2011-05-04 |
MirceaKitsune | Don't attempt to rotate positions based on predator... |
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2011-05-04 |
MirceaKitsune | Determine stomach center by the predator's scale also |
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2011-05-04 |
MirceaKitsune | Actually, it seems ok to bump the prey position on... |
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2011-05-03 |
MirceaKitsune | Bigger prey position for healthsize |
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2011-05-03 |
MirceaKitsune | Use a more correct default prey view offset |
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2011-05-03 |
MirceaKitsune | Fix fake prey getting rendered as well |
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2011-05-03 |
MirceaKitsune | Re-integrate prey view offset based on scale with the... |
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2011-05-03 |
MirceaKitsune | More tweaks to the prey positioning code |
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2011-05-03 |
MirceaKitsune | Rename a function |
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2011-05-03 |
MirceaKitsune | No need to check if self == other when setting player... |
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2011-05-03 |
MirceaKitsune | Let's not forget the fake prey |
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2011-05-03 |
MirceaKitsune | Tweaks to how the predator's angles are applied to... |
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2011-05-03 |
MirceaKitsune | Allow scaling prey down when the neighboring prey featu... |
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2011-05-03 |
MirceaKitsune | Rename cvar |
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2011-05-03 |
MirceaKitsune | Cvar the distance by which prey are separated in the... |
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2011-05-03 |
MirceaKitsune | Positions for all 9 occupants |
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2011-05-03 |
MirceaKitsune | First system for positioning prey differently in the... |
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2011-05-03 |
MirceaKitsune | First step in making prey that have the same predator... |
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2011-05-03 |
MirceaKitsune | Cvar each ring's action, and showing the ring for that... |
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2011-05-03 |
MirceaKitsune | Copy ring settings for spectators |
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2011-05-03 |
MirceaKitsune | Slightly smaller rings |
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2011-05-03 |
MirceaKitsune | Less intense crosshair pickup effect |
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2011-05-03 |
MirceaKitsune | Cvar sbar ring settings |
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2011-05-03 |
MirceaKitsune | Larger fonts for the larger ring |
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2011-05-03 |
MirceaKitsune | Ring for stomach kicking |
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2011-05-03 |
MirceaKitsune | Make vore delays a little longer |
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2011-05-03 |
MirceaKitsune | Sbar ring for regurgitation delay |
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2011-05-03 |
MirceaKitsune | Some safety tweaks with the action delay |
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2011-05-03 |
MirceaKitsune | Fix action delay for regurgitating |
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2011-05-03 |
MirceaKitsune | Change th swallow_delay cvar to also affect regurgitati... |
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2011-05-03 |
MirceaKitsune | Add first actual functionality to the sbar ring; Showin... |
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2011-05-03 |
MirceaKitsune | Add ring stats |
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2011-05-03 |
MirceaKitsune | Some small tweaks and fixes |
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2011-05-03 |
MirceaKitsune | Add proper ring functions to work with |
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2011-05-03 |
MirceaKitsune | Add text strings, which will be used later to describe... |
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2011-05-03 |
MirceaKitsune | Draw the two sbar rings. They will be used to indicate... |
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2011-05-03 |
MirceaKitsune | Don't allow kicking immediately after being swallowed... |
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2011-05-03 |
MirceaKitsune | Tweak crosshair swallow indicator size |
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2011-05-03 |
MirceaKitsune | Fix a bug with keepdeadprey being probability based... |
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2011-05-03 |
MirceaKitsune | Fix a small bug with vore taunts introduced in my last... |
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2011-05-03 |
MirceaKitsune | Use self.stat_eaten instead of checking self.predator... |
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2011-05-03 |
MirceaKitsune | I like this crosshair better by default :) |
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2011-05-03 |
MirceaKitsune | Make the new crosshair ring better for indicating ammo... |
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2011-05-03 |
MirceaKitsune | More crosshair tweaks |
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2011-05-03 |
MirceaKitsune | Set good crosshair defaults for the new crosshairs |
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2011-05-03 |
MirceaKitsune | Less blurry crosshair ring |
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2011-05-03 |
MirceaKitsune | Port crosshair reload ring from Xonotic as well, with... |
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2011-05-03 |
MirceaKitsune | Sort crosshairs better |
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2011-05-03 |
MirceaKitsune | Make the dot crosshair visible |
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2011-05-03 |
MirceaKitsune | Port high quality crosshairs from Xonotic, and replace... |
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2011-05-03 |
MirceaKitsune | Add a sbar ring texture. Will be used in the future... |
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2011-05-03 |
