2010-10-09 |
FruitieX | Merge remote branch 'origin/fruitiex/fruitbalance'... |
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2010-10-09 |
FruitieX | Merge branch 'master' into fruitiex/fruitbalance |
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2010-10-08 |
FruitieX | glow on gakarmor |
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2010-10-07 |
Rudolf Polzer | Merge branch 'master' of ssh://git.xonotic.org/xonotic... |
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2010-10-07 |
Rudolf Polzer | IPv6: new ban mask sizes to better match what ISPs do |
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2010-10-07 |
terencehill | - Fix typo in fireball code that was causing to: *... |
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2010-10-06 |
FruitieX | make the mortar behave like the nexuiz mortar again |
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2010-10-06 |
Rudolf Polzer | Merge remote branch 'origin/master' |
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2010-10-06 |
rpolzer | adding Lee Stricklin's recent balance changes |
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2010-10-05 |
FruitieX | fix an electro issue causing it not to fire sometimes |
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2010-10-05 |
FruitieX | Merge remote branch 'origin/mirceakitsune/weapon_mine_l... |
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2010-10-05 |
FruitieX | remove minelayer test map |
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2010-10-05 |
FruitieX | add the cvars to all balance configs to stop the .... |
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2010-10-04 |
Mircea Kitsune | More detail to mine layer crosshair. Still needs to... |
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2010-10-04 |
Mircea Kitsune | Add mine layer to priority list and add another forgott... |
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2010-10-04 |
Mircea Kitsune | Rename and correct a float |
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2010-10-04 |
Mircea Kitsune | Crosshair for the mine layer |
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2010-10-04 |
Mircea Kitsune | Deadflag works better |
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2010-10-04 |
Mircea Kitsune | a player's mines shall explode if he disconnects or... |
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2010-10-04 |
Mircea Kitsune | Allow switching to the Mine Layer with no ammo when... |
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2010-10-04 |
Mircea Kitsune | Fix the last commit. It allowed the Mine Layer to go... |
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2010-10-04 |
Mircea Kitsune | Don't switch away from the Mine Layer when pressing... |
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2010-10-04 |
Mircea Kitsune | More tiny tweaks to cvar and comment |
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2010-10-04 |
Mircea Kitsune | Some comments I forgot |
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2010-10-04 |
Mircea Kitsune | Tiny cvar tweaks |
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2010-10-04 |
Mircea Kitsune | Small tweaks and arrangements |
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2010-10-04 |
Mircea Kitsune | Precache mine model, place comment and remove the last... |
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2010-10-04 |
FruitieX | fix W_Mine_RespawnEntity |
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2010-10-04 |
Mircea Kitsune | Attempt to re-spawn the projectile as a non-csqc entity... |
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2010-10-04 |
FruitieX | rifle ring with the new function |
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2010-10-04 |
Mircea Kitsune | It's obvious we need new models and sounds, so remove... |
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2010-10-04 |
Mircea Kitsune | Remove "last mine" system, kept from the rocket launche... |
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2010-10-04 |
Mircea Kitsune | mine layer start weapon cvar |
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2010-10-04 |
Mircea Kitsune | Mines only have their lanching speed, so don't keep... |
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2010-10-04 |
Mircea Kitsune | Mine Layer code for havocbot |
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2010-10-04 |
Mircea Kitsune | Fix "mines getting stuck in the air" issues. A mine... |
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2010-10-04 |
FruitieX | slower the uzi primary refire just a bit, tweak damage... |
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2010-10-04 |
Mircea Kitsune | Don't cancel mine explosion if the foe left its vicinit... |
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2010-10-04 |
Mircea Kitsune | Proper protection system |
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2010-10-04 |
Mircea Kitsune | Attempt to implement friend protection (the mine not... |
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2010-10-04 |
Mircea Kitsune | TODO list in the weapon file, for the important things... |
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2010-10-04 |
Mircea Kitsune | Correct weapon slot |
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2010-10-04 |
Mircea Kitsune | Merge branch 'master' into mirceakitsune/weapon_mine_layer |
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2010-10-04 |
Mircea Kitsune | Reasonable default detonation delay |
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2010-10-04 |
Mircea Kitsune | Play the mine trigger sound |
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2010-10-04 |
Mircea Kitsune | Mine trigger sound file |
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2010-10-04 |
Mircea Kitsune | Delayed detonation now working properly. Next we need... |
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2010-10-04 |
Mircea Kitsune | First step toward a mine delayed detonation. Not ready yet |
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2010-10-03 |
FruitieX | send max/minvelocity, make the circle drawing code... |
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2010-10-03 |
