]> git.rm.cloudns.org Git - voretournament/voretournament.git/shortlog
voretournament/voretournament.git
2011-11-15 MirceaKitsuneDisplay a warning image when the HUD is in failure...
2011-11-15 MirceaKitsuneFirst implementation of powered systems. When armor...
2011-11-15 MirceaKitsuneMatch reading properly
2011-11-15 MirceaKitsuneFix a bug in last commit
2011-11-15 MirceaKitsuneCreate cvars for power system
2011-11-15 MirceaKitsuneProperly fix the damage leaning bug
2011-11-15 MirceaKitsuneDamage player leaning: Skip if the target origin and...
2011-11-15 MirceaKitsuneReduce blood particle count to look properly. This...
2011-11-15 MirceaKitsuneTweak a blood counter for gibs, which should improve...
2011-11-15 MirceaKitsuneFix particle count definition for blood
2011-11-15 MirceaKitsuneAdd shader for gibs, and make gibs ignore decals. Shoul...
2011-11-06 MirceaKitsunemenu_vid_scale must be 0 by default
2011-11-06 MirceaKitsuneDon't show floating player names when observing
2011-11-06 MirceaKitsuneFix a big issue I forgot with the color picker
2011-11-06 MirceaKitsuneThe Weapon Setup and HUD Setup menus can now be one...
2011-11-06 MirceaKitsuneColor picker for the HUD
2011-11-06 MirceaKitsuneUse the new color picker for crosshair color
2011-11-06 MirceaKitsuneFix a dumb mistake
2011-11-06 MirceaKitsuneCorrect images for the color picker
2011-11-06 MirceaKitsuneProperly get the string colorpicker working
2011-11-06 MirceaKitsuneAttempt to port the Xonotic string color picker, not...
2011-11-06 MirceaKitsuneFix compile issues with latest fteqcc
2011-08-27 MirceaKitsuneDon't fade player leaning back to normal based on damag...
2011-08-27 MirceaKitsuneDon't lean dead players, which causes them to spin...
2011-08-27 MirceaKitsunePort damage / velocity based player leaning from Xonoti...
2011-08-23 MirceaKitsuneA little more gloss can work now
2011-08-23 MirceaKitsuneLimit iris adaptation a little more, and boost bloom...
2011-08-23 MirceaKitsuneSlower iris adaptation fade, and less default bloom
2011-08-23 MirceaKitsuneUse a slightly higher bloom color subtract
2011-08-23 MirceaKitsuneMake the menu / HUD smaller by default again, and the...
2011-08-23 MirceaKitsuneMake the default HUD whiter
2011-08-23 MirceaKitsuneChange the bloom slider range, now that the new setting...
2011-08-23 MirceaKitsuneIt's best to leave the gloss as it was, with the textur...
2011-08-23 MirceaKitsuneMerge branch 'master' of ssh://git.xonotic.org/~/repo...
2011-08-23 MirceaKitsunePort some bloom and gloss tweaks intended for Xonotic.
2011-08-07 MirceaKitsuneIf the player is dead, use the last scale he had when...
2011-08-04 MirceaKitsuneOooh? Xonotic added cubemap water? We must haz!!!
2011-08-04 MirceaKitsuneEven lower gib health, now that gibbing damage is influ...
2011-08-04 MirceaKitsuneSome small tweaks
2011-08-04 MirceaKitsuneCombine the old grabber firing sound with the new one...
2011-08-04 MirceaKitsuneAdd some details to the grabber display texture, and...
2011-08-04 MirceaKitsuneTook me a while to notice the Grabber didn't have a...
2011-08-04 MirceaKitsuneMerge branch 'master' into mirceakitsune/weapon_display
2011-08-04 MirceaKitsuneFaster default view bobbing
2011-08-04 MirceaKitsuneShader for the new display. For now, randomly cycle...
2011-08-04 MirceaKitsuneNormal textures for the grabber display
2011-08-04 MirceaKitsuneFix texture rotation of the display digits
2011-08-04 MirceaKitsuneAdd the old HUD numbers to be used for the Grabber...
