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xonotic/darkplaces.git
2010-03-02
havoc
don't apply motionblur when rendering to an envmap
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2010-03-02
havoc
use a larger triangle buffer for r_batchmode 2
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2010-03-02
havoc
minor cleanup to R_DrawSurface_TransparentCallback
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2010-03-02
havoc
changed r_speeds labels again, less csqc monitoring...
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2010-03-02
divverent
make some cvars static, to help the compiler a bit
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2010-03-02
havoc
added cl_prydoncursor_notrace cvar
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2010-03-02
divverent
try to fix all project files (to add winmm)
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2010-03-02
divverent
shut up a (in this case wrong) warning about possibly...
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2010-03-02
divverent
add -lwinmm to win32 sdl
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2010-03-02
divverent
yet another include fix, this time for MSVC
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2010-03-02
divverent
another include
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2010-03-02
divverent
attempt to fix the includes for win32
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2010-03-02
divverent
fix another win32 time typo
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2010-03-02
divverent
fix two remaining uses of sys_usetimegettime
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2010-03-02
divverent
also: sys_usesdldelay for using SDL_Delay() for sleepin...
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2010-03-02
divverent
refactor timing, so that timing code is in sys_shared.c.
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2010-03-02
divverent
Revert "added linux timing code to SDL client for more...
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2010-03-02
havoc
added linux timing code to SDL client for more accurate...
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2010-03-02
havoc
undo an edit in r9537 that caused it to be possible...
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2010-03-02
havoc
fixed a bug with sv_gameplayfix_nudgeoutofsolid where...
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2010-02-27
eihrul
added 6x6 pcf option for people with too much framerate
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2010-02-27
divverent
fix strstrofs with unicode
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2010-02-27
havoc
don't bother calling Collision_ValidateBrush when creat...
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2010-02-26
havoc
added collision_debug_tracelineasbox cvar to work aroun...
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2010-02-26
eihrul
magical instruction sequence that works on both GL_ARB_...
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2010-02-26
havoc
added dpmeshcollisions keyword in shader parsing, this...
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2010-02-26
havoc
make sure r_glsl_permutation and r_cg_permutation varia...
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2010-02-26
eihrul
attempting workaround for coord rounding incompatibilit...
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2010-02-26
havoc
fix crash when MAX_DLIGHTS is hit and a trail effect...
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2010-02-26
havoc
particle geometry can now be rotated for more variety...
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2010-02-26
havoc
use CONFIGFILENAME and STARTCONFIGFILENAME macros inste...
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2010-02-26
havoc
added cl_particles_collisions cvar to allow collisions...
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2010-02-26
havoc
add several more R_TimeReport calls for better analysis...
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2010-02-26
havoc
don't bother calling Mod_ForName in client precache...
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2010-02-26
havoc
changes to rtlight surface culling:
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2010-02-26
eihrul
fix signed vs. unsigned comparison warning in GL_Textur...
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2010-02-26
vortex
Offsetmapping now could be customized on per-texture...
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2010-02-22
divverent
fix degenerate triangle elimination
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2010-02-22
motorsep
+some tune ups for Steel Storm screenshot prefix
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2010-02-22
havoc
fixed BIH line clipping and enabled it, BIH is now...
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2010-02-22
havoc
slight improvement to BIH recursion speeds by checking...
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2010-02-22
havoc
added server and client timing data to r_speeds 2
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2010-02-22
havoc
fix more cg shader errors
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2010-02-22
havoc
fix two compile errors in cg shader
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2010-02-22
havoc
don't error out if external lightmap sizes mismatch...
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2010-02-22
divverent
new argument "force" to gl_texturemode for more augenkr...
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2010-02-22
havoc
moved BIH_LEAF from bih_nodetype_t to bih_leaftype_t
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2010-02-22
havoc
move RESTRICT keyword define to qtypes.h and add it...
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2010-02-22
havoc
added RF_FULLBRIGHT and RF_NOSHADOW renderflags for...
