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xonotic/xonotic-data.pk3dir.git
2016-03-23 TimePathTransmute player entities
2016-03-22 TimePathOO: transmute
2016-03-22 TimePathDoxygen: improve static members and zoned strings
2016-03-22 MarioFix up even more self uses
2016-03-22 MarioPurge self from bot roles
2016-03-22 MarioAnother load of self cases fixed
2016-03-22 TimePathDoxygen: improve
2016-03-22 MarioRid more bot files of self
2016-03-22 MarioMinor performance tweak
2016-03-22 MarioFix up a little function, should be last of the self...
2016-03-22 MarioCleanse some uses of self in the bot code
2016-03-22 TimePathLinguist: override *.q[ch], *.inc
2016-03-22 TimePathUse macros for labels
2016-03-22 TimePathRemove unused SELFPARAM()
2016-03-22 TimePathAdd missing SELFPARAM()
2016-03-22 MarioCleanse anticheat of self
2016-03-22 TimePathPropagate sound references
2016-03-22 TimePathType check class methods
2016-03-22 TimePathClient: Type check
2016-03-22 TimePathType check macros
2016-03-22 TimePathRegistry: remove per-item post-initialization
2016-03-22 TimePathCheck for null
2016-03-22 MarioHopefully fix compilation unit
2016-03-21 MarioGet ID on the client side for func_pointparticles ...
2016-03-21 MarioLink some positional entities (fixes prediction of...
2016-03-18 MarioFix some repetition
2016-03-18 MarioSilence a warning when countdown number is higher than...
2016-03-18 MarioBring back some old hacks to allow taunting while spect...
2016-03-17 TimePathMakefile: escape dirty asterisk
2016-03-17 TimePathoo: destructors
2016-03-17 TimePathiter: allow toggling between const/mutable `it`
2016-03-15 TimePathAccept hash change in c88e4741
2016-03-15 TimePathIncrease net_connecttimeout a bit to help with connecti...
2016-03-15 TimePathFix NOTIF_ALL notifications
2016-03-15 TimePathCheck viewmodel alignment more frequently
2016-03-15 TimePathDelete old macros
2016-03-15 TimePathqcc.sh: fix preprocessor error reporting
2016-03-15 TimePathTweak doxygen commit messages
2016-03-15 TimePathserver: pass compilation units test
2016-03-15 TimePathclient: pass compilation units test
2016-03-15 TimePathmenu: #undef IMPLEMENTATION
2016-03-14 TimePathqcc.sh: require bash, not sh
2016-03-14 TimePathFix compilation unit tester
2016-03-14 TimePathgitignore: remove redundant qccversion pattern
2016-03-14 TimePathMove scripts to qcsrc/tools
2016-03-14 TimePathRevert "Accept hash change"
2016-03-14 TimePathMigrate relative includes in headers to #include <>
2016-03-14 TimePath#pragma once
2016-03-14 TimePathHeader police
2016-03-14 TimePathAntilag: fix vehicles and monsters
2016-03-14 TimePathvehicles: remove old out of sync configs
2016-03-14 TimePathW_WeaponFrame: use weapon reference, not id
2016-03-14 TimePathwarpzones: revert FindRadius fast path
2016-03-14 TimePathdamagetext: migrate legacy formatting
2016-03-13 MarioDon't use nade team (breaks modes where friendly fire...
2016-03-13 MarioAlways precache trigger_multiple sound (reduces spam...
2016-03-13 MarioGreatly reduce amount of hidden spam when changing...
2016-03-13 TimePathDamagetext: simplify format specifier
2016-03-13 TimePathDisable pathlib debug to suppress model warnings
2016-03-13 TimePathSuppress null model warning
2016-03-13 TimePathLog: add progname prefix
2016-03-13 TimePathPorto launch: fix laser tracer
2016-03-13 TimePathAccept hash change
2016-03-13 TimePathRemove uses of LAMBDA(), not handled well by uncrustify
2016-03-13 TimePathFOREACH_ENTITY_RADIUS
2016-03-13 TimePathUse ClientState more
2016-03-13 TimePathobservers: fix size
2016-03-13 TimePathantilag: use ClientState
2016-03-13 TimePathcl_multijump: default to opt-in
2016-03-13 TimePathViewmodel: fix switching when spectating
2016-03-13 TimePathAccept hash change
2016-03-13 TimePathCA: cleanup; fix being moved to spectators
2016-03-13 TimePathdebug: generic find command
2016-03-12 Rudolf PolzerGenerally allow respawn settings on pure servers.
2016-03-12 MarioRevert tweak to touch function (has the possibility...
2016-03-12 MarioTweak touch handling of physics a little
2016-03-12 TimePath_Movetype_UnstickEntity: micro-optimize
2016-03-12 TimePath_Movetype_UnstickEntity: optimize
2016-03-12 TimePaths/make_pure/new_pure/
2016-03-12 TimePathW_PROP_reloader: pure
2016-03-12 MarioIncrease the weapon cvar update interval to 5 seconds...
2016-03-12 MarioMerge branch 'Mario/impulse_broken'
2016-03-12 MarioApply a hack to fix being unable to switch weapons...
2016-03-12 MarioBroken attempt to bring back switching weapons while...
2016-03-12 MarioPush the location further to the side when setting...
2016-03-12 MarioDisable spawning near teammates if a team has only...
2016-03-12 MarioDon't spawn behind the player in spawn near teammates...
2016-03-11 MarioMake nade teams more reliable, also fix effects broken...
2016-03-11 MarioUpdate hash
2016-03-11 MarioDisable picking up nades by default
2016-03-11 MarioFix shotgun and machine unable to hit nades (also fixes...
2016-03-11 TimePathFix compile
2016-03-11 TimePathMakefile: enhance
2016-03-10 TimePathRenumber item flags
2016-03-10 TimePathMerge branch 'TimePath/notifications' into 'master'
2016-03-10 TimePathMerge branch 'master' into TimePath/notifications 292/head
2016-03-10 TimePathAccept hash changes (entity indices)
2016-03-10 TimePathPutObserverInServer: cleanup
2016-03-10 TimePathMove more entities away from world origin
2016-03-10 TimePathSuppress mutator blocked weapon warnings
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