]> git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/shortlog
xonotic/xonotic-data.pk3dir.git
2017-11-22 MarioMerge branch 'master' into Mario/monsters
2017-11-22 MarioRestore the fabs
2017-11-22 MarioTemporarily remove a fabs that didn't exist before...
2017-11-22 MarioFix another case of 'other'
2017-11-20 terencehillClan Arena: prevent unwanted sudden rejoin as spectator...
2017-11-20 terencehillDon't display a negative 0 as acceleration value in...
2017-11-20 MarioAdd an option to change jump height while crouching
2017-11-15 MarioAdd a new target_heal entity (duplicate of trigger_heal...
2017-11-05 MarioAdd support for target_relay and weapon_railgun in...
2017-10-24 terencehillReduce some duplicated code
2017-10-24 terencehillReduce indentation level of 2 functions thanks to 2...
2017-10-23 terencehillRename 2 macros
2017-10-15 terencehillFix event log reporting a name change event on connect
2017-10-15 MarioRevert previous "fix" (didn't work)
2017-10-13 terencehillRemove useless label
2017-10-13 terencehillAdd missing indentation
2017-10-13 MarioMove netname_previous out of ClientState (possible...
2017-10-12 MarioFilter the target fields in spawnfuncs too, fixes CTS...
2017-10-10 terencehillCheck for invisible name only when player name changes
2017-10-10 terencehillInvisible name check: detect all utf8 space characters
2017-10-10 terencehillIS_REAL_CLIENT here too
2017-10-10 MarioMerge branch 'matthiaskrgr/nadecountdown_nopicmip'...
2017-10-10 MarioActivate targets with the correct activator/trigger...
2017-10-02 MirioUpdate common.pot
2017-10-02 MirioMerge branch 'typofix' into 'master'
2017-10-02 Amadeusz Sławińskisomeone got to close _to_ someones rocket 500/head
2017-09-30 TimePathMerge branch 'Lyberta/GenmodFix' into 'master'
2017-09-28 LybertaFixed genmod.sh 498/head
2017-09-24 MarioMerge branch 'Lyberta/RandomStartWeapons' into 'master'
2017-09-23 LybertaFixed compilation units.
2017-09-23 LybertaRandom start weapons: Rename i and j.
2017-09-23 LybertaRandom start weapons: Make g_random_start_weapons an...
2017-09-23 LybertaMerge branch 'master' into Lyberta/RandomStartWeapons
2017-09-23 LybertaRandom start weapons: Move ammo into an entity.
2017-09-23 MarioMerge branch 'Lyberta/DynamicHandicap2' into 'master'
2017-09-23 MarioMerge branch 'Lyberta/URS3' into 'master'
2017-09-23 LybertaNew dynamic handicap algorithm. 494/head
2017-09-20 terencehillFix some wrongly indented curly braces
2017-09-20 terencehillMerge branch 'martin-t/votefix' into 'master'
2017-09-20 Martin Taibrfix vote timing out when none is called 492/head
2017-09-19 MarioMerge branch 'martin-t/dmgtextconfig' into 'master'
2017-09-18 terencehillChange output of a successful kick vote to not include...
2017-09-18 terencehillOops, fix build and shorten a few instructions
2017-09-18 MarioMerge branch 'martin-t/has_origin' into 'master'
2017-09-18 terencehillFix reason string in the kick command displayed only...
2017-09-18 terencehillFix vote length check (argv_start_index(startpos) retur...
2017-09-18 terencehillprivelages --> privileges
2017-09-16 Martin Taibrput sv_damagetext to defaultServer so that resetting... 488/head
2017-09-16 terencehillRemove intialization of .dmg for players as it isn...
2017-09-16 TimePathspawnfuncs: fix SV_OnEntityPreSpawnFunction
2017-09-16 LybertaMerge branch 'master' into Lyberta/URS3
2017-09-16 TimePathAdd missing generated files
2017-09-16 TimePathMerge branch 'Lyberta/DynamicHandicap' into 'master'
2017-09-16 LybertaHandicap: Use ClientState. 485/head
2017-09-16 LybertaDynamic handicap: removed debug code.
2017-09-13 MarioUpdate ready and vote counts when a player becomes...
2017-09-10 LybertaMerge branch 'master' into Lyberta/DynamicHandicap
2017-09-10 LybertaMerge branch 'Lyberta/URS3' into Lyberta/RandomStartWeapons
2017-09-10 LybertaMerge branch 'master' into Lyberta/URS3
2017-09-09 terencehillFix compilation units test; update hash
2017-09-09 TimePathFix max_shot_distance
2017-09-07 LybertaURS: Fixed weapon spawning.
2017-09-06 terencehillFix bots waiting for a teamed item to spawn again once...
2017-09-06 terencehillMore BITs (and less variables)
2017-09-06 LybertaURS: Better header inclusion.
2017-09-06 terencehillFix mixed tabs and spaces in some newly added code
2017-09-06 LybertaMerge branch 'Lyberta/URS3' into Lyberta/RandomStartWeapons
2017-09-06 LybertaMerge branch 'master' into Lyberta/URS3
2017-09-06 LybertaMerge branch 'master' into Lyberta/DynamicHandicap
2017-09-06 TimePathFix initialization of maxclients
2017-09-06 LybertaHandicap: fixed compilation units.
2017-09-06 LybertaAdded handicap API.
2017-09-04 LybertaRerun genmod.sh.
2017-09-04 LybertaTypo.
2017-09-04 LybertaAdded Dynamic handicap.
2017-09-04 MarioMerge branch 'Lyberta/TeamplayFixes_' into 'master'
2017-09-02 LybertaMerge branch 'master' into Lyberta/TeamplayFixes_
2017-09-02 LybertaRandom Start Weapons: Updated to URS3.
2017-09-02 LybertaMerge branch 'Lyberta/URS3' into Lyberta/RandomStartWeapons
2017-09-02 LybertaMerge branch 'master' into Lyberta/URS3
2017-09-02 LybertaURS: Fixed compilation units.
2017-09-02 TimePathcompilationunits.sh: accept arguments
2017-09-02 TimePathCMake: really rebuild if the compiler changes
2017-09-02 LybertaUSR: Ported ammo.
2017-09-02 LybertaMerge branch 'master' into Lyberta/RandomStartWeapons
2017-09-02 TimePathMerge branch 'martin-t/snt' into 'master'
2017-09-02 Martin Taibruse expression to enable SNT 480/head
2017-09-02 TimePathMake some mutators accept cvar expressions for being...
2017-09-02 TimePathMerge branch 'TimePath/spawnfuncs' into 'master'
2017-09-01 TimePathMerge branch 'Lyberta/URS2' into 'master'
2017-09-01 LybertaURS: Change license to GPLv2+. 474/head
2017-09-01 TimePathspawnfuncs: accept gameplay hash change 483/head
2017-09-01 TimePathspawnfuncs: suppress some now visible warnings on init
2017-09-01 TimePathspawnfuncs: hide original .classname
2017-09-01 TimePathspawnfuncs: fix alternate worldspawn classnames
2017-09-01 TimePathspawnfuncs: initial support for prototypical construction
2017-09-01 TimePathspawnfuncs: fix SV_OnEntityPreSpawnFunction
2017-09-01 TimePathMap bounds: assign reflectively to avoid triggering...
2017-09-01 TimePathStats: don't assign to world
2017-09-01 TimePathspawnfuncs: defer spawning until we say so
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