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2010-02-22
havoc
fix a couple enum mixed with int warnings
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2010-02-22
havoc
add bih.[ch] to MSVC projects
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2010-02-22
havoc
set supercontents and surfaceflags on models not using...
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2010-02-22
havoc
make model collisions work when q3 shaders are used...
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2010-02-22
havoc
added some #if 0 test cases for BSP collision culling...
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2010-02-22
havoc
made the old BSP collision code check bounding boxes...
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2010-02-22
havoc
disable broken Mod_CollisionBIH_TracePoint_Mesh and
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2010-02-22
havoc
made BIH collision culling support the mod_q3bsp_curves...
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2010-02-22
havoc
added mod_recalculatenodeboxes cvar to allow this behav...
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2010-02-22
havoc
don't check mod_collision_bih in r_showcollisionbrushes...
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2010-02-22
havoc
deal with colbrushf == NULL cases in Mod_MakeCollisionBIH
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2010-02-22
divverent
fix getsurfacetriangle on a submodel
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2010-02-22
havoc
added mod_q1bsp_polygoncollisions cvar (off by default...
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2010-02-22
eihrul
Mod_Decompile_SMD blend weight fixes
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2010-02-22
eihrul
store blend weights as unsigned char data
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2010-02-22
havoc
implemented and debugged BIH (Bounding Interval Hierarc...
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2010-02-22
eihrul
don't use dummy entries for single-bone blend palette...
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2010-02-22
havoc
don't crash if the model produces no shadowmesh (no...
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2010-02-22
motorsep
+ added bih.c and bih.h files into SDL project file...
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2010-02-22
havoc
don't error out when Mod_Q3BSP_LoadTriangles is called...
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2010-02-22
havoc
fix two typos in Mod_Q3BSP_LoadTriangles errors
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2010-02-22
havoc
fix unaligned memory access crash on skeletal models...
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2010-02-22
eihrul
make R_Shadow_CullFrustumSides assume infinite far...
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2010-02-22
havoc
implementing Bounding Interval Hierarchy collision...
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2010-02-22
vortex
r_shadows_shadowmapscale cvar which as a multiple to...
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2010-02-22
divverent
hide one's own refraction (NOT reflection)
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2010-02-22
havoc
more statics...
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2010-02-22
havoc
rearrange particle_t fields to save memory
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2010-02-22
havoc
added texturename parameter in particles/particlefont.txt
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2010-02-22
havoc
sort particles by effect origin rather than particle...
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2010-02-22
motorsep
+ Added Steel Storm game
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2010-02-22
vortex
Experimental feature of saving buffers within savegame...
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2010-02-22
eihrul
fix missing restrict keyword
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2010-02-22
eihrul
yet faster VSDCT instruction sequences
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2010-02-22
vortex
Workaround F1/F12 binding for GAME_BLOODOMNICIDE
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2010-02-22
eihrul
shorter non-VSDCT GetShadowMapTC
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2010-02-22
divverent
fix r_showsurfaces 3 again
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2010-02-22
eihrul
attempting cheaper non-VSDCT projection
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2010-02-07
eihrul
apply bias to orthographic shadowmaps
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2010-02-07
eihrul
don't shift the shadowmapping focus based on view angle...
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2010-02-06
havoc
allow multiple steps in one move
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2010-02-06
eihrul
when using PBLEND_INVMOD or PBLEND_ADD modes for partic...
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2010-02-06
divverent
fix 9924 REALLY, this time transforming dp_ into dp...
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2010-02-06
eihrul
fix r_shadows_focus cvar so it is properly relative...
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2010-02-06
eihrul
flip projection and sample matrices for R_DrawModelShad...
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2010-02-06
eihrul
invert cull face settings when drawing model shadowmaps
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2010-02-06
eihrul
fix unseen ents + r_shadows check in R_View_UpdateEntit...
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2010-02-06
eihrul
added r_shadows_focus cvar that allows a vector offset...
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2010-02-06
eihrul
try to cache fewer animations for entities when r_shado...
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2010-02-06
eihrul
faster skeletal animation based on blend-palettes
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2010-02-06
eihrul
fixed calculation of model shadowmap cull origin
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