]> git.rm.cloudns.org Git - xonotic/xonotic-maps.pk3dir.git/shortlog
xonotic/xonotic-maps.pk3dir.git
2024-08-14 MarioFix accidental duplicate targetname key in some entity...
2024-08-04 MarioImprove the wording and fill in the blanks of fields...
2024-07-30 Spike29Merge branch 'Spike29/nomarks' into 'master'
2024-07-29 Spike29Forgot to merge master first, rebuild some maps with...
2024-07-29 Spike29Merge branch 'master' into Spike29/nomarks
2024-07-28 Spike29Rebuild maps whose grate textures had their "surfacepar...
2024-07-28 Spike29Adjust the surfaceparm nomarks shader directive for...
2024-07-28 Spike29Merge branch 'Mario/courtfun_screen_shader' into 'master'
2024-07-28 MarioAdd some missing screen textures to the courtfun shader
2024-07-06 Spike29Bromine: on the roof area, fix some grass too close...
2024-05-12 Spike29Small cleanups on Bromine:
2024-05-09 Spike29Merge branch 'Spike29/fix_badly_placed_entities' into...
2024-05-08 Spike29Remove duplicate surfaceparm sky directives from map...
2024-05-08 Spike29Remove duplicate surfaceparm sky directives from some...
2024-05-05 Spike29Geoplanetary: fix misplaced dom_controlpoint entities
2024-04-28 Spike29Trident: fix misaligned textures on some trim patches
2024-04-17 Spike29Delete the "cubemaps" folder, which was meant to be...
2024-04-16 Spike29Add missing solarpanel to shaderlist.txt
2024-04-07 Spike29Trident: caulk more invisible surfaces and fix misalign...
2024-04-01 Spike29Implosion: raise item_flag_team entities and fix mispla...
2024-04-01 Spike29Geoplanetary: raise item_flag_team entities
2024-03-31 Spike29Courtfun: fix a badly placed onslaught_controlpoint...
2024-03-31 Spike29Vorix: fix 2 badly placed item_health_big entities
2024-03-31 Spike29Courtfun: fix a badly placed item_shield entity
2024-03-31 Spike29Glowplant: fix badly placed entities (2 item_health_med...
2024-03-31 Spike29Erbium: fix 3 badly placed item_armor_small entities
2024-03-31 Spike29Bromine: fix badly placed entities
2024-03-30 Spike29Xoylent: Use common/caulk instead of common/nodraw...
2024-03-30 Spike29Xoylent: Use new q3map2 default light settings
2024-03-30 Spike29SilentSiege: rebuild with q3map2 backsplash disabled
2024-03-30 Spike29Silentsiege: fix nonsolid grates
2024-03-30 bones_was_heresilentsiege: use new q3map2 default light settings
2024-03-30 Spike29Courtfun: fix nonsolid grates
2024-03-30 bones_was_herecourtfun: use new q3map2 default light settings
2024-03-30 Spike29Atelier: fix nonsolid grates
2024-03-30 bones_was_hereatelier: use new q3map2 default light settings
2024-03-30 Spike29Merge branch 'Spike29/darkzone' into 'master'
2024-03-30 Spike29Merge branch 'Spike29/trigger_counter_fix'
2024-03-24 Spike29Merge branch 'Juhu/q3df_misc' into 'master'
2024-03-24 Spike29Add a note about the "speed" key in the target_speed...
2024-03-14 bones_was_hereMerge branch 'bones_was_here/item_bboxes_2' into 'master'
2024-03-14 bones_was_hereentities.ent: update small & medium health & armor...
2024-02-21 Spike29Change trigger_counter type to point
2024-01-21 bones_was_hereShorten a faux shader parameter to prevent truncation...
2024-01-06 Spike29Update the Bromine screenshot (the grass no longer...
2024-01-01 SpiKeMerge branch 'uis/opt-trident' into 'master'
2024-01-01 uisA lot of changes improving Trident performance
2023-11-08 SpiKeMerge branch 'Spike29/misc_breakablemodel_fix' into...
