 |
Mircea Kitsune | Add default properties to newly spawned objects |
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2011-10-24 |
Mircea Kitsune | Rename spawn to spawn_object and spawnitem to spawn_ite... |
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2011-10-24 |
Mircea Kitsune | Add a spawnitem command, which allows players to spawn... |
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2011-10-24 |
Mircea Kitsune | Also prevent spawning objects with an incorrect model... |
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2011-10-24 |
Mircea Kitsune | Don't allow spawning objects without a model. |
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2011-10-24 |
Mircea Kitsune | Allow the model to be specified from the spawn command. |
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2011-10-24 |
Mircea Kitsune | Cvar the spawning distance of objects. Also give spawne... |
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2011-10-24 |
Mircea Kitsune | Give the player's angles to the object, as he spawns... |
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2011-10-24 |
Mircea Kitsune | Print information about spawned objects to the server... |
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2011-10-24 |
Mircea Kitsune | First actual functionality. 'cmd g_sandbox spawn' will... |
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2011-10-24 |
Mircea Kitsune | Implement a basic help system. |
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2011-10-24 |
Mircea Kitsune | Commit sandbox file to GIT. Currently, it scans for... |
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2011-10-24 |
Mircea Kitsune | It begins. |
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2011-10-24 |
Rudolf Polzer | let's not care for those tempstrings for now |
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2011-10-24 |
Rudolf Polzer | add an example too |
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2011-10-24 |
Rudolf Polzer | add a SV_ParseClientCommand hook |
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2011-10-24 |
Rudolf Polzer | Merge remote-tracking branch 'origin/atheros/item_keys' |
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2011-10-24 |
Rudolf Polzer | sv_allowdownloads 0 |
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2011-10-24 |
Samual | Merge remote branch 'origin/samual/add_eventlog_reporting' |
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2011-10-23 |
Samual | Merge remote branch 'origin/master' into samual/add_eve... |
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2011-10-23 |
Samual | Merge remote branch 'origin/samual/cl_autoscreenshot' |
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2011-10-23 |
Samual | Also allow the client to do the same thing server does... |
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2011-10-23 |
Jakob MG | Vehicle antilag |
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2011-10-22 |
Jakob MG | Make tesla coil work again |
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2011-10-20 |
Rudolf Polzer | also make the bind use +use again |
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2011-10-20 |
Rudolf Polzer | undo part of the "new use key system". The impulse... |
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2011-10-20 |
Rudolf Polzer | Merge branch 'master' of http://de.git.xonotic.org... |
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2011-10-20 |
Rudolf Polzer | antilag: don't take back the shooting player ("forent... |
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2011-10-20 |
Rudolf Polzer | also reset owner itself in case we need more than one... |
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2011-10-19 |
Rudolf Polzer | simplify trace owner logic for ballistic bullets, make... |
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next |