2011-04-19 |
Mircea Kitsune | Merge branch 'master' into mirceakitsune/damage_effects |
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2011-04-19 |
Rudolf Polzer | no need to preset g_maplist... |
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2011-04-19 |
Rudolf Polzer | rifle: fix damage calculation for accuracy stats |
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2011-04-19 |
mand1nga | Merge remote branch 'origin/mirceakitsune/multijump_fix' |
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2011-04-19 |
mand1nga | Merge remote branch 'origin/mand1nga/bot-debug' |
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2011-04-19 |
mand1nga | Merge branch 'master' into mand1nga/bot-debug |
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2011-04-19 |
mand1nga | Added cvar bot_debug_goalstack to visualize the path... |
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2011-04-19 |
mand1nga | Added cvar bot_debug_tracewalk to enable visual indicat... |
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2011-04-18 |
Rudolf Polzer | rifle code: make it have a _shots cvar too |
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2011-04-17 |
Rudolf Polzer | add more checkfails |
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2011-04-15 |
Rudolf Polzer | remove some unused functions; add "checkfail" logic... |
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2011-04-14 |
Mircea Kitsune | Fix an issue with the multijump code that caused infini... |
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2011-04-13 |
mand1nga | Merge remote branch 'origin/mand1nga/bot-misc-fixes' |
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2011-04-12 |
Mircea Kitsune | Merge branch 'master' into mirceakitsune/damage_effects |
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2011-04-12 |
Jakob MG | Merge remote-tracking branch 'origin/samual/balance' |
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2011-04-12 |
Samual | Slightly less rotlinear so that your health/armor doesn... |
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2011-04-11 |
mand1nga | Merge branch 'fruitiex/hud_effect_from_goldenhealth' |
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2011-04-11 |
mand1nga | Indentation fascist reporting for duty\! |
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2011-04-11 |
mand1nga | Bots: Fix divide by zero error when using the nex.... |
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2011-04-11 |
FruitieX | revive the low health/armor hud effect from fruitiex... |
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2011-04-11 |
mand1nga | Merge remote branch 'origin/samual/fix_hud_configstuff' |
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2011-04-10 |
Samual | Fix some issues with creating hud configs automatically... |
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2011-04-10 |
Mircea Kitsune | Stop showing the effect on gibbed dead bodies, and... |
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2011-04-10 |
Mircea Kitsune | Do show damage effects on our own dead bodies. |
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2011-04-10 |
Mircea Kitsune | Gah, added that ReadByte in another code :P |
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2011-04-10 |
Mircea Kitsune | Send the dead body / gibbed status as a separate WriteB... |
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2011-04-10 |
mand1nga | Merge remote branch 'origin/samual/fix_crosshair_ring_c... |
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2011-04-10 |
mand1nga | Merge remote branch 'origin/samual/devreleaseconfigs' |
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2011-04-10 |
Samual | Add checks to see if crosshair ring is even allowed... |
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2011-04-10 |
Samual | Add config for balance switching on endmatch (also... |
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2011-04-10 |
Mircea Kitsune | Remove that trick to send dead bodies. It likely won... |
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2011-04-10 |
Mircea Kitsune | Use 16 instead of 100. Needs to be done with a bitmask... |
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2011-04-10 |
Mircea Kitsune | Fix some comments to match the client ones |
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2011-04-10 |
Mircea Kitsune | Use a trick to indicate dead bodies to the client.... |
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2011-04-10 |
Mircea Kitsune | Do show damage effects on our own gibs, even when not... |
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2011-04-10 |
Mircea Kitsune | Merge branch 'master' into mirceakitsune/damage_effects |
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2011-04-10 |
Mircea Kitsune | Get rid of warnings. |
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2011-04-10 |
Mircea Kitsune | Show the effect lower on dead bodies, else it appears... |
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2011-04-10 |
Rudolf Polzer | Merge branch 'master' of git://git.xonotic.org/xonotic... |
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2011-04-10 |
Rudolf Polzer | add some experimental aliases. Do not use. |
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2011-04-10 |
Mircea Kitsune | Add a basic cvar check to avoid running code uselessly |
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2011-04-10 |
Mircea Kitsune | Use the same probability system on players as on gibs... |
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2011-04-10 |
Mircea Kitsune | Also don't send the effect to a player if he has the... |
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2011-04-10 |
Mircea Kitsune | No need to use a self.owner to determine origin, as... |
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2011-04-10 |
Mircea Kitsune | Use checkpvs to determine if the client we're sending... |
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2011-04-10 |
Mircea Kitsune | Some small tweaks to stuff |
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2011-04-10 |
Mircea Kitsune | Better (shorter) defaults for damage effects |
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2011-04-09 |
mand1nga | Merge remote branch 'origin/terencehill/hud_panel_power... |
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2011-04-09 |
mand1nga | Merge remote branch 'origin/tzork/fl_notarget_ctflags' |
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2011-04-08 |
mand1nga | Merge remote branch 'origin/samual/defaults/swap_minela... |
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2011-04-07 |
