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xonotic/darkplaces.git
2005-03-08
havoc
removed/changed a few mod_brushq1 checks
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2005-03-08
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eliminated q3meffect_t (now uses q3deffect_t)
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2005-03-08
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changed uses of q3mmodel_t to q3dmodel_t because there...
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2005-03-08
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changed brushq3 submodel firstsurface and firstbrush...
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2005-03-08
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reenabled CL_TeleportSplash (and removed a bogus parame...
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2005-03-08
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fix continual setting of sys_ticrate to 0.01 due to...
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2005-03-08
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slight optimization to q1bsp rtlight surface visibility...
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2005-03-08
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added firstmodelbrush/nummodelbrushes fields to model...
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2005-03-08
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another C99 lazy variable fixed
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2005-03-07
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merged q3msurface_t into msurface_t
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2005-03-07
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fixed q3bsp bug where firstmodelsurface was not being...
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2005-03-07
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Removed a couple of warnings when compiling with MSVC6
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2005-03-06
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a major rename - instead of q1bsp code having surf...
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2005-03-06
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eliminated surf->poly_* fields and cleaned up Mod_LoadF...
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2005-03-06
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merged q3mtexture_t into texture_t, note that only...
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2005-03-06
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removed texture_t->number and q3mtexture_t->number
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2005-03-06
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moved brushq3.submodel to brush, removed brushq3.data_t...
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2005-03-06
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moved brushq1 nodes/leafs/leaffaces/planes/portals...
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2005-03-06
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renamed q1bsp marksurfaces to leaffaces for consistency...
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2005-03-06
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changed leafbrushes from pointers to ints to be consist...
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2005-03-06
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moved pvs handling from R_Q3BSP_DrawFaces to R_WorldVis...
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2005-03-06
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changed leafface references to ints (making leaffacenum...
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2005-03-06
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got rid of node->contents, leaf->contents kept (only...
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2005-03-06
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changed waterlevel checking to use SUPERCONTENTS instea...
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2005-03-06
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removed the commented out RecursiveHullCheckPoint function
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2005-03-06
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changed all uses of CL_PointQ1Contents to CL_PointSuper...
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2005-03-06
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added SUPERCONTENTS_NODROP
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2005-03-06
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lazy variable declarations strike again
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2005-03-06
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variable declaration after function call... oops
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2005-03-05
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tweaked the order of checks in an if, and removed the...
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2005-03-05
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eliminated brushq1.pvs* variables, pvstexture surface...
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2005-03-05
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more refactoring of q1bsp rendering
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2005-03-03
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fixed Mod_AllocSurfMesh (doesn't crash now)
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2005-03-03
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cleaned up q1bsp surface rendering a bit more
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2005-03-03
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- Toggled "strip executable" in the Dev-C++ project...
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2005-03-03
havoc
cleaned surface drawing in q1bsp and q3bsp a bit
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2005-03-03
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some optimizations to q3bsp surface rendering
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2005-03-03
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Willis improved the Transfusion menu to support singlep...
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2005-03-03
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q1bsp and q3bsp loaders now use model->meshlist for...
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2005-03-02
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modified q3msurface_t to use a surfmesh (although not...
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2005-03-02
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improved/modified q1bsp surfmesh stuff for more general...
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2005-03-02
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improved r_texturestats output (now gives a total for...
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2005-03-02
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default sv_public to 1
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2005-02-11
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changed color prefix character to ^ (@ is not acceptable)
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2005-02-11
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removed key-below-escape forced toggleconsole, so that...
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2005-02-11
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slight safety improvement in frameblend generation...
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2005-02-07
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now does a togglemenu if there were no demos started...
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2005-02-06
havoc
342
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2005-02-06
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rain drops now make rain splashes
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2005-02-06
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added Venim's dpmaster server (now up to 3 masters)
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2005-02-05
black
-Only print queried servers once to the console.
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2005-02-04
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implemented DP_CON_STARTMAP extension which defines...
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2005-02-04
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now lerps punchangle and punchvector
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2005-02-04
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enable key repeat
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2005-02-04
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realtime dlights are now overridden by gl_flashblend...
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2005-02-04
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fixed r_editlights_edit cubemap (it was calling strlcpy...
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2005-02-04
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cl_particles_size works again
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2005-02-04
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changed 3 clamp calls in the GLSL fragment shader to...
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2005-02-04
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vid_vsync 0 now causes a warning due to the fact GLX_SG...
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2005-02-04
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vid_usingvsync now set to false after a vid_restart...
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2005-02-04
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no longer hits triangles of your own player model when...
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2005-02-04
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removed unused variable font_size
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2005-02-03
molivier
Replaced snprintf and vnsprintf calls by dpsnprintf...
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2005-02-02
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Commented out the printing of the weapon number in...
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2005-02-02
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FCVS: --------------------------------------------...
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2005-02-02
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Fixed a bug and also added support color support to...
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2005-02-02
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Added support for color tags to the console. Use the...
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2005-02-02
molivier
Fixed Win32 wav sound driver (thanks to fuh for the...
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2005-01-29
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reduced offsetmapping from 4 sample to 3 sample to...
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2005-01-27
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disabled snapping of render patch vertices (collision...
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2005-01-26
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added support for skill values outside the range 0-3
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2005-01-26
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fixed fov calculations so viewzoom isn't so weird anymo...
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2005-01-26
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fix permutation failed warning to print the right thing
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2005-01-26
havoc
fix a stupid reverse bug (was using ! where I shouldn't)
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2005-01-26
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print glsl/light as the shader that failed
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2005-01-26
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disable shader permutations that fell back to software...
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2005-01-25
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fixed the embedded fragment and vertex shaders (somehow...
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2005-01-25
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removed obsolete FS_Close call in LoadGame
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2005-01-25
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now supports Mac and Windows newlines everywhere
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2005-01-25
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fix stupid typo in GLSL shader
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2005-01-24
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made GLSL lighting work on ATI (NVIDIA was letting...
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2005-01-24
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changed offsetmapping bias to -0.04 so that it never...
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2005-01-24
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added hacky workaround for nvidia GLSL bug (state screw...
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2005-01-24
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added surfaceparm pointlight to known surfaceparm list
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2005-01-24
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changed the flat bump texture (for no bumpmap textures...
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2005-01-24
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switch back to program 0 when done setting up GLSL...
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2005-01-23
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added documentation on glsl cvars to r_shadow_help
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2005-01-23
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GLSL shader per pixel lighting implemented (with optimi...
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2005-01-23
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rearchitected renderer backend to have support for...
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2005-01-23
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fixed backwards normalmaps generated from bumpmaps...
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2005-01-23
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fixed blendfunc issues with single pass lighting (such...
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2005-01-23
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fixed scaling of cl_netlocalping cvar (it was multiplyi...
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2005-01-21
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disable vid_vsync by default
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2005-01-21
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if hardware gamma setting fails, try to restore system...
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2005-01-21
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changed GAME_ init data to have a separate user config...
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2005-01-19
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- Got rid of all the FILE* stuff in the FS code, relyin...
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2005-01-18
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DSP files must be treated as binary files
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2005-01-18
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disabled HostCache_Test code because it's wrecking...
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2005-01-17
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now adapts sv.num_edicts according to how many edicts...
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2005-01-17
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implemented the 'don't move projectiles on first frame...
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