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xonotic/xonotic-data.pk3dir.git
2017-12-29 MarioMerge branch 'master' into Mario/monsters
2017-12-27 MarioSince viewlocation only applies to players, use a much...
2017-12-27 MarioHopefully fix compilation unit
2017-12-27 MarioAdd a spawnflag to allow free aiming in side-scrolling...
2017-12-27 MarioWhen chase_active is enabled either way, force player...
2017-12-26 MarioReload all weapon slots regardless of g_weaponswitch_de...
2017-12-26 MarioReduce potential lag by only looping through a limited...
2017-12-26 MarioFix compile
2017-12-26 MarioMuffle weapon sounds slightly while dual wielding ...
2017-12-26 MarioTo be extra safe, also make sure it isn't an electro...
2017-12-26 MarioFix electro orbs sticking to eachother in some cases
2017-12-26 MarioExclude rifle from dual wielding
2017-12-23 MarioFix selected maps in the menu not being saved
2017-12-22 terencehillFix wrong jumppad push when entity that is to be pushed...
2017-12-03 MarioMerge branch 'DefaultUser/HUD_teamkill_position' into...
2017-12-03 MarioRemove some unused cvar from config
2017-12-02 MarioMerge branch 'Lyberta/TeamplayFixes2' into 'master'
2017-12-02 FreddyScoreboard: Fix position of "teamkills" field 510/head
2017-12-02 LybertaMerge branch 'master' into Lyberta/TeamplayFixes2 507/head
2017-12-02 MarioMerge branch 'Lyberta/NoalignFix' into 'master'
2017-12-01 LybertaFixed AutoBalanceBots fully this time.
2017-12-01 LybertaFixed noalign handling in random items and overkill. 509/head
2017-12-01 MarioAlways link edict for clients (matches engine physics)
2017-12-01 MarioMerge branch 'Lyberta/target_giveFix' into 'master'
2017-12-01 Lybertatarget_give now uses new classnames. 508/head
2017-12-01 MarioDon't update the weapon's classname on spawn (we still...
2017-11-29 MarioAntilag nades so they can be shot at high ping
2017-11-28 LybertaGrammar fix.
2017-11-28 LybertaMerge branch 'master' into Lyberta/TeamplayFixes2
2017-11-28 LybertaHardening of several teamplay functions.
2017-11-27 MarioMerge branch 'Mario/target_teleporter_v2' into 'master'
2017-11-26 MarioFix compilation unit test (hopefully)
2017-11-26 MarioFix the field 0 warning spam at the start of every...
2017-11-25 MarioTake armor into consideration for the crosshair color...
2017-11-25 MarioMerge branch 'DefaultUser/kick_teamkiller' into 'master'
2017-11-25 MarioMerge branch 'master' into DefaultUser/kick_teamkiller
2017-11-25 MarioMerge branch 'Lyberta/RandomItems' into 'master'
2017-11-25 MarioMerge branch 'master' into Lyberta/RandomItems
2017-11-25 LybertaRandom items: Split most cvars into separate file.
2017-11-25 MarioUpdate hash
2017-11-25 LybertaRandom items: Use noalign value set by mapper.
2017-11-25 LybertaRandom items: Added checks for cvar existence.
2017-11-25 MarioMerge branch 'martin-t/aesinfo' into 'master'
2017-11-25 LybertaAdded no_align option to Item_Create.
2017-11-25 MarioMerge branch 'master' into DefaultUser/kick_teamkiller
2017-11-25 MarioSCO, not SC0
2017-11-25 MarioMerge branch 'TimePath/stale_move_negation' into 'master'
2017-11-25 MarioMerge branch 'DefaultUser/func_button_dont_accumulate_d...
2017-11-25 MarioMerge branch 'martin-t/okc2' into 'master'
2017-11-25 MarioInclude stale-move negation's cvars in mutators.cfg
2017-11-25 MarioUse start_health instead of a cvar() call to the origin...
2017-11-25 MarioMerge branch 'DefaultUser/warmup_no_GR_events' into...
2017-11-25 LybertaMerge branch 'master' into Lyberta/RandomItems
2017-11-25 MarioMerge branch 'Lyberta/TeamChangeFix' into 'master'
2017-11-25 MarioMove killindicator_teamchange out of clientstate (poten...
2017-11-24 LybertaDisallow changing to invalid team. Fixes #1964. 505/head
2017-11-22 MarioAdd back a missing include
2017-11-22 MarioMerge branch 'master' into Mario/monsters
2017-11-22 MarioRestore the fabs
2017-11-22 MarioTemporarily remove a fabs that didn't exist before...
2017-11-22 MarioFix another case of 'other'
2017-11-20 terencehillClan Arena: prevent unwanted sudden rejoin as spectator...
2017-11-20 terencehillDon't display a negative 0 as acceleration value in...
2017-11-20 MarioAdd an option to change jump height while crouching
2017-11-15 MarioAdd a new target_heal entity (duplicate of trigger_heal...
2017-11-10 LybertaAdded ITEM_FLAG_NORMAL.
2017-11-10 LybertaAdded ITEM_FLAG_OVERKILL.
2017-11-10 LybertaAdded ITEM_FLAG_INSTAGIB.
2017-11-10 LybertaRandom items: Major refactoring.
2017-11-10 LybertaRandom items: Removing more useless macros.
2017-11-09 LybertaRandom items: Removing some useless macros.
2017-11-09 LybertaMerge branch 'master' into Lyberta/RandomItems
2017-11-05 MarioAdd support for target_relay and weapon_railgun in...
2017-10-29 Martin TaibrMerge branch 'master' into martin-t/okc2
2017-10-24 LybertaDisable new toys weapon replacement when random items...
2017-10-24 LybertaBetter item creation code.
2017-10-24 LybertaMerge branch 'master' into Lyberta/RandomItems
2017-10-24 FreddyDon't check for firstblood if in warmup
2017-10-24 FreddyDon't track kills-i and achievement PlayerStats events...
2017-10-24 terencehillReduce some duplicated code
2017-10-24 terencehillReduce indentation level of 2 functions thanks to 2...
2017-10-23 terencehillRename 2 macros
2017-10-16 LybertaRandom items: Better weapon handling.
2017-10-16 LybertaMerge branch 'master' into Lyberta/RandomItems
2017-10-16 LybertaRandom items: Removed more macros.
2017-10-16 LybertaRenamed item_invincible to item_shield.
2017-10-16 LybertaRemoved some unneeded macros.
2017-10-16 LybertaRandom items: Better weapon replacement code.
2017-10-16 LybertaRemoved replacedweapon.
2017-10-16 LybertaCompletely removed droppedweapon.
2017-10-16 LybertaRemoved references to droppedweapon.
2017-10-15 terencehillFix event log reporting a name change event on connect
2017-10-15 MarioRevert previous "fix" (didn't work)
2017-10-13 terencehillRemove useless label
2017-10-13 terencehillAdd missing indentation
2017-10-13 MarioMove netname_previous out of ClientState (possible...
2017-10-12 MarioFilter the target fields in spawnfuncs too, fixes CTS...
2017-10-10 LybertaProper handling of expiring items.
2017-10-10 terencehillCheck for invisible name only when player name changes
2017-10-10 terencehillInvisible name check: detect all utf8 space characters
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