2006-03-26 |
havoc | fixed r_speeds stats with r_showsurfaces 1 mode |
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2006-03-26 |
havoc | added r_showsurfaces rendering mode which illustrates... |
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2006-03-26 |
havoc | eliminated the hacky r_showtris code, now r_glsl 1... |
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2006-03-26 |
havoc | disable skymasking in q3bsp because it causes issues... |
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2006-03-26 |
havoc | fixed bug that was preventing some deluxemapped q3bsp... |
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2006-03-25 |
havoc | 448 |
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2006-03-25 |
sajt | 452 |
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2006-03-25 |
sajt | cl_autodemo, when set to true, automatically records... |
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2006-03-25 |
sajt | 'Cruft' removal (removed GAME_FNIGGIUM) |
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2006-03-23 |
havoc | fix some TraceBox calls that weren't updated like they... |
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2006-03-23 |
havoc | fix EF_SELECTABLE flickering bug with prydon cursor |
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2006-03-23 |
havoc | and a GL_DepthMask call |
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2006-03-23 |
havoc | changed several DPrint's and developer cvar checks... |
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2006-03-23 |
havoc | a GL_DepthTest call I forgot in the last commit |
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2006-03-23 |
havoc | fixed bug that made light filter cubemaps not work... |
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2006-03-23 |
havoc | corrected PFLAGS_FULLDYNAMIC pitch angle handling |
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2006-03-23 |
havoc | fix bugs with bbox vs bbox traces (the collision box... |
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2006-03-23 |
havoc | fixed really stupid bug in Matrix4x4_Normalize - it... |
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2006-03-23 |
havoc | add back a cls.signon = 0 in the SpawnServer code that... |
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2006-03-23 |
havoc | added more validation of clipnodes loaded from a q1bsp... |
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2006-03-22 |
havoc | another WIN32_LEAN_AND_MEAN patch from Willis, this... |
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2006-03-22 |
havoc | implemented DP_TRACE_HITCONTENTSMASK_SURFACEINFO extens... |
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2006-03-22 |
havoc | changed collision code to report supercontents, surface... |
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2006-03-21 |
havoc | 448 |
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2006-03-21 |
havoc | fixed bug that made deluxemapping gloss appear even... |
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2006-03-21 |
havoc | fix alpha blended textures in GLSL lighting path |
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2006-03-21 |
havoc | changed all Draw_CachePic calls to precache the pic... |
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2006-03-21 |
havoc | fix a crash that could occur if resizing the resize... |
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2006-03-21 |
havoc | slight readability improvement to PointInfrontOfTriangle |
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2006-03-21 |
havoc | removed detection of GL_NV_texture_shader extension... |
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2006-03-21 |
havoc | removed TEXF_FRAGMENT support from texture manager... |
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2006-03-21 |
molivier | Minor changes to get rid of functions deprecated in... |
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2006-03-21 |
havoc | modified Q1BSP loader to generate lightmap fragments... |
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2006-03-21 |
havoc | renamed varray_ arrays to rsurface_array_, and they... |
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2006-03-21 |
havoc | removed the USETEXMATRIX define (now always on), reduce... |
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2006-03-21 |
havoc | removed unused R_Mesh_CacheArray stuff |
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2006-03-21 |
havoc | moved SCR_UpdateScreen and SCR_DrawScreen code to cl_sc... |
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2006-03-21 |
havoc | fixed one more cvar declaration that was missing a... |
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2006-03-21 |
havoc | fixed value/description of r_textshadow |
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2006-03-20 |
havoc | fixed stuck entity warnings when they should not have... |
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2006-03-20 |
havoc | enabled fullbrights on liquid textures in q1bsp loading... |
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2006-03-20 |
havoc | fix crash when using r_editlights mode |
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2006-03-20 |
havoc | fix nail and explosion sound defaults |
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2006-03-20 |
havoc | cl_movement 0 should no longer be causing an input... |
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2006-03-20 |
havoc | WIN32_LEAN_AND_MEAN patch from Willis to speed up MSVC... |
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2006-03-20 |
havoc | added reliefmapping (behaves exactly like offsetmapping... |
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2006-03-19 |
havoc | fixed deluxemapping |
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2006-03-19 |
havoc | added one more r_speeds 2 report item, to ensure that... |
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2006-03-18 |
sajt | This made the cvar completion so much more readable |
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2006-03-18 |
sajt | I was just joking |
