2010-11-25 |
FruitieX | some small freezetag bugfixes |
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2010-11-24 |
FruitieX | remove electro beam if you get frozen |
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2010-11-24 |
FruitieX | Merge remote branch 'origin/master' into fruitiex/gamem... |
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2010-11-24 |
Rudolf Polzer | better handle >100% accuracy |
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2010-11-24 |
Rudolf Polzer | crylink: properly calculate maxdmg |
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2010-11-24 |
Rudolf Polzer | more accuracy fixes |
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2010-11-24 |
Rudolf Polzer | Merge remote branch 'origin/divVerent/accuracy-fixes' |
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2010-11-24 |
Rudolf Polzer | remove two balance configs nobody needs AT ALL |
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2010-11-24 |
FruitieX | Merge remote branch 'origin/master' into fruitiex/balance |
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2010-11-23 |
Rudolf Polzer | mine layer: properly inherit spawnshieldtime when stick... |
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2010-11-23 |
Rudolf Polzer | accuracy: only resend if the accuracy value actually... |
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2010-11-22 |
Rudolf Polzer | more fixes of accuracy new system |
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2010-11-22 |
Rudolf Polzer | forgot to actually initialize the accuracy tracking |
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2010-11-22 |
Rudolf Polzer | don't cull the accuracy entity |
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2010-11-22 |
Rudolf Polzer | accuracy: csqc updates to match the svqc stuff |
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2010-11-22 |
Rudolf Polzer | properly count minstanex damage |
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2010-11-22 |
Rudolf Polzer | resend accuracy when spectating |
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2010-11-22 |
Rudolf Polzer | way more fixes |
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2010-11-22 |
Rudolf Polzer | beginning of a SANE accuracy networking system |
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2010-11-21 |
FruitieX | with all the other stuff we have compromised, let's... |
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2010-11-21 |
FruitieX | electro: eat less ammo again (5 per sec, with secondary... |
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2010-11-21 |
FruitieX | less damage falloff on electro primary... dont make... |
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2010-11-21 |
FruitieX | only 100 armor in lms/ca |
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2010-11-21 |
FruitieX | Merge remote branch 'origin/master' into fruitiex/balance |
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2010-11-21 |
Rudolf Polzer | more typos |
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2010-11-21 |
Rudolf Polzer | fix another typo |
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2010-11-21 |
Rudolf Polzer | do not reset items bits in non-ctf and non-nexball |
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2010-11-21 |
Rudolf Polzer | key bind editor: allow permanently unbinding keys |
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2010-11-20 |
Rudolf Polzer | campaigntimer: allow win by timelimit if no fraglimit... |
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2010-11-20 |
Rudolf Polzer | rename physics configs: Xonotic now uses physicsX0... |
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2010-11-20 |
Rudolf Polzer | nexball: don't display a useless health bar on a lone... |
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2010-11-19 |
Rudolf Polzer | fix latest fix |
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2010-11-19 |
Rudolf Polzer | ballistic projectiles: bail out on weapclip |
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2010-11-19 |
Rudolf Polzer | crylink: some debugging |
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2010-11-19 |
FruitieX | jointime 0.1 on crylink primary |
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2010-11-19 |
Rudolf Polzer | Merge remote branch 'origin/tzork/turrets-assualt-fix' |
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2010-11-19 |
Rudolf Polzer | Merge remote branch 'origin/fruitiex/cl_gentle_damage' |
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2010-11-18 |
FruitieX | set pain_threshold_health back at 50. And s/treshold... |
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2010-11-18 |
FruitieX | nerf the damage flash (same amount of damage now raises... |
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2010-11-18 |
Rudolf Polzer | crylink: joinspeed -> joinspread (easier to tune in... |
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2010-11-18 |
tzork | Make turrets switch team corretly in assualt. |
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2010-11-18 |
FruitieX | cl_gentle version of the damage flash |
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2010-11-18 |
Rudolf Polzer | fix the bug that antilagged bullets get newtonian proje... |
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2010-11-18 |
Rudolf Polzer | Merge branch 'master' of git://git.xonotic.org/xonotic... |
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2010-11-18 |
Rudolf Polzer | chooksta! |
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2010-11-18 |
Rudolf Polzer | Merge remote branch 'origin/fruitiex/csqc_polyblend' |
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2010-11-18 |
Rudolf Polzer | fix fruitiex's fix |
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2010-11-18 |
Rudolf Polzer | Merge remote branch 'origin/fruitiex/fbfix' |
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2010-11-18 |
Rudolf Polzer | Merge remote branch 'origin/fruitiex/fruit_vs_tzork... |
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2010-11-18 |
Rudolf Polzer | also change maxspeed with highspeed; tune minstagib... |
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2010-11-18 |
