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xonotic/xonotic-data.pk3dir.git
2016-09-01
terencehill
Make it pass compilation unit test
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2016-08-31
terencehill
Give a higher priority to g_maxplayer check
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2016-08-31
terencehill
LeaveSpectatorMode --> JoinOrShowTeamSelection
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2016-08-31
terencehill
Merge branch 'master' into terencehill/CA_forbidspawn
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2016-08-31
Mario
Kill some more vlen uses
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2016-08-31
terencehill
Remove an outdated reference to a cvar from g_keepaway...
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2016-08-31
terencehill
Properly initialize Keepaway as team based game mode
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2016-08-30
Mario
Invasion: clean up monster picking code a little
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2016-08-30
Mario
Don't even check trace_ent (unreliable)
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2016-08-30
Mario
Optimize it further
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2016-08-30
Mario
Tweak it further
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2016-08-30
Mario
Make monsters not care if their target is behind anothe...
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2016-08-30
Mario
Don't allow magnet buff to pickup or capture flags...
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2016-08-30
Mario
Add a 'hidden' option to playermodel info files, hide...
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2016-08-29
Mario
Some minor cleanup, use intrusive lists for bot project...
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2016-08-29
Mario
Add parenthesis
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2016-08-29
terencehill
Include hmg and rpc in the weapon priority lists
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2016-08-28
terencehill
Make use of update_mousepos() in the mapvote code too
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2016-08-28
terencehill
Add update_mousepos()
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2016-08-28
terencehill
Add quickmenu entry to the keybinder
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2016-08-28
terencehill
Fix mouse handling of quickmenu and radar
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2016-08-28
terencehill
Move around some more entries in the keybinder
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2016-08-28
terencehill
"drop weapon" --> "drop weapon / throw nade"
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2016-08-28
Mario
Fix potential for crashing in freezetag
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2016-08-28
terencehill
Remove silly checks of WEP_TYPE_OTHER that always retur...
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2016-08-28
TimePath
entcs: fix name changing
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2016-08-28
TimePath
entcs: use SAME_TEAM
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2016-08-28
TimePath
entcs: accept updates before game_starttime
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2016-08-28
TimePath
entcs: upgrade to linked entity, don't throw away
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2016-08-28
TimePath
entcs: don't send sv_entnum twice
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2016-08-28
Mario
Partial fix for keyhunt
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2016-08-28
TimePath
Fix `settemp_for_type all`
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2016-08-27
TimePath
Monsters: fix compilation units
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2016-08-27
TimePath
Monsters: #undef IMPLEMENTATION
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2016-08-27
TimePath
Merge branch 'Mario/intrusive' into 'master'
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2016-08-27
TimePath
Update gameplay hash again
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2016-08-27
TimePath
Update gameplay hash
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2016-08-26
terencehill
Make use of hud_fontsize in the accuracy panel too...
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2016-08-26
terencehill
Fix condition for splitting accuracy panel row in 2...
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2016-08-25
terencehill
Remove a never used score field
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2016-08-25
terencehill
Simplify some code
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2016-08-25
terencehill
Reload hud_fontsize and fix scoreboard layout as soon...
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2016-08-25
terencehill
Add safety checks
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2016-08-25
terencehill
Fix CENTER_JOIN_PREVENT message spam while you keep...
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2016-08-25
terencehill
Remove an useless check + small cleanup
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2016-08-25
terencehill
Anticipate g_maxplayers check so it doesn't cause weird...
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2016-08-24
terencehill
Enhance LeaveSpectatorMode code so it can handle the...
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2016-08-24
terencehill
Infer teamplay from gametype instead of checking server...
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2016-08-24
Mario
Remove an unused function and macro
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2016-08-24
terencehill
CA: Forbid spawning players in a more correct way,...
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2016-08-24
Mario
Clean up movetype setting, fixes .move_qcphysics
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2016-08-24
Mario
Merge branch 'terencehill/hud_updates' into 'master'
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2016-08-23
terencehill
serverflags & SERVERFLAG_TEAMPLAY --> teamplay
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2016-08-23
terencehill
Scoreboard columns: remove not working "k/d" keyword...
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2016-08-23
terencehill
Display "damage" as column header instead of "dmg"...
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2016-08-23
terencehill
SP_DMG field title is dmg, not damage
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2016-08-23
Mario
Merge branch 'terencehill/hud_start_fix' into 'master'
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2016-08-22
terencehill
Don't draw scoreboard and HUD until gametype and scores...
362/head
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2016-08-22
Mario
Fix grammar
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2016-08-22
Mario
Fix CopyBody description
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2016-08-22
terencehill
Merge branch 'master' into terencehill/hud_updates
353/head
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2016-08-22
Mario
Hopefully fix gameplay change
361/head
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2016-08-22
Mario
Remove player from conveyor list when respawning
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2016-08-22
Mario
Add a couple of skipped bot_attack cases
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2016-08-22
Mario
Revert cleanup of havocbot_chooseenemy (gameplay change...
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2016-08-22
Mario
Add a second list for bot dodge entities
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2016-08-22
Mario
Clear out another find() loop
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2016-08-22
Mario
Some more intrusiveness
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2016-08-22
Mario
Convey more intrusive lists
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2016-08-22
Mario
Intrusify sandbox objects and remove some dead code
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2016-08-22
Mario
Merge branch 'terencehill/spectatee_status_update'...
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2016-08-22
Mario
Intrusify bot targets
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2016-08-22
Mario
Clear out another expensive FOREACH_ENTITY_FLOAT
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2016-08-22
Mario
Merge branch 'master' into terencehill/spectatee_status...
354/head
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2016-08-21
Mario
Kill a couple of FOREACH_ENTITY_ENT cases
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2016-08-21
Mario
Add another intrusive list and hopefully fix compilatio...
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2016-08-21
Mario
Fix compile
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2016-08-21
Mario
Intrusify players
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2016-08-21
Mario
Intrusify spawnpoints
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2016-08-21
Mario
Add an intrusive list for saved cvars
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2016-08-21
Mario
Use the existing list for turrets
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2016-08-21
Mario
Intrusify notifications
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2016-08-21
Mario
Some more intrusive lists
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2016-08-21
Mario
Intrusify more stuff
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2016-08-21
Mario
Intrusify onslaught shields
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2016-08-21
Mario
Kill a few FOREACH_ENTITY_CLASS cases
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2016-08-21
Mario
Add intrusive lists for some client side stuff
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2016-08-21
Mario
Add a list for domination control points
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2016-08-21
Mario
Kill another FOREACH_ENTITY_ENT
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2016-08-21
Mario
Purge a few cases of FOREACH_ENTITY_ENT
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2016-08-21
Mario
Fix being able to kill your own ghost
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2016-08-21
TimePath
Change mod loading to take an absolute path
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2016-08-21
Mario
Intrusify uncustomizables
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2016-08-21
Mario
More intrusiveness
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2016-08-21
TimePath
progs.inc: use absolute includes
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2016-08-21
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Doxygen: #define XONOTIC
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2016-08-21
Mario
ItemsTime: only loop through items, not every single...
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2016-08-21
Mario
Add an intrusive list for items
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2016-08-21
TimePath
IL_DELETE: remove unused parameter
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2016-08-21
TimePath
Merge branch 'Mario/entcs' into 'master'
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