2003-05-23 |
havoc | added R_Mesh_CacheArray (not yet used by anything,... |
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2003-05-23 |
havoc | added gl_mesh_batching (default on) which merges severa... |
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2003-05-23 |
havoc | console logging (-condebug) now starts earlier in the... |
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2003-05-23 |
havoc | more preparation for quake2 bsp support |
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2003-05-23 |
havoc | merged SV_Physics_Client into SV_Physics (not difficult) |
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2003-05-23 |
havoc | cleaned up/simplified Sys_Error, now should never get... |
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2003-05-21 |
havoc | renamed "precache" cvar to "snd_precache" because it... |
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2003-05-21 |
havoc | added support for q2 .wal images (not yet tested but... |
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2003-05-21 |
havoc | beginning to add Q2 bsp support (Q3 bsp support coming... |
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2003-05-21 |
havoc | added a note about an id bug with triggers and ignoring... |
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2003-05-19 |
molivier | Fix Transfusion bug 030429-01 (If you go to the console... |
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2003-05-17 |
havoc | fixed a bug with Host_Startdemos_f that caused it to... |
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2003-05-16 |
havoc | corrected call to Image_HasAlpha to be Image_CheckAlpha |
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2003-05-16 |
havoc | replaced a loop that checked for alpha pixels with... |
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2003-05-16 |
havoc | added DP_GFX_SKYBOX and DP_CL_LOADSKY extensions |
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2003-04-29 |
havoc | new entity protocol has been canceled due to a fatal... |
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2003-04-26 |
havoc | reverted dynamic allocation of sv.edicts because there... |
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2003-04-26 |
havoc | increased default gl_mesh_maxverts to 65536, and also... |
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2003-04-26 |
havoc | cleaned up UDP_Init a bit |
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2003-04-25 |
havoc | sv.edicts (and related things) are now dynamically... |
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2003-04-25 |
havoc | UDP_Init now tries to bind to INADDR_ANY and various... |
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2003-04-25 |
havoc | pk3 is now case insensitive to match quake3 behavior... |
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2003-04-23 |
havoc | increased runaway loop counter 10x (now 10 million... |
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2003-04-21 |
havoc | always do r_shadow_realtime_dlight if r_shadow_realtime... |
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2003-04-21 |
havoc | nudge dlights out of walls if they're too close |
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2003-04-21 |
havoc | added TEXF_CLAMP flag on model and sprite textures... |
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2003-04-20 |
havoc | thanks to "backslash" for submitting a patch to support... |
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2003-04-20 |
havoc | fix flipped sprites |
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2003-04-18 |
havoc | reorganized aliaslayer_t handling to fix a few bugs |
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2003-04-18 |
havoc | very minor correction to a comment |
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2003-04-18 |
havoc | inlined the only call of R_ModelLightPoint (in R_LightM... |
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2003-04-18 |
havoc | greatly improved pointfile command, it now shows a... |
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2003-04-18 |
havoc | parser can now handle recursive commands (although... |
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2003-04-18 |
havoc | Fixed bug in record command (it was running a map comma... |
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2003-04-18 |
havoc | fix model lighting (pitch was backwards) |
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2003-04-14 |
havoc | added some extensions I forgot to put in the list before |
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2003-04-14 |
havoc | removed special cases for transfusion in server search... |
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2003-04-14 |
havoc | expanded stats reporting (when in developer mode) of... |
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2003-04-13 |
havoc | expanded UDP_Read and UDP_Write error messages to inclu... |
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2003-04-10 |
havoc | Mod_FindNonSolidLocation fixed for no map case (again) |
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2003-04-08 |
havoc | fix two more fs_gamedir mixups (loading saved games... |
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2003-04-08 |
havoc | added DP_QUAKE3_MODEL extension (thanks to Elric for... |
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2003-04-07 |
havoc | disable use of scissor when stencil is not available... |
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2003-04-07 |
havoc | some more minor cleanups |
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2003-04-07 |
havoc | fixed M_ScanSaves to use FS_Open properly |
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2003-04-07 |
havoc | fixed name of dpavi.wav file to work correctly with... |
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2003-04-07 |
havoc | forgot to make a couple changes before committing this |
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2003-04-07 |
havoc | split r_shadow_realtime into r_shadow_realtime_world... |
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2003-04-06 |
havoc | redesigned surfmesh allocation in brush model loader... |
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2003-04-06 |
havoc | release build optimizations changed - removed -funroll... |
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2003-04-06 |