Mircea Kitsune | Merge branch 'master' into mirceakitsune/damage_effects |
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2011-04-07 |
terencehill | Add missing cvar hud_panel_powerups_text to hud_luminos... |
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2011-04-06 |
Rudolf Polzer | fix wrong strreplace usage |
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2011-04-06 |
Jakob MG | Set FL_NOTARGET on ctf flags (avoids turrets and otehr... |
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2011-04-05 |
Jakob MG | Merge remote-tracking branch 'origin/samual/fix_csqc_st... |
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2011-04-05 |
Jakob MG | Merge remote-tracking branch 'origin/samual/balance' |
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2011-04-05 |
Jakob MG | Merge remote-tracking branch 'origin/samual/fix_hud_dra... |
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2011-04-05 |
Samual | Some updates to falldamage - It should hurt more to... |
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2011-04-05 |
Samual | ACTUALLY make drawpic_aspect_skin_expanding use the... |
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2011-04-05 |
Samual | By request of many, swap the priority for grenadelaunch... |
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2011-04-05 |
Samual | Lower turnrate just slightly on the seeker |
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2011-04-05 |
Samual | g_start_weapon_sniperrifle 0 - Disable sniper rifle... |
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2011-04-05 |
Samual | gettext a string which was missed for warmup |
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2011-04-05 |
Samual | Update starting ammo values for warmup, LMS, and nix |
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2011-04-05 |
Rudolf Polzer | fix health in ekg |
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2011-04-04 |
Mircea Kitsune | Allow the client-side cvar switch to specify particle... |
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2011-04-04 |
Mircea Kitsune | Always apply the effect to bodies as well, even if... |
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2011-04-04 |
Mircea Kitsune | Only bound the effect's lifetime if the cvar is enabled. |
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2011-04-04 |
Mircea Kitsune | Bound the maximum lifetime the effect might have at... |
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2011-04-04 |
Mircea Kitsune | Reduce effect probability on gibs each tick. Helps... |
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2011-04-04 |
mand1nga | Merge remote branch 'origin/samual/defaults/smoothcrouc... |
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2011-04-04 |
mand1nga | Merge remote branch 'origin/samual/balance' |
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2011-04-04 |
Samual | This enables a featured I added in the engine a while... |
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2011-04-04 |
Samual | New health limit and rot rate plus use g_balance_damage... |
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2011-04-03 |
mand1nga | Merge remote branch 'origin/fruitiex/mapvote_fix' |
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2011-04-03 |
mand1nga | Merge remote branch 'origin/fruitiex/accelerometer_fix' |
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2011-04-03 |
Mircea Kitsune | Merge branch 'master' into mirceakitsune/damage_effects |
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2011-04-03 |
Mircea Kitsune | Copy an existing damage repeater to another entity... |
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2011-04-03 |
FruitieX | add the acceleration bars for these two skins too |
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2011-04-03 |
Mircea Kitsune | I was wrong. Send the ent num of the player for dead... |
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2011-04-03 |
mand1nga | Merge remote branch 'origin/morphed/hpitems' |
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2011-04-03 |
Mircea Kitsune | Remove the effect from respawn ghosts |
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2011-04-03 |
Mircea Kitsune | Instead, send the entnum of the player from copied... |
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2011-04-03 |
Mircea Kitsune | Undo one of my changes with ent num. I think it's best... |
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2011-04-03 |
Mircea Kitsune | Make dead bodies not take any more damage after they... |
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2011-04-03 |
Mircea Kitsune | Fix another bug with dead bodies. Also set the .owner... |
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2011-04-03 |
Mircea Kitsune | Some tweaks to my last commit. |
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2011-04-03 |
Mircea Kitsune | Fix many issues with how the effect is handles. Includi... |
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2011-04-03 |
Mircea Kitsune | Second part of my latest change. When a body is gibbed... |
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2011-04-03 |
mand1nga | Merge remote branch 'origin/terencehill/italian_update' |
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2011-04-03 |
Mircea Kitsune | First part of my attempt to apply damage effects to... |
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2011-04-03 |
Mircea Kitsune | Comment weapons that don't use this effect in effectinf... |
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2011-04-03 |
Mircea Kitsune | And lastly, Rocket Launcher damage effect. All weapons... |
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2011-04-03 |
Mircea Kitsune | Fireball effect. Obviously lotsa fire. |
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2011-04-03 |
Mircea Kitsune | Move over to Hagar and Seeker. They have a fire effect... |
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2011-04-03 |
Mircea Kitsune | More transparent Electro particles |
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2011-04-03 |
Mircea Kitsune | Larger and fewer Electro and Crylink particles |
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2011-04-03 |
Mircea Kitsune | Sniper Rifle, Nex and MinstaNex damage effects. |
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2011-04-03 |
Mircea Kitsune | HLAC damage effect, same as laser |
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2011-04-03 |
Mircea Kitsune | Faster light fading on all effects |
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next |