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xonotic/darkplaces.git
2014-11-27
Simon McVittie
Fix various typos: dont -> don't, doesnt -> doesn't...
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2014-11-27
Simon McVittie
Be a bit more type-safe about using libpng
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2014-11-27
Simon McVittie
Be more type-safe when calling setjmp(); call the same...
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2014-11-27
Simon McVittie
image_png.h: change name of multiple-inclusion guard...
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2014-11-27
Cyril Brulebois
Fix OS detection of darkplaces' makefile to not think...
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2014-11-27
Simon McVittie
Add support for forcing d0_blind_id and d0_rijndael...
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2014-11-27
Simon McVittie
Add support for linking to system d0_blind_id and d0_ri...
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2014-11-27
Simon McVittie
Add LINK_TO_FREETYPE2
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2014-11-27
Simon McVittie
add LINK_TO_CURL
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2014-11-27
Simon McVittie
Add LINK_TO_PNG
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2014-11-27
Simon McVittie
add LINK_TO_THEORA
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2014-11-27
Simon McVittie
add LINK_TO_ODE to link against system libode
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2014-11-27
Simon McVittie
Add LINK_TO_MODPLUG option
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2014-11-27
Simon McVittie
Add support for LINK_TO_LIBVORBIS (using pkg-config)
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2014-11-27
Simon McVittie
Add support for "make LINK_TO_ZLIB=1"
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2014-11-27
Simon McVittie
Add support for "make LINK_TO_LIBJPEG=1"
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2014-11-27
Simon McVittie
Split (Unix) CFLAGS, libs to one per line
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2013-06-04
divverent
image_png: libpng16 support (by graphitemaster)
xonotic-v0.7.0
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2013-05-25
divverent
Implement DSCP for ToS according to RFC2474 / RFC4594
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2013-05-25
havoc
clarify the code when gl_mesh_prefer_short_elements...
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2013-05-08
divverent
order postprocess code properly (so blur does not cance...
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2013-05-06
divverent
fix a floating around mutexattr object
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2013-05-06
divverent
fix a possible pthread crash
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2013-05-06
havoc
VM_CL_findradius now uses World_EntitiesInBox as it...
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2013-04-21
divverent
fix endless loop with gcc 4.8
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2013-04-19
havoc
add prvm_uint_t type
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2013-04-19
havoc
optimized vm by using cached local variables instead...
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2013-04-19
havoc
added prvm_uint_t for bounds check tests in the vm
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2013-04-19
eihrul
OPENGL_ORIENTATION -> MATRIX4x4_OPENGLORIENTATION
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2013-04-19
havoc
set vid_stereobuffer cvar based on whether GL_STEREO...
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2013-04-19
havoc
fix a severe texture corruption and crash case when...
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2013-04-19
havoc
use unsigned comparisons for most of the boundschecks...
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2013-04-19
divverent
ipv6 dpmaster.sudo.rm-f.org has moved
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2013-04-16
havoc
clarify a comment
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2013-04-16
havoc
when using engine particles (not effectinfo), prevent...
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2013-04-16
havoc
fix two very ambiguous for loops that calculate cameraw...
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2013-04-16
havoc
use int not qboolean for glshaderversion
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2013-04-01
vortex
Rewritten SVQC stringbuffer saving routines (which...
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2013-04-01
eihrul
move extension enables to the top of the shader to...
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2013-04-01
eihrul
enable UBO extension for skeletal
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2013-03-28
eihrul
disable depthfirst rendering on animated models since...
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2013-03-28
eihrul
fix boneposerelative address
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2013-03-28
eihrul
factor out skeletal animation transform generation...
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2013-03-28
havoc
reworked the MOVETYPE_WALK and MOVETYPE_STEP sticking...
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2013-03-21
havoc
changed MOVETYPE_STEP and MOVETYPE_WALK to match Quake...
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2013-03-21
havoc
don't call glGetUniformBlockIndex without GL_ARB_unifor...
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2013-03-21
havoc
restrict which CHANNELFLAG_ values can be used in sound...
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2013-03-21
havoc
fix C++ compile error
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2013-03-21
havoc
implemented r_batch_dynamicbuffer which allows the...
