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xonotic/darkplaces.git
2005-03-14
black
-Beautified a function just for fun (better variable...
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2005-03-12
havoc
Willis disabled entity filtering based on skill/deathma...
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2005-03-12
havoc
Willis changed skill level numbers in GAME_TRANSFUSION...
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2005-03-11
molivier
Several fixes related to files opened in write or appen...
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2005-03-10
havoc
added basematerialflags/currentmaterialflags to texture...
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2005-03-10
havoc
disabled O_NONBLOCKING flag on win32
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2005-03-09
havoc
slight code reduction to DrawShadowVolume functions
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2005-03-09
havoc
removed some unused code
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2005-03-09
havoc
merged some more q3bsp functions, now only loading...
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2005-03-09
havoc
corrected an error message
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2005-03-09
havoc
cl_capturevideo_raw* modes now use O_NONBLOCKING file...
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2005-03-09
molivier
Moved audio CD initialization / finalization out of...
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2005-03-09
molivier
We didn't exit the "Reset to defaults" menu when answer...
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2005-03-09
molivier
Fixed and updated a few error messages
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2005-03-09
havoc
fixed bugs in q1bsp multitexture surface rendering...
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2005-03-09
havoc
removed R_BoxVisible and added model->brush.BoxTouching...
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2005-03-09
havoc
fixed gamma support in video saving (don't know why...
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2005-03-09
havoc
removed the 1/4th volume scaledown on video capture
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2005-03-08
havoc
made FS_Tell and FS_Seek work when writing files
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2005-03-08
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added R_BoxVisible (used instead of VIS_CullBox)
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2005-03-08
havoc
fixed a mistake regarding clusterlist
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2005-03-08
havoc
renamed Mod_Q1BSP_BoxTouchingPVS to Mod_Brush_BoxTouchi...
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2005-03-08
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added r_worldleafvisible flags array for more exact...
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2005-03-08
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further cleaning of R_WorldVisibility, which now works...
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2005-03-08
havoc
removed/changed a few mod_brushq1 checks
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2005-03-08
havoc
eliminated q3meffect_t (now uses q3deffect_t)
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2005-03-08
havoc
changed uses of q3mmodel_t to q3dmodel_t because there...
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2005-03-08
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changed brushq3 submodel firstsurface and firstbrush...
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2005-03-08
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reenabled CL_TeleportSplash (and removed a bogus parame...
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2005-03-08
havoc
fix continual setting of sys_ticrate to 0.01 due to...
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2005-03-08
havoc
slight optimization to q1bsp rtlight surface visibility...
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2005-03-08
havoc
added firstmodelbrush/nummodelbrushes fields to model...
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2005-03-08
havoc
another C99 lazy variable fixed
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2005-03-07
havoc
merged q3msurface_t into msurface_t
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2005-03-07
havoc
fixed q3bsp bug where firstmodelsurface was not being...
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2005-03-07
molivier
Removed a couple of warnings when compiling with MSVC6
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2005-03-06
havoc
a major rename - instead of q1bsp code having surf...
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2005-03-06
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eliminated surf->poly_* fields and cleaned up Mod_LoadF...
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2005-03-06
havoc
merged q3mtexture_t into texture_t, note that only...
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2005-03-06
havoc
removed texture_t->number and q3mtexture_t->number
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2005-03-06
havoc
moved brushq3.submodel to brush, removed brushq3.data_t...
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2005-03-06
havoc
moved brushq1 nodes/leafs/leaffaces/planes/portals...
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2005-03-06
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renamed q1bsp marksurfaces to leaffaces for consistency...
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2005-03-06
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changed leafbrushes from pointers to ints to be consist...
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2005-03-06
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moved pvs handling from R_Q3BSP_DrawFaces to R_WorldVis...
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2005-03-06
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changed leafface references to ints (making leaffacenum...
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2005-03-06
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got rid of node->contents, leaf->contents kept (only...