2023-11-08 SpiKeChange misc_breakablemodel type to point
2023-08-19 Spike29Stormkeep: use new q3map2 default light settings
2023-08-15 Spike29Afterslime: rebuild with q3map2 backsplash disabled
2023-08-15 Spike29Final Rage: rebuild with q3map2 backsplash disabled
2023-08-15 bones_was_herefinalrage: use new q3map2 default light settings
2023-08-06 Spike29Darkzone: fix tiny visible caulks + rebuild with q3map2...
2023-08-03 Spike29Leave_em_behind: fix nonsolid grates and glass
2023-08-03 bones_was_hereleave_em_behind: use new q3map2 default light settings
2023-07-09 Spike29Darkzone: delete an empty _decal entity
2023-07-09 Spike29Darkzone: fix lights with missing targets
2023-07-09 Spike29Darkzone: make the xonlight models non solid, fixes...
2023-07-09 Spike29Techassault: fix a nonsolid grate
2023-07-09 bones_was_heretechassault: use new q3map2 default light settings
2023-07-09 Spike29Darkzone: fix nonsolid grates
2023-07-09 bones_was_heredarkzone: use new q3map2 default light settings
2023-07-09 Spike29Remove a leftover file from the Nexuiz tutorial
2023-07-05 bones_was_hereboil: use new q3map2 default light settings
2023-07-05 bones_was_heredance: use new q3map2 default light settings
2023-07-05 bones_was_heregeoplanetary: use new q3map2 default light settings
2023-07-05 bones_was_hereimplosion: use new q3map2 default light settings
2023-07-02 Spike29Runningman: fix a small z-fight
2023-07-02 bones_was_hererunningmanctf: use new q3map2 default light settings
2023-07-02 bones_was_hererunningman: use new q3map2 default light settings
2023-07-02 bones_was_herevorix: use new q3map2 default light settings
2023-07-02 bones_was_herewarfare: use new q3map2 default light settings
2023-06-16 Spike29Bump Trident version xonotic-v0.8.6
2023-06-16 Spike29Trident: fix misaligned textures
2023-06-12 bones_was_hereafterslime: use new q3map2 default light settings
2023-06-12 Spike29Nexballarena: fix nonsolid grates and glass
2023-06-12 bones_was_herenexballarena: use new q3map2 default light settings
2023-06-12 Spike29Trident: Extend a clip that was too short + fix a tiny...
2023-06-11 bones_was_here_hudsetup: use new q3map2 default light settings
2023-06-11 bones_was_herebromine: use new q3map2 default light settings
2023-06-11 bones_was_heretrident: use new q3map2 default light settings
2023-06-11 bones_was_herego: use new q3map2 default light settings
2023-06-10 Spike29Glowplant: fix nonsolid grates
2023-06-10 bones_was_hereglowplant: use new q3map2 default light settings
2023-06-10 Spike29Opium: fix nonsolid grates
2023-06-10 bones_was_hereopium: use new q3map2 default light settings
2023-06-10 Spike29Erbium: fix nonsolid grates
2023-06-03 Spike29Erbium: Disable the grass shadows + use new q3map2...
2023-06-02 MirioTrident: Minor texture aligments
2023-05-30 SpiKeMerge branch 'Spike29/bromine' into 'master'
2023-05-30 SpiKeBromine: disable the grass shadows + minor fixes
2023-05-30 Spike29Bump map version
2023-05-30 Spike29Trident: Fix the new light brush not touching the ceiling
2023-05-30 MirioTrident: Minor cleanup
2023-05-30 Spike29Update the Go screenshot
2023-05-28 bones_was_hereMerge branch 'pending-release' into 'master'
2023-05-28 bones_was_hereentities.ent: update small & medium health & armor...
2023-05-27 SpiKeMerge branch 'drjaska/campaign_update' into 'pending...
2023-05-27 Dr. JaskaCampaign update
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