]> git.rm.cloudns.org Git - voretournament/voretournament.git/shortlog
voretournament/voretournament.git
2010-09-06 MirceaKitsuneKeep only one CTFscoring
2010-09-06 MirceaKitsuneDoes not belong on this repo any more
2010-09-06 MirceaKitsuneFix the sbar again. At this point, I'm releasing versio...
2010-09-06 MirceaKitsuneMake Soylent an RPG map too
2010-09-06 MirceaKitsuneForgotten dll's from last commit
2010-09-06 MirceaKitsuneUpdate \ replace more dll's
2010-09-06 MirceaKitsuneInclude Linux in my rebranding script
2010-09-06 MirceaKitsunePink item effects
2010-09-06 MirceaKitsuneMore descriptive comment
2010-09-06 MirceaKitsuneAdd cvar (acting as probability factor)
2010-09-06 MirceaKitsunePrey stealing system. When enabled, eating someone...
2010-09-06 MirceaKitsuneMove the rest of the swallowing code in the right place
2010-09-06 MirceaKitsuneFix more comments and add a TODO
2010-09-06 MirceaKitsuneFix comments and move check
2010-09-06 MirceaKitsuneThe "start the predator's digestion" feature doesn...
2010-09-06 MirceaKitsuneNever allow using the jetpack in someone's belly (and...
2010-09-06 MirceaKitsuneCorrect button name
2010-09-06 MirceaKitsunePersist gametypes in menu
2010-09-06 MirceaKitsuneFix netRadiant URL
2010-09-06 MirceaKitsune"No start weapon" mutator
2010-09-06 MirceaKitsuneBy default, don't give the grabber at spawn time in...
2010-09-06 MirceaKitsunewaypoints.cache files (to avoid getting a hitch when...
2010-09-06 MirceaKitsuneImprove a sbar issue a little
2010-09-06 MirceaKitsuneCorrect names for the radar images
2010-09-06 MirceaKitsuneAdd Voretemple to default maplist
2010-09-06 MirceaKitsuneRadar image for it
2010-09-06 MirceaKitsuneNew Voretemple map
2010-09-06 MirceaKitsuneDelete the compiled map to refresh it with the new...
2010-09-06 MirceaKitsuneBelly gurgles on the cubs. Not THAT hard to calculate...
2010-09-06 MirceaKitsuneMerge branch 'master' into mirceakitsune/voretemple_updates
2010-09-06 MirceaKitsuneThe digest sound shall be an ogg
2010-09-06 MirceaKitsunePath to the digest sound has changed too
2010-09-06 MirceaKitsuneDo it properly
2010-09-06 MirceaKitsuneSmaller atten on belly gurgle noises
2010-09-06 MirceaKitsuneThe sound paths have changed
2010-09-06 MirceaKitsuneGurgle sounds on the NPCs. You can now listen to their...
2010-09-06 MirceaKitsuneIt's no longer a town, but a temple.
2010-09-06 MirceaKitsuneSmall changes to the default physics
2010-09-06 MirceaKitsuneUseless version name
2010-09-06 MirceaKitsuneText file stuff
2010-09-06 MirceaKitsuneAdd my little rebranding script and defaults to the...
2010-09-06 MirceaKitsuneWe are now version 0.2
2010-09-06 MirceaKitsuneEnable new decal system by default
2010-09-06 MirceaKitsuneUse a better name for the stats
2010-09-06 MirceaKitsuneEnable some effects and remove some useless cvars
2010-09-06 MirceaKitsuneThis does not belong on the repo
2010-09-06 MirceaKitsuneMore changes to the menu
2010-09-06 MirceaKitsuneFix some issues with the view offset code
2010-09-06 MirceaKitsunePrecache grabber alt fire sound
2010-09-06 MirceaKitsuneSmall change in the HUD menu
2010-09-06 MirceaKitsuneFix the stomach board status showing while in the menu...
