]> git.rm.cloudns.org Git - xonotic/xonotic-maps.pk3dir.git/shortlog
xonotic/xonotic-maps.pk3dir.git
2011-03-19 Maik Mertenstart implementing ideas from cortez666
2011-03-19 Maik MertenMerge branch 'master' of ssh://git.xonotic.org/xonotic...
2011-03-15 Jakob MGMake some trick moves in glowplant less hard
2011-03-09 Rudolf Polzernaming convention fixes
2011-03-09 Rudolf PolzerSquashed commit of the following:
2011-02-14 Rudolf Polzerredefine target2 to 4 on path_corner a more logical way
2011-02-14 Rudolf Polzerdocument this path_corner extension
2011-02-10 Rudolf Polzerfix space_elevator mapinfo
2011-02-09 Rudolf PolzerMerge remote branches 'origin/cbrutail/effects-beams...
2011-02-08 Rudolf PolzerMerge remote branch 'origin/cbrutail/model_walker-static'
2011-02-07 Rudolf Polzeradd platmovetype here too (autogenerated by entities...
2011-02-06 Maik Mertenadd platmovetype to affected entities
2011-02-05 tzorkMerge remote branch 'origin/savagex/techassault'
2011-02-05 tzorkMerge remote branch 'origin/diabolik/stein1x'
2011-02-05 tzorkfix non ^2 texture, invert green of norms (gl style)
2011-02-04 ssinghalNew texture set by JulianaStein. Mostly concrete/cement...
2011-02-02 tzorkMerge remote branch 'origin/tzork/trakfix1'
2011-02-02 tzorkInvert green channels for _norms of new trak textures
2011-02-01 tzorkMerge remote branch 'origin/diabolik/more-lavacolors'
2011-01-29 Rudolf Polzerdocument trigger_hurt.targetname
2011-01-26 Rudolf PolzerMerge branch 'master' of git://git.xonotic.org/xonotic...
2011-01-26 Rudolf PolzerMerge remote branch 'origin/tzork/glowplant'
2011-01-25 tzorkMerge remote branch 'origin/diabolik/trak-textures'
2011-01-25 tzorkRename _s textures to _gloss
2011-01-25 tzorkMinor structural fixes, place more ammo.
2011-01-25 ssinghalAdd traks map props.
2011-01-25 ssinghalShaders for trak7 and 6. tzork will merge soon.
2011-01-24 ssinghalRemove Thumbs.db and rename two files. Needs trak6x...
2011-01-24 ssinghalProperly name textures for trak6 and 7 and put in folders.
2011-01-24 ssinghalAdd the rest of the trak5-2x stuff. Needs _gloss.
2011-01-24 ssinghalAdd wall1 and wall2 from trak5-x2.
2011-01-22 Rudolf Polzerupdate the .ent too
2011-01-22 Rudolf Polzeradd mine layer
2011-01-22 cbrutailModified space-elevator so it uses the new effects_beam...
2011-01-22 cbrutailMoving space_elevator's beam shaders to their own direc...
2011-01-22 cbrutailStatic turret-walker models for maps, Current textures...
2011-01-19 ssinghalMore lava colors for the stormkeep lava.
2011-01-16 tzorkCaulk behind mroe patches.. add moar clips to help...
2011-01-16 Maik Mertendelete brush entities without brushes (oups) and fix...
2011-01-16 Maik Mertenminor visual touches
2011-01-15 Maik Mertenturn reactor door into its own objective. BLOW IT APART...
2011-01-14 Rudolf Polzermake mapinfo consistent with other maps here
2011-01-14 Rudolf Polzerfix name of the teleporter shader
2011-01-14 Rudolf PolzerSquashed commit of the following:
2011-01-06 Maik Mertensome additional light sources in storage areas
2011-01-06 Maik Mertenmuch nicer looking reactor door
2010-12-30 Rudolf PolzerMerge remote branch 'origin/fruitiex/stormkeep'
2010-12-30 FruitieXwarpzone backdrop texture here to make it clearer that...