2011-08-04 MirceaKitsuneMerge branch 'master' into mirceakitsune/weapon_display
2011-08-04 MirceaKitsuneAdd decals showing on models to the menu, and configura...
2011-08-04 MirceaKitsuneFlip the normals of the display model on the grabber...
2011-08-04 MirceaKitsuneTexture the new display on the grabber model
2011-08-04 MirceaKitsuneAdd a display to the grabber model, for showing ammo...
2011-08-04 MirceaKitsuneEnable cl_decals_models, for more awesomeness and reali...
2011-08-03 MirceaKitsuneAlso use my ground impact particles for grabber attacks
2011-08-03 MirceaKitsuneI'm bored. Add some ground impact particle effects ^^
2011-08-03 MirceaKitsuneParticlefont from Xonotic (higher quality particles...
2011-08-02 MirceaKitsuneIf the prey has been fully digested, silently detach...
2011-08-02 MirceaKitsuneThe inflicter of regurgitation damage is the prey getti...
2011-08-02 MirceaKitsuneBetter helper defaults
2011-08-02 MirceaKitsuneDocument the new helper system
2011-08-02 MirceaKitsuneAdd helper setting to the menu
2011-08-02 MirceaKitsuneAllow cvars to toggle each helper
2011-08-02 MirceaKitsuneDifferent sentence for helper health warning
2011-08-02 MirceaKitsuneLower volume for the helper beeps
2011-08-02 MirceaKitsuneAdd a warning beep to the helper voices
2011-08-02 MirceaKitsuneBetter helper sounds
2011-08-02 MirceaKitsuneRename sounds as well
2011-08-02 MirceaKitsuneRename cvars
2011-08-02 MirceaKitsuneStomach load helper
2011-08-02 MirceaKitsuneSpeed helper
2011-08-02 MirceaKitsuneAmmo helper sound
2011-08-02 MirceaKitsuneAmmo helper
2011-08-02 MirceaKitsuneArmor helper
2011-08-02 MirceaKitsuneDon't trigger the helper in many circumstances
2011-08-02 MirceaKitsuneBeginning of a helper system (voice that speaks to...
2011-08-02 MirceaKitsuneMake gib sound volume dependent on gib size
2011-08-02 MirceaKitsuneMake small dead bodies more likely to gib, and large...
2011-08-02 MirceaKitsuneDon't make shrinking dead players part of the vore...
2011-08-02 MirceaKitsuneTweak healthsize cvar functionality, and allow specifyi...
2011-08-02 MirceaKitsuneShrink dead prey less by default
2011-08-02 MirceaKitsuneRemove g_healthsize_vore_pos, since it wasn't working...
2011-08-02 MirceaKitsuneFor some reason, this doesn't seem to prevent anything...
2011-08-02 MirceaKitsuneMake the shrink dead prey cvar part of g_healthsize_...
2011-08-02 MirceaKitsuneChange how scaling of dead prey is applied
2011-08-02 MirceaKitsuneFix my last commit
2011-08-02 MirceaKitsuneSpecify a shrink limit for digested dead prey
2011-08-02 MirceaKitsuneCvar the feature to scale dead prey as it digests
2011-08-02 MirceaKitsuneRemove g_vore_neighborprey_scale, as I realized it...
2011-08-02 MirceaKitsuneAllow dead prey to be scaled between 0 and 1 when digested
2011-08-02 MirceaKitsuneFix a bug I introduced in the last commits
2011-08-02 MirceaKitsuneDon't allow scale to be smaller than 0.1, since that...
2011-08-02 MirceaKitsuneDon't allow player / weapon model scale to go under 0
2011-08-01 MirceaKitsuneDocument the new feature
2011-08-01 MirceaKitsuneSome tweaks to the last feature
2011-08-01 MirceaKitsuneAllow prey to stay inside dead predators (long as they...
2011-08-01 MirceaKitsuneCompile Corsair with full VIS support. ONE WHOLE WEEK...
2011-08-01 MirceaKitsuneTweak some balancing settings that have changed functio...
2011-08-01 MirceaKitsuneNo vore taunts for dead prey and predators with dead...
2011-07-31 MirceaKitsuneSome more balancing tweaks
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