havoc | revised EntityFrame4 function prototypes (no I still... |
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2003-04-05 |
havoc | optimized shadow volume generation a bit (only projects... |
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2003-04-03 |
havoc | preparation for a new protocol upgrade to use partial... |
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2003-04-03 |
havoc | got rid of use of eye in entity database |
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2003-04-03 |
havoc | added MAX_NETRELIABLE define (currently same as MAX_DAT... |
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2003-04-03 |
molivier | Added support for JPEG screenshots. You can toggle... |
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2003-04-03 |
havoc | fix for server dying when someone times out |
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2003-04-02 |
havoc | fix for incorrect rounding of vertex locations when... |
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2003-04-02 |
havoc | cleaned up pr_builtins array (now uses NULL instead... |
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2003-04-02 |
havoc | fixed NET_SendToAll |
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2003-03-31 |
havoc | added some commented out code to Image_HeightmapToNorma... |
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2003-03-31 |
havoc | QSG_FILE removed because some mods use the old builtin... |
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2003-03-30 |
havoc | dlights now cast shadows in realtime lighting mode... |
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2003-03-30 |
havoc | no longer complains about missing ambient liquid sounds... |
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2003-03-30 |
havoc | removed a couple unused hz_bitstream_read functions |
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2003-03-29 |
havoc | fix zym model rendering (wrong vertex padding) |
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2003-03-29 |
havoc | Elric added deflated file support for pk3 archives... |
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2003-03-28 |
havoc | corrected the misspelled name GAME_NEXIUZ (and related... |
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2003-03-28 |
havoc | UDP_StringToAddr did not work with less than full x... |
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2003-03-28 |
havoc | add support for NAT fix in the client (by no longer... |
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2003-03-28 |
havoc | added developer_networking cvar |
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2003-03-28 |
havoc | Thanks to faded (of the tenebrae team) for provoking... |
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2003-03-28 |
havoc | changed behavior of SV_DropClient a bit (now calls... |
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2003-03-28 |
havoc | refactored NET_SendToAll, it is debatable whether it... |
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2003-03-28 |
havoc | net_inetslist (and the corresponding menu as well)... |
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2003-03-28 |
havoc | MSG_ReadFloat now checks if the message has enough... |
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2003-03-28 |
havoc | net_wins.c is gone, winsock support merged into net_udp.c |
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2003-03-28 |
havoc | renamed all net_wins.c functions to UDP instead of... |
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2003-03-28 |
havoc | removed winsock_initialized counter as there are no... |
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2003-03-28 |
havoc | no longer dynamically loads portions of wsock32.dll... |
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2003-03-28 |
havoc | forgot to remove #include "net_wipx.h" |
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2003-03-28 |
havoc | removed winsock ipx support |
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2003-03-27 |
havoc | Fix for win32 dedicated servers (oh it still doesn... |
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2003-03-27 |
havoc | Elric's pk3 support (no support for compressed files... |
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2003-03-27 |
havoc | Elric added BuffBigLong, BuffBigShort, BuffLittleLong... |
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2003-03-27 |
havoc | added FRIK_FILE (aka QSG_FILE) extension, this brings... |
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2003-03-27 |
havoc | added Math_atov function (ascii to vector), tries to... |
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2003-03-27 |
havoc | create directories when opening any file for writing... |
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2003-03-22 |
havoc | got rid of R_NewMap, directly calls R_Modules_NewMap... |
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2003-03-22 |
havoc | fix decals bug introduced by transition to matrix use |
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2003-03-21 |
havoc | added more SV_CheckVelocity calls on players for safety... |
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2003-03-21 |
havoc | Thanks to IceDagger for pointing out this important... |
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2003-03-21 |
havoc | This is a patch from Elric greatly cleaning up the... |
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2003-03-15 |
havoc | varray_* rewritten to remove padding (varray_vertex3f... |
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2003-03-15 |
havoc | added loading of .ent files if found (overriding entiti... |
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2003-03-13 |
molivier | Makefiles cleanups: r_explosion.o was declared twice... |
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2003-03-12 |
havoc | fix for 16bit textures looking awful (bug in the alpha... |
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2003-03-10 |
molivier | Fixed a MSVC6 warning in matrixlib. Added a "Public... |
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2003-03-09 |
havoc | Vic informed me of the AGP settings (0-0.25, 0-0.25... |
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2003-03-09 |
havoc | GL_NV_vertex_array_range support added, but disabled... |
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