MirceaKitsune | Higher quality swallow crosshair indicators |
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2011-05-03 |
MirceaKitsune | Port respawn ghosts from Xonotic, original code by... |
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2011-05-03 |
MirceaKitsune | Slower default viewheight smoothing (for crouching... |
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2011-05-03 |
MirceaKitsune | Slightly increase swallowing range, and decrease stomac... |
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2011-05-03 |
MirceaKitsune | Add a TODO I forgot, regarding player sizes and the... |
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2011-05-03 |
MirceaKitsune | Slightly lower view offset for prey |
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2011-05-03 |
MirceaKitsune | Don't allow players to swallow anyone larger than them... |
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2011-05-03 |
MirceaKitsune | Improve the swallowing complaint system. Also done... |
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2011-05-03 |
MirceaKitsune | Remove the smooth camera for prey entering the stomach... |
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2011-05-03 |
MirceaKitsune | Some major changes to fake prey and the way prey is... |
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2011-05-02 |
MirceaKitsune | Decrease default position a bit to avoid the view pokin... |
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2011-05-02 |
MirceaKitsune | Copy spectatee scale |
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2011-05-02 |
MirceaKitsune | Base prey view height on the size difference between... |
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2011-05-02 |
MirceaKitsune | Do update health-based scale for prey, just not the... |
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2011-05-02 |
MirceaKitsune | Some tiny tweaks |
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2011-05-02 |
MirceaKitsune | Move the falldamage offset in the right spot |
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2011-05-02 |
MirceaKitsune | Make falling damage depend on size (especially since... |
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2011-05-02 |
MirceaKitsune | Make weapon even larger / smaller when changing size |
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2011-05-02 |
MirceaKitsune | Don't attempt to scale the world when weapon models... |
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2011-05-02 |
MirceaKitsune | Tweak viewmodel scaling size |
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2011-05-02 |
MirceaKitsune | Same for fake predator |
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2011-05-02 |
MirceaKitsune | Use a different method of applying the predator's scale... |
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2011-05-02 |
MirceaKitsune | Merge branch 'master' into mirceakitsune/health_size |
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2011-05-02 |
MirceaKitsune | Use a separate view offset for prey |
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2011-05-02 |
MirceaKitsune | Run the camera effect when fake prey too |
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2011-05-02 |
MirceaKitsune | Lower music volume when in the stomach by default |
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2011-05-02 |
MirceaKitsune | Better defaults for the time being |
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2011-05-02 |
MirceaKitsune | Separate cvars for exterior and view weapon scaling |
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2011-05-02 |
MirceaKitsune | The exterior weapon entity will now scale properly... |
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2011-05-02 |
MirceaKitsune | Allow weapons to keep their size while the player shrin... |
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2011-05-02 |
MirceaKitsune | Scale the amount by which movement is influenced by... |
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2011-05-02 |
MirceaKitsune | Fix a comment |
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2011-05-02 |
MirceaKitsune | Don't account view offset when attempting to swallow... |
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2011-05-02 |
MirceaKitsune | Size also determines the distance from which you can... |
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2011-05-02 |
MirceaKitsune | Fix player sizing working in reverse |
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2011-05-02 |
MirceaKitsune | Limit the health below / past which player size may... |
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2011-05-02 |
MirceaKitsune | Allow specifying health at which the player is default... |
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2011-05-02 |
MirceaKitsune | Fix view offset with prey at different sizes. |
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2011-05-02 |
MirceaKitsune | Movement and jumping speed now depends on size. Needs... |
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2011-05-02 |
MirceaKitsune | Include the scale factor in CopyBody() |
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2011-05-02 |
MirceaKitsune | Set the view offset according to the payer size. Due... |
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2011-05-02 |
MirceaKitsune | Don't smoothly scale players, but let the amount of... |
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2011-05-02 |
MirceaKitsune | Don't resize the bounding box any more, due to the... |
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2011-05-01 |
MirceaKitsune | Account crouching for the bbox. Still need to fix issue... |
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2011-05-01 |
MirceaKitsune | Set bounding box to the size of the player model. This... |
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2011-05-01 |
MirceaKitsune | Basic implementation for scaling players based on their... |
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2011-05-01 |
MirceaKitsune | Only use the event chasecam when we aren't fake prey... |
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2011-05-01 |
MirceaKitsune | Event chasecam from Xonotic (original code by me).... |
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2011-04-20 |
MirceaKitsune | Vore Tournament 0.5.2 has been released. Make some... |
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next |