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2013-03-21
divverent
sound7(): properly support channel flags on client...
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2013-03-21
havoc
restore flags feature in csqc sound7 builtin, so that...
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2013-03-21
havoc
csqc sound7 call now looks at the global variable sound...
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2013-03-21
havoc
changed the default sv_gameplayfix_ cvar values based...
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2013-03-21
havoc
implemented use of GL_ARB_uniform_buffer_object for...
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2013-03-21
havoc
implemented loading of the RMQe variant of BSP2 ("2PSB")
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2013-03-21
havoc
fix typo in cvar description (grude -> crude)
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2013-03-21
havoc
implemented loading of the RMQe variant of BSP2 ("2PSB")
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2013-03-21
divverent
fix another warning in crypto.c
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2013-03-21
divverent
remove unused variable
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2013-03-21
divverent
rename CHANFLAG_RELIABLE to SOUNDFLAG_RELIABLE to match...
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2013-02-25
divverent
Add a cvar to change menu progs filename
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2013-02-25
havoc
removed cvar sv_gameplayfix_stepwhilejumping which...
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2013-02-25
divverent
Nevermind, we can't remove that STX char... just add...
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2013-02-25
divverent
Fix bug with cl_parse.c putting extra \2 in the Con_Pri...
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2013-02-25
divverent
Lets add the ability to have silent messages sent to...
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2013-02-25
havoc
fix C++ compile error
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2013-02-25
havoc
fix bug where particle textures scroll in GL11/GL13...
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2013-02-25
havoc
added entity caching stats in graph
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2013-02-25
havoc
removed frames last second report in r_speeds graph
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2013-02-25
havoc
changed r_refdef.stats struct to be an array indexed...
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2013-02-25
havoc
added velocity-oriented blood decals, cvar is cl_decals...
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2013-02-25
havoc
changed Q1BSP traceline to only use the surface-hitting...
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2013-02-25
havoc
added missing VS2010 projects
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2013-02-25
havoc
added props files for vs2010 and vs2012, changed name...
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2013-02-25
havoc
added MSVC 2012 projects
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2013-02-25
havoc
added MSVC++ 2010 projects
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2013-02-25
havoc
fix a sizeof using an array index variable that is...
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2013-02-25
havoc
fix another C++ compile error
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2013-02-25
havoc
fix a Mem_Alloc call that needs a type cast in C++
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2013-02-25
havoc
changed format of builtin shader strings to use comma...
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2013-02-25
eihrul
remove unused macro
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2013-01-25
divverent
r_showsurfaces + r_glsl_skeletal doesn't work currently...
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2013-01-23
divverent
skel_build: fix wrong 4th matrix row of skeleton matrices
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2013-01-23
divverent
fix r_depthfirst 2 with r_glsl_skeletal 1
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2013-01-20
divverent
Fix typos in GPU skeletal; explain the crossproduct...
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2013-01-20
havoc
implemented a fallback case for r_glsl_skeletal 1 when...
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2013-01-20
havoc
implemented gpu-skinning (vertex shader skeletal animat...
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2013-01-13
divverent
make MUL_VF and MUL_FV friendlier for compilers, and...
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2013-01-13
havoc
cast to etype_t to avoid g++ compiler errors
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2013-01-13
divverent
fix a typo in the watchpoints code that warns
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2013-01-13
havoc
patch from roboman2444 :
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2013-01-13
divverent
Make watchpoints data type aware; now vector watchpoint...
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2013-01-13
divverent
Breakpoints and watchpoints
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2013-01-13
havoc
reworked some code for BATCHNEED_NOGAPS to be more...
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2013-01-13
havoc
flag a few more things (depth-only draws, shadowmap...
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2013-01-13
havoc
added r_batch_multidraw and r_batch_multidraw_mintriang...
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2013-01-02
divverent
server: ignore out of order prespawn/spawn/begin commands
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2013-01-02
divverent
slightly speed up vid_glx by better XShm handling
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2012-12-31
eihrul
allow framebuffer objects to be used where non-power...
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2012-12-31
havoc
fixed coronas not being rendered with MATERIALFLAG_NODE...
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