FruitieX | just slightly more RL start speed... |
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2010-11-18 |
Rudolf Polzer | mostly fix prediction in minstagib speed powerup |
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2010-11-18 |
Rudolf Polzer | call the MakePlayerObserver hook BEFORE a player become... |
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2010-11-17 |
FruitieX | fix, again, several important things |
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2010-11-17 |
FruitieX | allow sv_defaultplayer* and sv_defaultcharacter cvars... |
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2010-11-17 |
Rudolf Polzer | another try |
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2010-11-17 |
Rudolf Polzer | make the fbskin aliases work again |
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2010-11-17 |
Rudolf Polzer | try making the fbskin work |
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2010-11-17 |
Rudolf Polzer | Merge remote branch 'origin/fruitiex/fullbrightskin' |
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2010-11-17 |
FruitieX | fix the first round now finally, hopefully, other minor... |
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2010-11-17 |
FruitieX | add some failsafes |
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2010-11-17 |
FruitieX | decrease revive time by 0.5s |
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2010-11-17 |
FruitieX | ah, i actually have to call count_alive_players().... |
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2010-11-17 |
FruitieX | set self.freezetag_frozen = 1 before checking if a... |
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2010-11-17 |
FruitieX | Merge remote branch 'origin/fruitiex/gamemode_freezetag... |
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2010-11-17 |
FruitieX | lol STUPID mistake. Only break if we actually FOUND... |
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2010-11-17 |
FruitieX | Merge branch 'master' into fruitiex/gamemode_freezetag |
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2010-11-17 |
FruitieX | nope, remove that as well |
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2010-11-17 |
FruitieX | oops i wasnt supposed to commit this |
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2010-11-17 |
FruitieX | always check the nex primary ammo when trying to charge... |
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2010-11-17 |
FruitieX | add a master switch cvar and a custom color cvar |
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2010-11-17 |
FruitieX | also don't draw it if the match ended or we are in... |
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2010-11-17 |
FruitieX | remove gl_polyblend, and let a CSQC fullscreen image... |
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2010-11-17 |
FruitieX | rename a couple of cvars: Nex ring does not show "nexve... |
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2010-11-17 |
Rudolf Polzer | merge FruitieX's onslaught config changes |
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2010-11-17 |
Rudolf Polzer | sys_frametime: if it turns out to be invalid (<= 0... |
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2010-11-17 |
FruitieX | Merge remote branch 'origin/master' into fruitiex/fruit... |
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2010-11-16 |
Rudolf Polzer | We don't need no runematch gametype, we don't need... |
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2010-11-16 |
Rudolf Polzer | Merge branch 'master' into fruitiex/gamemode_freezetag |
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2010-11-16 |
Rudolf Polzer | models and content for freezetag (no code yet) |
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2010-11-16 |
FruitieX | what, why was linkexplode 0 on crylink primary :X |
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2010-11-16 |
FruitieX | add revive progress indicator to hud |
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2010-11-16 |
FruitieX | compromise: much faster nex charge, charge from a charg... |
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2010-11-16 |
FruitieX | let's compromise by making the mortar fire speedier... |
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2010-11-16 |
FruitieX | more fixes around ending/starting rounds... |
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2010-11-16 |
FruitieX | use cvar_or on the hud flash alpha so it can be seen... |
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2010-11-16 |
Rudolf Polzer | fix cvar use of electro bounce params |
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2010-11-16 |
FruitieX | some fixes |
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2010-11-16 |
FruitieX | add freezetag into the menu |
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2010-11-16 |
FruitieX | waypoints for frozen teammates |
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2010-11-16 |
FruitieX | draw a fullscreen cyan tint when frozen, easy to add... |
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2010-11-16 |
FruitieX | freezetag can use the CA modicons panel for now, at... |
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2010-11-16 |
FruitieX | bots: don't attack frozen players. This might bring... |
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2010-11-16 |
FruitieX | increase the force on frozen players from 0.25 to 0... |
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2010-11-16 |
FruitieX | YAY found a way to block player movement, but still... |
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2010-11-16 |
FruitieX | don't use setattachment() on the ice, this way it won... |
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2010-11-16 |
FruitieX | remove these |
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2010-11-16 |
FruitieX | fix code for checking if player killed himself, also... |
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2010-11-16 |
FruitieX | lol i had forgotten the mutators/gamemode_freezetag... |
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2010-11-16 |
FruitieX | no cull none in the ice shader, helps fps here |
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