2010-12-30 FruitieXless glass in race ;)
2010-12-30 Rudolf PolzerMerge remote branch 'origin/fruitiex/runningmanctf...
2010-12-30 FruitieXargh make the warpzone 64 units deep again, mappers...
2010-12-30 FruitieXadd freezetag and keepaway
2010-12-30 FruitieXadd ramps on both sides of the warpzone platform to...
2010-12-29 Maik Mertenadd some doors to reactor room to prevent attacker...
2010-12-28 FruitieXanother small tweak
2010-12-28 FruitieXstormkeep updates by cortez + a few by myself
2010-12-28 FruitieXrunningman updates by cortez
2010-12-28 Maik Mertenminor texture scaling fix on some patches, add one...
2010-12-28 Maik Mertenupdate to reactor room
2010-12-28 Maik MertenMerge branch 'master' of ssh://git.xonotic.org/xonotic...
2010-12-28 Rudolf PolzerMerge remote branch 'origin/savagex/stormkeepfixes'
2010-12-28 Rudolf Polzerenable the warpzones automatically
2010-12-28 Maik Mertenfix some caulk gaps on rocks, introduce a shader for...
2010-12-28 Rudolf Polzerforce on the warpzone in space ellelator
2010-12-28 Rudolf PolzerMerge remote branch 'origin/fruitiex/runningmanctf'
2010-12-28 Rudolf Polzerfix some minor lighting bugs
2010-12-28 Rudolf PolzerSplit the alternative-checkpoint into two for better...
2010-12-28 Rudolf Polzerfix paths to xonlight
2010-12-28 Rudolf Polzerupdate to stormkeep by cuinnton
2010-12-27 Rudolf Polzeralso apply the rename of the rifle to the maps
2010-12-27 Rudolf Polzeralso rename the entity name
2010-12-27 FruitieXfix missing textures
2010-12-27 FruitieXMerge remote branch 'origin/master' into fruitiex/runni...
2010-12-23 Maik Mertennew map preview picture
2010-12-23 Maik Mertensomewhat impressive portal sky
2010-12-21 Maik Mertenfix small issue with the portal sky
2010-12-21 Maik Mertensome more work on portal sky, set size in mapinfo so...
2010-12-20 Maik Mertenadd portal sky with some strange highrise structure
2010-12-20 Rudolf Polzerremove red_planet's effectinfo, as using mapname_effect... xonotic-v0.1.0preview
2010-12-19 Maik Mertena few decals here and there
2010-12-19 Maik Mertenmake mapinfo actually work
2010-12-19 Maik Mertenpreview picture for techassault and a mapinfo file
2010-12-18 Maik Mertensmall visual updates
2010-12-18 Rudolf PolzerMerge remote branch 'origin/fruitiex/campaign'
2010-12-18 FruitieXremove space-elevator from the campaign due to it being...
2010-12-12 Maik Mertenfix texture alignment on one crate and add authors...
2010-12-11 Maik Mertenplay with colored lighting, put light fixtures over...
2010-12-11 Maik Merteninterconnect the two parallel corridors
2010-12-11 Maik Merteninstead of having one corridor into the base have two...
2010-12-10 Rudolf Polzerspace-elevator: use cdtrack number
2010-12-09 Rudolf PolzerMerge remote branch 'origin/fruitiex/campaigntweak'
2010-12-09 FruitieXno godlike level in an introductory campaign :P
2010-12-09 FruitieXcall it an introductory campaign
2010-12-09 FruitieXI think 5 minutes is enough in these, and 3 caps instea...
2010-12-08 Maik Mertenprettier sky is more pretty
2010-12-08 Maik MertenI OBEY THE FRUITIEX (and move the armor near the turret...
2010-12-08 Maik Mertenaltered item placement to reduce defenders spamming...
2010-12-07 tzorkRemove accidental _gridsize, use -bouncegrid & add...
2010-12-07 tzorkClean up geometry a bit, and do a workarround to hide...
2010-12-06 Rudolf Polzer"team" is always integer
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