FruitieX | Merge remote branch 'origin/fruitiex/fruitbalance'... |
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2010-10-03 |
FruitieX | use only XY velocity on nex |
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2010-10-03 |
Rudolf Polzer | fix a bunch of typos |
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2010-10-03 |
Rudolf Polzer | get rid of x0, y0 |
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2010-10-03 |
Rudolf Polzer | use one less poly |
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2010-10-03 |
Rudolf Polzer | fix it ;) |
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2010-10-03 |
Rudolf Polzer | Merge branch 'master' into fruitiex/fruitbalance |
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2010-10-03 |
FruitieX | b0rken nex speed indicator |
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2010-10-03 |
Rudolf Polzer | also apply nightvision overlay on r_fullbright use... |
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2010-10-03 |
FruitieX | lower speed of primary mortar projectile, lower bouncef... |
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2010-10-03 |
FruitieX | longer refire/animtime on rifle primary, more damage... |
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2010-10-03 |
Rudolf Polzer | simplify player/botclip collision cvars |
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2010-10-03 |
FruitieX | fix typo |
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2010-10-03 |
FruitieX | remove useless old messy feature |
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2010-10-03 |
FruitieX | grenadelauncher remote detonation test |
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2010-10-03 |
Mircea Kitsune | Botclip CTF flags and Keyhunt keys too. Or if the key... |
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2010-10-03 |
Mircea Kitsune | Bot clips should block waypoints too |
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2010-10-03 |
Mircea Kitsune | Implement botclip common shader. Bot clips can now... |
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2010-10-03 |
FruitieX | use ExponentialFalloff() |
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2010-10-03 |
Rudolf Polzer | Merge remote branch 'origin/fruitiex/fruitbalance' |
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2010-10-02 |
FruitieX | fix a typo in the balance config |
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2010-10-02 |
Rudolf Polzer | ipban: support v6 IPs (mapping mask 1 to /16, 2 to... |
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2010-10-02 |
FruitieX | velocity dependent nex damage and force |
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2010-10-02 |
FruitieX | nerf electro force, tiny damage nerf as well |
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2010-10-02 |
Mircea Kitsune | Merge branch 'master' into mirceakitsune/weapon_mine_layer |
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2010-10-02 |
Rudolf Polzer | footsteps are on by default, so turn off the "Steps... |
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2010-10-02 |
Rudolf Polzer | r_fakelight 2: also apply a "night vision" like effect... |
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2010-10-01 |
Rudolf Polzer | clientmodel: allow smoother scale (and more range,... |
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2010-09-30 |
Rudolf Polzer | enable fakelight if map is unlit |
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2010-09-29 |
Rudolf Polzer | no longer network sv_gentle gibs status (not needed... |
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2010-09-29 |
Rudolf Polzer | when sv_gentle is set, force cl_gentle on the clients |
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2010-09-28 |
Rudolf Polzer | remove a dbeug print |
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2010-09-28 |
Jakob MG | Make relay_activate and co work for thise ents: |
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2010-09-28 |
Jakob MG | Merge branch 'tzork/ents-onoff' of ssh://git.xonotic... |
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2010-09-28 |
Jakob MG | Merge branch 'master' into tzork/ents-onoff |
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2010-09-28 |
Jakob MG | idk.. git told me to commit to be able to merge. |
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2010-09-26 |
Rudolf Polzer | don't transform if the zone is faded out clearly (to... |
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2010-09-26 |
Rudolf Polzer | Merge branch 'morphed/armor' |
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2010-09-26 |
Jakob MG | Wops, maybe it helps if i cinlude the textures too! |
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2010-09-26 |
Jakob MG | Atlas armour textures to 2048x1024, make models use... |
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2010-09-26 |
Rudolf Polzer | fix warpzone velocity on output |
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2010-09-26 |
Mircea Kitsune | Beep sound when the mine sticks to a surface |
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2010-09-26 |
Mircea Kitsune | Make mines 1/3 the size of Mortar grenades, not two... |
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2010-09-26 |
Mircea Kitsune | Make the final changes I can think of at the moment... |
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2010-09-26 |
Mircea Kitsune | Change some entity names |
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2010-09-26 |
Mircea Kitsune | HUD icon for all skins |
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2010-09-26 |
Mircea Kitsune | Also complain when reaching the limit, so the player... |
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2010-09-25 |
Mircea Kitsune | Mine limit. Players my only plant 4 mines at a time... |
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2010-09-25 |
Mircea Kitsune | Remove useless cvars and add good defaults |
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2010-09-25 |
Mircea Kitsune | Temporary mine layer HUD image |
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2010-09-25 |
Mircea Kitsune | Precache the proper models |
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next |