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xonotic/darkplaces.git
2013-02-23
havoc
fix bug where particle textures scroll in GL11/GL13...
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2013-02-23
havoc
added entity caching stats in graph
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2013-02-23
havoc
removed frames last second report in r_speeds graph
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2013-02-23
havoc
changed r_refdef.stats struct to be an array indexed...
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2013-02-23
havoc
added velocity-oriented blood decals, cvar is cl_decals...
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2013-02-17
havoc
changed Q1BSP traceline to only use the surface-hitting...
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2013-02-15
havoc
added missing VS2010 projects
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2013-02-07
havoc
added props files for vs2010 and vs2012, changed name...
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2013-02-07
havoc
added MSVC 2012 projects
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2013-02-07
havoc
added MSVC++ 2010 projects
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2013-02-07
havoc
fix a sizeof using an array index variable that is...
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2013-02-07
havoc
fix another C++ compile error
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2013-02-07
havoc
fix a Mem_Alloc call that needs a type cast in C++
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2013-02-07
havoc
changed format of builtin shader strings to use comma...
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2013-02-07
eihrul
remove unused macro
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2013-01-25
divverent
r_showsurfaces + r_glsl_skeletal doesn't work currently...
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2013-01-23
divverent
skel_build: fix wrong 4th matrix row of skeleton matrices
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2013-01-22
divverent
fix r_depthfirst 2 with r_glsl_skeletal 1
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2013-01-20
divverent
Fix typos in GPU skeletal; explain the crossproduct...
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2013-01-16
havoc
implemented a fallback case for r_glsl_skeletal 1 when...
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2013-01-16
havoc
implemented gpu-skinning (vertex shader skeletal animat...
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2013-01-13
divverent
make MUL_VF and MUL_FV friendlier for compilers, and...
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2013-01-12
havoc
cast to etype_t to avoid g++ compiler errors
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2013-01-10
divverent
fix a typo in the watchpoints code that warns
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2013-01-10
havoc
fix effectinfo.txt trail effects which were honoring...
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2013-01-10
havoc
patch from roboman2444 :
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2013-01-09
divverent
Make watchpoints data type aware; now vector watchpoint...
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2013-01-08
divverent
Breakpoints and watchpoints
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2013-01-08
havoc
reworked some code for BATCHNEED_NOGAPS to be more...
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2013-01-08
havoc
flag a few more things (depth-only draws, shadowmap...
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2013-01-08
havoc
added r_batch_multidraw and r_batch_multidraw_mintriang...
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2013-01-02
divverent
server: ignore out of order prespawn/spawn/begin commands
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2012-12-31
divverent
slightly speed up vid_glx by better XShm handling
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2012-12-25
eihrul
allow framebuffer objects to be used where non-power...
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2012-12-22
havoc
fixed coronas not being rendered with MATERIALFLAG_NODE...
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2012-12-22
havoc
fix bug with transparency sorting introduced by vortex...
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2012-12-22
havoc
added GAME_QUOTH to use the hipnotic hud and workaround...
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2012-12-22
havoc
removed GAME_SOM as this game was never finished or...
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2012-12-22
havoc
don't set r_hdr in the menu presets for lighting qualit...
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2012-12-20
divverent
use LNO files for backtraces (by Blub)
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2012-12-20
divverent
properly use the D3DX C interface
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2012-12-20
divverent
only include SDL_syswm.h if really necessary
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2012-12-13
divverent
skel_build: normalize the per-bone matrices
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2012-12-08
eihrul
additional high quality shadowmap filter that uses...
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2012-12-01
eihrul
faster shadowmap sampler filter
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2012-12-01
eihrul
silence more warnings
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2012-12-01
eihrul
silence some warnings
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2012-09-29
eihrul
ensure shadowing quality keeps track of r_fb.usedepthte...
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2012-09-27
divverent
fix rcon crash
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2012-09-26
divverent
use library versions 2 and 3 of ODE too. It seems compa...