2010-09-06 MirceaKitsuneSlightly better sounds for grabber
2010-09-06 MirceaKitsuneSlightly different sound for Grabber alt fire
2010-09-06 MirceaKitsuneNo. No! These couldn't possibly still be here! Or maybe...
2010-09-06 MirceaKitsuneThis dll is not used by the engine any more
2010-09-06 MirceaKitsuneSome changed to the menu, including a checkbox for...
2010-09-06 MirceaKitsuneThis DLL seems to be required by Darkplaces now, so...
2010-09-06 MirceaKitsuneOf COURSE this effect is frametime dependent
2010-09-05 MirceaKitsuneOops, do it properly
2010-09-05 MirceaKitsuneCvar scoreboard offset
2010-09-05 MirceaKitsuneFix an old bug from Nexuiz
2010-09-05 MirceaKitsuneFix the weapon stay bug
2010-09-05 MirceaKitsuneGo a bit through the mutators. Fix a bug with one,...
2010-09-05 MirceaKitsuneAs a wise furry said: "Vored" isn't really a correct...
2010-09-05 MirceaKitsuneFinalize the effect. Not really what I wanted but it...
2010-09-05 MirceaKitsuneAttempt to implement smooth camera lowering when we...
2010-09-05 MirceaKitsuneFinally fix the model issues! Might be done in a slight...
2010-09-05 MirceaKitsuneFirst step toward fixing a big issue with animations...
2010-09-05 MirceaKitsuneCorrect stomachmodel default
2010-09-05 MirceaKitsuneThese TODOs are fixed
2010-09-05 MirceaKitsuneAdd a cvar to allow disabling / changing the alpha...
2010-09-05 MirceaKitsuneLimit name lengths in stomach board
2010-09-05 MirceaKitsuneMove scoreboard to not overlap with chat area
2010-09-05 MirceaKitsuneAdd some more important vore checks and change a cvar...
2010-09-05 MirceaKitsuneBelly sound occlusion effect. Stuff like pain sounds...
2010-09-05 MirceaKitsunePlayers who are inside a stomach cannot gib / bleed...
2010-09-05 MirceaKitsuneMore useless stuff
2010-09-05 MirceaKitsuneRemove more useless stuff
2010-09-05 MirceaKitsuneStop the belly gurgling sound for disconnected players
2010-09-05 MirceaKitsuneRemove old bullet_counter, left from the Nexuiz weapons
2010-09-05 MirceaKitsuneRemove old useless HUD textures and update another
2010-09-05 MirceaKitsuneUnbrand keyhunt keys
2010-09-05 MirceaKitsuneGet rid of the ugly white borders on the HUD
2010-09-05 MirceaKitsuneSome improvements to the sbar ammo code and other fixes
2010-09-05 MirceaKitsuneFinal version of the weapon icon (for now at least)
2010-09-05 MirceaKitsuneMore work on the weapon icon
2010-09-05 MirceaKitsuneSecond part of the image, the weapon icon. Still not...
2010-09-05 MirceaKitsuneFirst part of the weapon icon
2010-09-05 MirceaKitsuneNow draw the image. All we need next is a good icon
2010-09-05 MirceaKitsuneWe may have only one weapon, but we can be left unarmed...
2010-09-05 MirceaKitsuneSpectatorcopy stat_digesting
2010-09-05 MirceaKitsuneOops! Do this properly and fix an issue. Now it can...
2010-09-05 MirceaKitsuneFinal fixes and improvements. This branch can now be...
2010-09-05 MirceaKitsuneApply colors differently. We also don't need the bright...
2010-09-05 MirceaKitsuneAnd if we're at cvar-ing, why not cvar the colors too?
2010-09-05 MirceaKitsuneCvar the color fading speed too
2010-09-05 MirceaKitsuneRestore color smoothing again
2010-09-05 MirceaKitsuneShow digestion of the predator too
2010-09-05 MirceaKitsuneBigger text
2010-09-05 MirceaKitsuneProperly cvar each component. No more adjusting brightn...
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