]> git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/shortlog
xonotic/xonotic-data.pk3dir.git
2015-10-26 MarioAdd WIP bulldozer minigame
2015-10-26 MarioAdd noise3 (door locked sound)
2015-10-26 MarioPrecache it too
2015-10-26 MarioApply the same fix to regular doors
2015-10-26 MarioAllow customizing the sound secret door plays when...
2015-10-25 TimePathUse the BIT macro
2015-10-25 TimePathPutClientInServer: cleanup
2015-10-25 MarioFix match not ending when score limit reached
2015-10-25 TimePathStartFrame: minor cleanup
2015-10-25 TimePathDamagetext: option to change colour depending on weapon
2015-10-25 TimePathCvar: fix non updating autocvars
2015-10-24 MarioMerge branch 'terencehill/hud_cleanups' into 'master'
2015-10-24 MarioMerge branch 'terencehill/ons_spawn_patch' into 'master'
2015-10-24 MarioMerge branch 'master' into terencehill/ons_spawn_patch
2015-10-24 MarioMerge branch 'TimePath/gamemode_composition' into ...
2015-10-24 MarioAnd fix
2015-10-24 MarioRename
2015-10-24 MarioLet's not use uppercase filenames
2015-10-23 Rudolf Polzertransifex sync (yes, late commit)
2015-10-23 Rudolf PolzerMake the pure-server logic more readable (should not...
2015-10-23 TimePathMerge branch 'master' into TimePath/gamemode_composition 244/head
2015-10-21 MarioDon't mark sandbox as a mod
2015-10-21 MarioMerge branch 'terencehill/menu_gametype_tooltips_2...
2015-10-21 terencehillMerge branch 'master' into terencehill/menu_gametype_to... 243/head
2015-10-18 MarioAdd a spawnflag to trigger_multiple to not trigger...
2015-10-18 MarioIncrease the maximum number of monsters
2015-10-18 TimePathGametypes: mutator dependence capability
2015-10-18 TimePathBots: fix fix count
2015-10-18 TimePathGametypes: invert control
2015-10-18 TimePathMutators: combine headers
2015-10-18 MarioAdd some extra mutator hooks to change the persistently...
2015-10-15 TimePathMerge branch 'terencehill/slider_drag_fix' into 'master'
2015-10-15 TimePathlib: add LinkedList
2015-10-15 MarioAdd map options to disable item animation and the picku...
2015-10-15 terencehillOnslaught, control point selection through the radar...
2015-10-15 TimePathNet_LinkEntity: check against empty strings too
2015-10-15 MarioHack: mute all target_music entities when the match...
2015-10-14 MarioLittle bit more cleanup
2015-10-14 MarioClean up shotorg code a bit
2015-10-14 MarioDisable the server's ability to adjust the client's...
2015-10-14 TimePathMapinfo: decentralise mapinfo parsing
2015-10-14 MarioClean up the bounds a little bit
2015-10-14 MarioMake a common function for getting the player's gun...
2015-10-14 TimePathForbidDropCurrentWeapon: better location
2015-10-14 TimePathmapinfo: remove some IS_GAMETYPE macros
2015-10-14 terencehillAdd another alpha check 240/head
2015-10-14 terencehillAdd an alpha check to avoid a drawpic call every frame
2015-10-14 terencehillMerge branch 'master' into terencehill/hud_cleanups
2015-10-14 MarioMove some race related stuff out of the main physics...
2015-10-14 MarioRemove debug print
2015-10-14 MarioLittle off topic (fix spawnpoints attached to moving...
2015-10-14 MarioMove an existing mutator hook to support the killing...
2015-10-14 MarioAnother 2 gamemode specific checks killed
2015-10-14 MarioButcher another hidden gamemode specific block
2015-10-14 MarioAbuse a sneaky mutator hook to kill yet another gamemod...
2015-10-14 MarioDestroy another gamemode specific check
2015-10-14 MarioMinor comment fix
2015-10-14 MarioFix another gamemode specific check
2015-10-14 MarioMinor comment fix
2015-10-14 MarioMove some more cvars and kill a keyhunt specific call
2015-10-14 MarioClean up even more
2015-10-14 MarioClean up a bunch of gamemode specific code
2015-10-14 MarioAnother gamemode specific file and check
2015-10-14 MarioShoot down another gamemode specific check
2015-10-14 MarioReturn true on MakePlayerObserver to not reset team...
2015-10-14 MarioMerge 3 hooks into 1 and kill another gamemode specific...
2015-10-14 MarioMario scored against another gamemode specific check
2015-10-14 MarioKill another gamemode specific check
2015-10-14 MarioMore gamemode specific checks gone boom
2015-10-14 MarioKill another bunch of gamemode specific checks
2015-10-14 MarioKill another gamemode specific check
2015-10-14 MarioFix another gamemode specific check
2015-10-14 MarioClean up GetTeamCount
2015-10-14 MarioFix gametype loading
2015-10-14 MarioMove the superspec followfc command into the CTF mutato...
2015-10-14 MarioMove all gamemode cvars into their files, also renamed...
2015-10-14 TimePathStatic init: static_init_late()
2015-10-14 TimePathMutators: increase limit
2015-10-14 TimePathMutators: remove MUTATOR_(DECLARATION|DEFINITION)
2015-10-14 MarioMerge branch 'TimePath/gamemode_composition' of https...
2015-10-14 TimePathMutators: remove MUTATOR_HOOKFUNCTION_1
2015-10-14 MarioFix another function full of gamemode specific blocks
2015-10-14 TimePathMutators: port to new syntax
2015-10-14 MarioOne small hook for a plumber, one giant mutator file...
2015-10-14 MarioAdd an argument to SetMovedir
2015-10-14 MarioClean up door key handling
2015-10-13 Rudolf PolzerMerge branch 'terencehill/tooltips_cleanup' into 'master'
2015-10-13 TimePathItems: actually make no sound if the waypoint isn't...
2015-10-13 terencehillMerge branch 'master' into terencehill/tooltips_cleanup 230/head
2015-10-13 MarioFix barrel death message and assault objectives
2015-10-13 Rudolf PolzerTransifex sync.
2015-10-13 Rudolf PolzerFix a format string bug.
2015-10-13 Rudolf PolzerDownload changes from transifex.
2015-10-13 Rudolf PolzerDummy transifex sync.
2015-10-13 Rudolf PolzerRevert "Port the existing tooltips and keybinds transla...
2015-10-13 TimePathMerge branch 'TimePath/deathtypes' into 'master'
2015-10-13 TimePathNades: don't forget to think
2015-10-12 MarioMinor whitespace cleanup
2015-10-12 MarioTrigger targeted entities when key is picked up, mimics...
2015-10-12 MarioFix arguments for the door locked notifications
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