2011-11-19 |
MirceaKitsune | Dropped consumables should fade after a while. Also... |
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2011-11-19 |
MirceaKitsune | Allow consumable items to be dropped instead of disappe... |
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2011-11-19 |
MirceaKitsune | Remove consumable items when the player disconnects... |
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2011-11-19 |
MirceaKitsune | Tweak predator definition for swallowing items |
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2011-11-19 |
MirceaKitsune | Consumable item effects for swallowing and regurgitatin... |
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2011-11-19 |
MirceaKitsune | Only pickup an item if there's enough room |
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2011-11-19 |
MirceaKitsune | Properly apply item mass |
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2011-11-19 |
MirceaKitsune | Consumable items now add to stomach load as well |
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2011-11-19 |
MirceaKitsune | Make consumable items possible to regurgitate. Will... |
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2011-11-19 |
MirceaKitsune | Make consumable items show when and where they should... |
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2011-11-19 |
MirceaKitsune | Make consumable health work. Currently, picking up... |
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2011-11-19 |
MirceaKitsune | Use the new cvars |
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2011-11-19 |
MirceaKitsune | Cvars for consumable items |
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2011-11-19 |
MirceaKitsune | Correct my last fix |
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2011-11-19 |
MirceaKitsune | Fix a small and unlikely bug that I discovered in Vore... |
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2011-11-18 |
MirceaKitsune | Fix the worst cases of divisions by zero |
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2011-11-18 |
MirceaKitsune | Damage leaning: Only lean the player if damage was... |
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2011-11-18 |
MirceaKitsune | Fix a bug with the new volume cutting |
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2011-11-18 |
MirceaKitsune | Cvars for volume cutting now work in reverse |
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2011-11-18 |
MirceaKitsune | Volume cutting: Don't reduce music and sound volume... |
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2011-11-18 |
MirceaKitsune | Forgot one switchweapon |
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2011-11-18 |
MirceaKitsune | Display digits - Use owner.weapon, not owner.switchweapon |
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2011-11-18 |
MirceaKitsune | Fix warpzone textures with the latest engine |
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2011-11-18 |
MirceaKitsune | Fix a bgmscript crash that was happening with the lates... |
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2011-11-17 |
MirceaKitsune | Use a better and carefully tweaked bloom setup |
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2011-11-17 |
MirceaKitsune | Port the latest new cvars from Xonotic |
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2011-11-17 |
MirceaKitsune | The latest engine no longer uses bloom and HDR separate... |
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2011-11-17 |
MirceaKitsune | Update the engine |
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2011-11-17 |
MirceaKitsune | Some more small tweaks |
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2011-11-17 |
MirceaKitsune | Further reduce the view poking out of the stomach.... |
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2011-11-17 |
MirceaKitsune | Fix something in my last commit |
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2011-11-17 |
MirceaKitsune | Several changes aimed at reducing the view poking out... |
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2011-11-17 |
MirceaKitsune | Grabber display completed and fully functional mirceakitsune/weapon_display |
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2011-11-17 |
MirceaKitsune | Lastly, give dropped grabbers some good display texture... |
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2011-11-17 |
MirceaKitsune | Make display digits much less reflective |
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2011-11-17 |
MirceaKitsune | Make Grabber display slightly reflective |
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2011-11-17 |
MirceaKitsune | Remove alpha channels from digit textures, as they... |
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2011-11-17 |
MirceaKitsune | Fix the - symbol not showing for weapon load digits... |
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2011-11-17 |
MirceaKitsune | Use floor() for ammo on weapon screens. Fixes ammo... |
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2011-11-17 |
MirceaKitsune | Fix zero being displayed for empty digits on the Grabbe... |
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2011-11-17 |
MirceaKitsune | Empty screen digit, when no number is present |
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2011-11-17 |
MirceaKitsune | Code functionality for ammo digits. Grabber display... |
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2011-11-17 |
MirceaKitsune | Skin files for the ammo digits |
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2011-11-17 |
MirceaKitsune | Show the minus symbol while the weapon is being reloade... |
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2011-11-17 |
MirceaKitsune | First functionality of the Grabber screen. Weapon load... |
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2011-11-17 |
MirceaKitsune | Add skin files for the weapon load digits. Unfortunatel... |
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2011-11-17 |
MirceaKitsune | Properly add numbers to the shader file |
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2011-11-17 |
MirceaKitsune | Minus number texture. It will be used on the display... |
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2011-11-17 |
MirceaKitsune | Minor digit code tweaks |
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2011-11-17 |
MirceaKitsune | Enable display digits for exterior weapon too (so you... |