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2012-09-26
divverent
support DP_QC_ENTITYDATA in menuqc too
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2012-09-23
vortex
scr_loadingscreen_background: fix double-applied gamma.
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2012-09-20
divverent
add a cast to fix compile error
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2012-09-19
divverent
buffer csprogs downloads and load csprogs from the...
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2012-09-19
divverent
cl_loadingscreen_fps: fix it on Linux
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2012-09-19
divverent
turn off session locking if running -readonly
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2012-09-18
divverent
command line option -readonly to turn off all writing
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2012-09-17
vortex
New cvar r_shadows_shadowmapbias to customize bias...
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2012-09-07
havoc
upgrade some memory formats to unsigned int from unsign...
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2012-09-06
divverent
special character translation: don't generate control...
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2012-09-01
vortex
New cvar scr_loadingscreen_picture to customize loading...
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2012-08-09
vortex
New cvar scr_loadingscreen_maxfps (default 10) which...
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2012-08-05
havoc
relax PRVM_EDICT_NUM error checking on saving a savegam...
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2012-08-01
havoc
fix some compile errors and warnings with USE_GLES2
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2012-07-28
vortex
gl_lightmaps: value of 2 keeps normalmaps.
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2012-07-25
havoc
fix an infinite loop if an engine cvar is being restore...
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2012-07-22
havoc
don't double-apply slowmo when playing back non-darkpla...
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2012-07-22
havoc
fix bloom rendering bugs caused by lingering state...
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2012-07-21
havoc
don't honor cl.paused or host_framerate in demo playbac...
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2012-06-27
divverent
don't put lines starting with rcon_password in the...
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2012-06-23
havoc
fix for hip1m1 gold key door - favor earlier entity...
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2012-06-22
divverent
uri_postbuf: copy the content-type, do not keep a refer...
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2012-06-15
divverent
rename a macro with misleading name, as TriangleOverlap...
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2012-06-15
havoc
fix two crashes introduced by vortex ( r11822 ) on...
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2012-06-10
divverent
fix a misleading error "Mod_ForName: NULL name"
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2012-06-10
divverent
sync dpdefs with xonotic
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2012-06-06
divverent
Mem_Realloc: allow the pool to be NULL in which case...
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2012-05-27
havoc
added note about multi-gpu on the descriptions of r_mot...
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2012-05-27
havoc
disable r_coronas by default
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2012-05-24
vortex
New shader keyword dptransparentsort (can be "sky"...
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2012-05-20
eihrul
slightly cheaper linear PCF sequence
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2012-05-19
eihrul
use texture gather emulation for the shadowmap sampler...
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2012-05-16
divverent
fix alphatest surfaces in GL11 path
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2012-05-16
divverent
multiple fog fixes for GL11/GL13 render path
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2012-05-15
divverent
reorder printf fields
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2012-05-13
divverent
workaround for broken libc on mingw32
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2012-05-05
havoc
fix some int to bool conversion warnings on MSVS2008
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2012-05-05
havoc
redesigned r_celoutlines shader code to be a shadowing...
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2012-04-29
divverent
fix a stupid overrun in OP_DONE/OP_RETURN when trying...
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2012-04-24
vortex
R_MeshQueue_AddTransparent: Switch checks for RENDER_NO...
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2012-04-21
divverent
add extra var DP_GMP_STATIC_LIBDIR
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2012-04-20
divverent
VM_sprintf: use intmax_t for integer types
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2012-04-20
divverent
fix ReadPicture/WritePicture for sizes > 32k
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2012-04-20
havoc
fix a few more redundancies with PRVM_64
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2012-04-20
havoc
fix several issues with PRVM_64, mostly cleaning up...
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2012-04-19
divverent
fix a warning that was there for a while
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2012-04-19
divverent
remove some more dead code
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2012-04-19
divverent
remove some more dead code ("Dead Increment" bugs from...
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2012-04-19
divverent
remove some dead initializations that clang-analyzer...
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2012-04-19
divverent
handle the unlikely case of qglXSwapIntervalSGI becomin...
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