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2006-03-18 |
sajt | nitpicky |
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2006-03-18 |
havoc | added r_glsl_restart command, and modified shaderstring... |
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2006-03-18 |
havoc | one more correction |
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2006-03-18 |
havoc | fix stupid but non-harmful bug in RSurf_DrawLightmap... |
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2006-03-18 |
havoc | fixed an uninitialized variable warning (which was... |
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2006-03-18 |
havoc | reduced number of image extensions checked by doing... |
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2006-03-17 |
havoc | updated default.glsl |
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2006-03-17 |
havoc | added deluxemapping (per pixel lighting using lightmaps... |
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2006-03-17 |
havoc | updated default glsl shader |
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2006-03-17 |
havoc | added GLSL shader path for normal rendering stage,... |
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2006-03-17 |
havoc | 446 |
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2006-03-17 |
havoc | modified R_GetTexture to return the texnum of r_texture... |
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2006-03-17 |
havoc | remove fullbright flag on lava and teleport textures |
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2006-03-17 |
sajt | Yes, that was a rather silly typo! |
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2006-03-16 |
havoc | added v_deathtiltangle cvar to allow changing of the... |
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2006-03-15 |
havoc | cleaning up GLSL code |
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2006-03-15 |
havoc | changed skybox string from size 64 to MAX_QPATH (which... |
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2006-03-15 |
molivier | Removed cgame.c, cgamevm.c, ui.c, cg_math.h, cgame_api... |
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2006-03-15 |
havoc | slight optimization of model purging and the like,... |
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2006-03-15 |
havoc | moved many cl_ prefixed variables into cl. or cls. |
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2006-03-15 |
havoc | don't set qc impulse more than once per packet |
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2006-03-15 |
havoc | removed cgame and ui code (both unused), this reduces... |
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2006-03-15 |
havoc | added LAN search for quakeworld servers |
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2006-03-15 |
havoc | split up net_slist into net_slist and net_slistqw,... |
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2006-03-14 |
havoc | fix crosshair 6, and allow custom crosshairs up to 32 |
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2006-03-12 |
sajt | Fix in Nexuiz's fallback menu to avoid ending up with... |
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2006-03-12 |
sajt | r_nearclip cvar |
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2006-03-12 |
sajt | Added some non-crucial header files to the VC++6 projec... |
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2006-03-11 |
havoc | fix typo |
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2006-03-11 |
havoc | use hash lookups in Cvar_FindVar, this gives a ~40... |
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2006-03-11 |
havoc | refactored _Mem_Free into _Mem_FreeBlock which takes... |
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2006-03-11 |
havoc | added back brackets so that developer isn't forced... |
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2006-03-11 |
havoc | oops, accidentally set developer to 100 by default |
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2006-03-11 |
havoc | changed VID_Finish to take an allowmousegrab parameter... |
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2006-03-11 |
havoc | init host_framecount to 0, just a cleanup |
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2006-03-11 |
havoc | fix bug in [515]'s csqc code - it was using the literal... |
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2006-03-11 |
havoc | fix incredibly stupid bug in Memory_Init, it was cleari... |
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2006-03-11 |
havoc | cleaned up the stupid forcedeveloper hack, now changes... |
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2006-03-11 |
havoc | moved -developer code to the very beginning of Host_Ini... |
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2006-03-11 |
havoc | moved name in memory pools to a different part of the... |
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2006-03-11 |
havoc | fix skinfile memory leaks on ZYM, DPM, and PSK model... |
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2006-03-11 |
havoc | moved Log_Start call into SCR_BeginLoadingPlaque (which... |
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2006-03-10 |
havoc | 446 |
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2006-03-10 |
havoc | default sv_jumpstep to 0 to not allow players to jump... |
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2006-03-10 |
havoc | fixed cl_activebeams handling, now beams work again |
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2006-03-10 |
havoc | fixed bug that caused SV_SpawnServer to fail to send... |
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2006-03-10 |
havoc | when loading a savegame, use the saved v_angle value... |
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2006-03-10 |
havoc | fixed bug that allowed the quake2 stair jump to work |
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2006-03-10 |
havoc | don't clear player entity when loading a savegame |
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2006-03-10 |
havoc | changed TraceBox functions to take start,mins,maxs... |
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