2011-02-28 |
MirceaKitsune | Don't set ammo to 0 when out of ammo |
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2011-02-28 |
MirceaKitsune | Precache unavailable sound |
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2011-02-28 |
MirceaKitsune | The sound is called unavailable, not dryfire |
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2011-02-28 |
MirceaKitsune | Don't endlessly attempt to force reload the grabber... |
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2011-02-28 |
MirceaKitsune | Reload key bind |
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2011-02-28 |
MirceaKitsune | Crosshair ring texture |
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2011-02-28 |
MirceaKitsune | And lastly, implement the client side part. |
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2011-02-28 |
MirceaKitsune | More server side code I forgot |
commit | commitdiff | tree | snapshot |
2011-02-28 |
MirceaKitsune | Reload impulse / button |
commit | commitdiff | tree | snapshot |
2011-02-28 |
MirceaKitsune | Unhook while reloading |
commit | commitdiff | tree | snapshot |
2011-02-28 |
MirceaKitsune | Fix remaining parts of server side code. Reloading... |
commit | commitdiff | tree | snapshot |
2011-02-28 |
MirceaKitsune | Reload sound |
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2011-02-28 |
MirceaKitsune | Reload cvars |
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2011-02-28 |
MirceaKitsune | Port weapon reload code server side from Xonotic (code... |
commit | commitdiff | tree | snapshot |
2011-02-28 |
MirceaKitsune | Fix a code typo |
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2011-02-28 |
MirceaKitsune | Credits for the new sounds |
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2011-02-28 |
MirceaKitsune | Better balancing with the new taunts. |
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2011-02-28 |
MirceaKitsune | Fix the timer |
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2011-02-28 |
MirceaKitsune | Make a minimum and maximum time probability for each... |
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2011-02-28 |
MirceaKitsune | omg cvar description typo! |
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2011-02-28 |
MirceaKitsune | Revert another part of the code |
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2011-02-28 |
MirceaKitsune | Make the vore taunt play-rate server side. There's... |
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2011-02-28 |
MirceaKitsune | Use a (likely bad) way of making each player's taunt... |
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2011-02-28 |
MirceaKitsune | 50/50 probability for either a predator or prey to... |
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2011-02-28 |
MirceaKitsune | Taunts for prey. Still need fixing |
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2011-02-28 |
MirceaKitsune | Don't taunt if we have team mates in our stomach. Also... |
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2011-02-28 |
MirceaKitsune | Implement ambient taunts for predators, and rework... |
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2011-02-27 |
MirceaKitsune | Update the vixen sound file too |
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2011-02-27 |
MirceaKitsune | Set the proper voice types in code |
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2011-02-27 |
MirceaKitsune | Put code in place to allow different types of taunts |
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2011-02-27 |
MirceaKitsune | Add voice files for vore voices. Prey will yell for... |
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2011-02-27 |
MirceaKitsune | Update another cvar description |
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2011-02-27 |
MirceaKitsune | Better cvar description |
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2011-02-27 |
MirceaKitsune | Add autodigest to the menu. Input menu, since it's... |
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2011-02-27 |
MirceaKitsune | Don't start digestion if we already ate someone, as... |
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2011-02-27 |
MirceaKitsune | Fix a foolish mistake |
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2011-02-27 |
MirceaKitsune | Autodigest is not a feature for bots |
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2011-02-27 |
MirceaKitsune | Autodigest client-side feature. When enabled, a player... |
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2011-02-27 |
MirceaKitsune | Rename cvar from fulldigest to keepdeadprey |
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2011-02-27 |
MirceaKitsune | Just a little less |
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2011-02-27 |
MirceaKitsune | Intensify an effect by default |
commit | commitdiff | tree | snapshot |
2011-02-27 |
MirceaKitsune | Fix something I wrote badly in the code |
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2011-02-27 |
MirceaKitsune | Also detach dead prey if their predator gets swallowed... |
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2011-02-27 |
MirceaKitsune | Fulldigest - detach the dead player if he's still in... |
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2011-02-27 |
MirceaKitsune | That was not properly fixing it. This is. |
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2011-02-27 |
MirceaKitsune | Fix one more bug that broke the old digestion method |
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2011-02-27 |
MirceaKitsune | Finally, remove the last known bugs, and nail the last... |
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2011-02-27 |
MirceaKitsune | Write copybody code in a better way |
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2011-02-27 |
MirceaKitsune | Don't run copybody for dead players in the stomach |
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2011-02-27 |
MirceaKitsune | Use fakepredator in more important cases |
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2011-02-27 |
MirceaKitsune | Improve some names in the code |