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2005-03-06
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changed waterlevel checking to use SUPERCONTENTS instea...
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2005-03-06
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removed the commented out RecursiveHullCheckPoint function
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2005-03-06
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changed all uses of CL_PointQ1Contents to CL_PointSuper...
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2005-03-06
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added SUPERCONTENTS_NODROP
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2005-03-06
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lazy variable declarations strike again
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2005-03-06
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variable declaration after function call... oops
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2005-03-05
havoc
tweaked the order of checks in an if, and removed the...
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2005-03-05
havoc
eliminated brushq1.pvs* variables, pvstexture surface...
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2005-03-05
havoc
more refactoring of q1bsp rendering
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2005-03-03
havoc
fixed Mod_AllocSurfMesh (doesn't crash now)
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2005-03-03
havoc
cleaned up q1bsp surface rendering a bit more
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2005-03-03
molivier
- Toggled "strip executable" in the Dev-C++ project...
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2005-03-03
havoc
cleaned surface drawing in q1bsp and q3bsp a bit
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2005-03-03
havoc
some optimizations to q3bsp surface rendering
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2005-03-03
havoc
Willis improved the Transfusion menu to support singlep...
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2005-03-03
havoc
q1bsp and q3bsp loaders now use model->meshlist for...
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2005-03-02
havoc
modified q3msurface_t to use a surfmesh (although not...
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2005-03-02
havoc
improved/modified q1bsp surfmesh stuff for more general...
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2005-03-02
havoc
improved r_texturestats output (now gives a total for...
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2005-03-02
havoc
default sv_public to 1
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2005-02-11
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changed color prefix character to ^ (@ is not acceptable)
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2005-02-11
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removed key-below-escape forced toggleconsole, so that...
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2005-02-11
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slight safety improvement in frameblend generation...
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2005-02-07
havoc
now does a togglemenu if there were no demos started...
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2005-02-06
havoc
342
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2005-02-06
havoc
rain drops now make rain splashes
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2005-02-06
havoc
added Venim's dpmaster server (now up to 3 masters)
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2005-02-05
black
-Only print queried servers once to the console.
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2005-02-04
havoc
implemented DP_CON_STARTMAP extension which defines...
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2005-02-04
havoc
now lerps punchangle and punchvector
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2005-02-04
havoc
enable key repeat
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2005-02-04
havoc
realtime dlights are now overridden by gl_flashblend...
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2005-02-04
havoc
fixed r_editlights_edit cubemap (it was calling strlcpy...
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2005-02-04
havoc
cl_particles_size works again
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2005-02-04
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changed 3 clamp calls in the GLSL fragment shader to...
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2005-02-04
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vid_vsync 0 now causes a warning due to the fact GLX_SG...
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2005-02-04
havoc
vid_usingvsync now set to false after a vid_restart...
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2005-02-04
havoc
no longer hits triangles of your own player model when...
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2005-02-04
havoc
removed unused variable font_size
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2005-02-03
molivier
Replaced snprintf and vnsprintf calls by dpsnprintf...
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2005-02-02
black
Commented out the printing of the weapon number in...
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2005-02-02
black
FCVS: --------------------------------------------...
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2005-02-02
black
Fixed a bug and also added support color support to...
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2005-02-02
black
Added support for color tags to the console. Use the...
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2005-02-02
molivier
Fixed Win32 wav sound driver (thanks to fuh for the...
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2005-01-29
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reduced offsetmapping from 4 sample to 3 sample to...
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2005-01-27
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disabled snapping of render patch vertices (collision...
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2005-01-26
havoc
added support for skill values outside the range 0-3
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2005-01-26
havoc
fixed fov calculations so viewzoom isn't so weird anymo...
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2005-01-26
havoc
fix permutation failed warning to print the right thing
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2005-01-26
havoc
fix a stupid reverse bug (was using ! where I shouldn't)
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2005-01-26
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print glsl/light as the shader that failed
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2005-01-26
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disable shader permutations that fell back to software...
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