2010-09-29 |
divverent | depthonly, prepass: do not compare lightmap texture... |
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2010-09-29 |
Rudolf Polzer | fix lightmap switching/batching in fakelight |
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2010-09-29 |
divverent | Revert "for some reason, it's faster to always set... |
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2010-09-28 |
Rudolf Polzer | fix vertextextureblend in fakelight |
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2010-09-28 |
Rudolf Polzer | for some reason, it's faster to always set the lightmap... |
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2010-09-28 |
divverent | r_fakelight: 1 = use "fake" lighting (falloff-less... |
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2010-09-28 |
havoc | avoid crashes if MAX_SVBSP_POLYGONPOINTS would be exceeded |
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2010-09-28 |
divverent | cameras: when new eye pos == old eye pos, do not create... |
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2010-09-26 |
divverent | fix alpha in water rendering |
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2010-09-26 |
divverent | fix autoload semantics of drawpics |
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2010-09-26 |
divverent | fix a display issue with warpzone decals I caused in... |
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2010-09-26 |
divverent | fix warnings in terencehill's code |
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2010-09-25 |
divverent | allow .alpha to fade out water/refraction/reflection... |
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2010-09-25 |
divverent | Fix a typo (v_idlescale is always 0 there) |
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2010-09-25 |
divverent | Fix showsound that cannot be shown alone cause of a... |
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2010-09-25 |
divverent | loadfont now prints a warning if it gets more than... |
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2010-09-25 |
divverent | Fix again u8_COM_StringLengthNoColors returning always... |
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2010-09-25 |
divverent | New command 'history' and new shortcuts to search throu... |
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2010-09-24 |
divverent | Fix a possible crash when an invalid skinframe gets... |
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2010-09-24 |
divverent | comment out another unused var |
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2010-09-24 |
havoc havoc... | UNMERGE |
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2010-09-24 |
havoc havoc... | UNMERGE |
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2010-09-24 |
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2010-09-24 |
divverent | remove more unused code |
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2010-09-24 |
divverent | remove another unused variable |
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2010-09-24 |
divverent | remove two unused vars |
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2010-09-24 |
divverent | fix another bug in the prologic patch :) |
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2010-09-24 |
Rudolf Polzer | Reset the stable branch to the current DP trunk, as... |
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2010-09-23 |
divverent | allow bgmvolume to be > 1 to be able to exceed mastervo... |
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2010-09-23 |
divverent | change clamping logic |
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2010-09-23 |
divverent | expand volume accuracy from 8bit to 16bit; allow channe... |
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2010-09-23 |
divverent | fix ambient sounds in prologic |
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2010-09-22 |
havoc | fix a compile error and some warnings |
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2010-09-22 |
divverent | ProLogic patch by Joris Nijnuis, with some fixes |
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2010-09-22 |
vortex | Fix GAME_XONOTIC beging misplaced in gamemode_t->gamemo... |
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2010-09-21 |
vortex | Fix GAME_XONOTIC beging misplaced in gamemode_t->gamemo... |
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2010-09-21 |
tomaz | Fixed dynamic light shadowmapping in D3D, still gotta... |
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2010-09-18 |
tomaz | Fixed the x axis flipped shadows, 1 step closer to... |
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2010-09-18 |
havoc | don't use D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL because... |
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2010-09-17 |
tomaz | Fix a couple HLSL shader warnings |
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2010-09-17 |
tomaz | Forgot to put back the paranoid code |
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2010-09-17 |
tomaz | More debug code for shaders, this time it preprocesses... |
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2010-09-17 |
havoc | fix some bugs in the HLSL shader, mostly to do with... |
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next |