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2011-02-27 |
MirceaKitsune | Small cleanups and comment changes |
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2011-02-27 |
MirceaKitsune | Remove some useless code and fix a bug |
commit | commitdiff | tree | snapshot |
2011-02-27 |
MirceaKitsune | Fix all remaining known issues with the full digest... |
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2011-02-27 |
MirceaKitsune | Implement full digest feature. When enabled, the pred... |
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2011-02-27 |
MirceaKitsune | Armor is fully implemented in VoreTournament and working. |
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2011-02-27 |
MirceaKitsune | Only play the regen sound when regen is actually enabled. |
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2011-02-27 |
MirceaKitsune | Update official campaign to use armor (you get it at... |
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2011-02-27 |
MirceaKitsune | Write those credits properly |
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2011-02-27 |
MirceaKitsune | Add Sound FX to Samual in nexuiz-credits, since he... |
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2011-02-27 |
MirceaKitsune | Health and armor regen sounds. Taken from Xonotic |
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2011-02-27 |
MirceaKitsune | Do a rebalancing, now that armor is in play. Generally... |
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2011-02-26 |
MirceaKitsune | Separate health and armor regen pauses |
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2011-02-26 |
MirceaKitsune | Remove comments saying armor is not used in VT. Now... |
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2011-02-26 |
MirceaKitsune | Integrate acmor cvars back in the config file (except... |
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2011-02-26 |
MirceaKitsune | Another small positioning tweak |
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2011-02-26 |
MirceaKitsune | More position tweaking |
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2011-02-26 |
MirceaKitsune | Properly position the armor icon too |
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2011-02-26 |
MirceaKitsune | First part of reintegrating HUD armor. Text is now... |
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2011-02-26 |
MirceaKitsune | Begin reintegration of armor in Vore Tournament. There... |
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2011-02-26 |
MirceaKitsune | Tweak some defaults again |
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2011-02-26 |
MirceaKitsune | Add some code comments |
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2011-02-26 |
MirceaKitsune | Further fix and improve the sound fading code |
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2011-02-26 |
MirceaKitsune | Some more fixes to that hack. Not sure what more can... |
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2011-02-26 |
MirceaKitsune | Make the hack less ugly, first step. Still needs one... |
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2011-02-26 |
MirceaKitsune | Use an even uglier hack in the menu, until I can figure... |
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2011-02-26 |
MirceaKitsune | Improve the cutsound code. Unfortunately, as long as... |
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2011-02-26 |
MirceaKitsune | First step toward repairing the volume adjusters with... |
commit | commitdiff | tree | snapshot |
2011-02-26 |
MirceaKitsune | Use different content blur cvars for the stomach |
commit | commitdiff | tree | snapshot |
2011-02-26 |
MirceaKitsune | Arrange the code better |
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2011-02-26 |
MirceaKitsune | Allow the green goo to slowly wash away from the player... |
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2011-02-26 |
MirceaKitsune | Fix stats conflict from pickup crosshair. Happens all... |
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2011-02-26 |
MirceaKitsune | Correct check on the cutsound cvars |
commit | commitdiff | tree | snapshot |
2011-02-26 |
MirceaKitsune | Cutsound cvars must be seta, not set. |
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2011-02-26 |
MirceaKitsune | Better defaults and descriptions |
commit | commitdiff | tree | snapshot |
2011-02-26 |
MirceaKitsune | Add sound / music cutting to the menu. |
commit | commitdiff | tree | snapshot |
2011-02-26 |
MirceaKitsune | Make hud_damage and hud_stomach 0.6 by default |
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2011-02-26 |
MirceaKitsune | Sound and music cutting effect when inside the stomach |
commit | commitdiff | tree | snapshot |
2011-02-26 |
MirceaKitsune | Adapt the config files too |
commit | commitdiff | tree | snapshot |
2011-02-26 |
MirceaKitsune | Properly fix the menu to use the current settings |
commit | commitdiff | tree | snapshot |
2011-02-26 |
MirceaKitsune | Quick fix for menu |
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2011-02-26 |
MirceaKitsune | Oops! Forgot the underwater blur code. Blur postprocess... |
commit | commitdiff | tree | snapshot |
2011-02-26 |
MirceaKitsune | Add sharpening effect in the menu |
commit | commitdiff | tree | snapshot |
2011-02-26 |
MirceaKitsune | Fix some things with the sharpen effect |
commit | commitdiff | tree | snapshot |
2011-02-26 |
MirceaKitsune | Implement sharpen effect when having the shield or... |
commit | commitdiff | tree | snapshot |
2011-02-26 |
MirceaKitsune | don't allow blur to get stuck on if we disable the... |
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2011-02-25 |
MirceaKitsune | Damage blur requires screen splashes in the menu, due... |
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2011-02-25 |
MirceaKitsune | Though honestly, 0.65 seems like a better default |
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2011-02-25 |
MirceaKitsune | Oops, 0.5 on value |
commit | commitdiff | tree | snapshot |
2011-02-25 |
MirceaKitsune | Add screen splashes in the menu |
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next |