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2011-11-17 |
MirceaKitsune | Apply all properties of the weapon model to the display... |
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2011-11-17 |
MirceaKitsune | Properly get and attach all display digits |
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2011-11-17 |
MirceaKitsune | Get digits to attach properly to the weapon model |
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2011-11-17 |
MirceaKitsune | Rename some shaders to make the digit system more flexible |
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2011-11-17 |
MirceaKitsune | More changes to the weapon models. I will be taking... |
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2011-11-17 |
MirceaKitsune | Merge branch 'master' into mirceakitsune/weapon_display |
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2011-11-17 |
MirceaKitsune | Minor tweaks to minor things |
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2011-11-17 |
MirceaKitsune | Add a permanent post-processing cartoon effect (previou... |
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2011-11-17 |
MirceaKitsune | Make the powerup sharpen effect less intense by default |
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2011-11-17 |
MirceaKitsune | Make artwork shaders per-map. It will be easier to... |
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2011-11-17 |
MirceaKitsune | Since fuel is the only ammo, always show its count... |
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2011-11-17 |
MirceaKitsune | Move Grabber recoil in the proper function, instead... |
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2011-11-17 |
MirceaKitsune | Make level 17 of the campaign Clan Arena instead of... |
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2011-11-17 |
MirceaKitsune | Rename sbar.qc to hud.qc |
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2011-11-17 |
MirceaKitsune | Add and improve things in release notes |
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2011-11-17 |
MirceaKitsune | Fix a bug that caused grabber recoil to not work |
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2011-11-17 |
MirceaKitsune | Some minor fixes |
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2011-11-17 |
MirceaKitsune | Recompile the Tutorial and Voretemple maps with the... |
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2011-11-16 |
MirceaKitsune | Delete the old player exporter tools based on the zym... |
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2011-11-16 |
MirceaKitsune | Some tweaks to the new vixen model. Make vixens more... |
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2011-11-16 |
MirceaKitsune | Major changes to the vixen model! Players now use the... |
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2011-11-16 |
MirceaKitsune | Don't offset the FOV based on health when we're an... |
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2011-11-16 |
MirceaKitsune | Fix a minor thing in my last code |
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2011-11-16 |
MirceaKitsune | New effect: Modify field of view based on side, to... |
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2011-11-16 |
MirceaKitsune | Two more visual effects, making the view get pushed... |
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2011-11-15 |
MirceaKitsune | Play predator and prey taunts when swallowing or being... |
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2011-11-15 |
MirceaKitsune | Update sound count for vixen |
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2011-11-15 |
MirceaKitsune | Add more prey / pred taunt voices, created by mixing... |
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2011-11-15 |
MirceaKitsune | Use cvar_set for v_idlescale effects, to match hud_post... |
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2011-11-15 |
MirceaKitsune | Better default HUD color |
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2011-11-15 |
MirceaKitsune | Require booting of subsystems whenever spawning |
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2011-11-15 |
MirceaKitsune | Better defaults for the wavery view |
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2011-11-15 |
MirceaKitsune | Add a new vore effect, causing v_idlescale (wavering... |
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2011-11-15 |
MirceaKitsune | Add code comments |
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2011-11-15 |
MirceaKitsune | Cvar descriptions for power |
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2011-11-15 |
MirceaKitsune | Merge branch 'master' into mirceakitsune/power |
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2011-11-15 |
MirceaKitsune | Make physics a little slower for now |
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2011-11-15 |
MirceaKitsune | Make player and weapon glow flicker when power is down |
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2011-11-15 |
MirceaKitsune | Some fixes to the power fail sound |
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2011-11-15 |
MirceaKitsune | Play a sound when the power fails |
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2011-11-15 |
MirceaKitsune | Fix last commit |
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2011-11-15 |
MirceaKitsune | Don't show crosshair and run helper voice either while... |
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2011-11-15 |
MirceaKitsune | Message and icon for rebooting |
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2011-11-15 |
MirceaKitsune | Add reboot time for the HUD |
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2011-11-15 |
MirceaKitsune | Rename files properly |
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2011-11-15 |
MirceaKitsune | Make the icon blink |
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2011-11-15 |
MirceaKitsune | Display an icon for the power fail menu. Currently... |
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2011-11-15 |
MirceaKitsune | Hide crosshair and skip helper voice when there's not... |
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2011-11-15 |
MirceaKitsune | Source for the new HUD image |
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2011-11-15 |
MirceaKitsune | Display a warning image when the HUD is in failure... |
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next |