]> git.rm.cloudns.org Git - xonotic/xonotic-maps.pk3dir.git/shortlog
xonotic/xonotic-maps.pk3dir.git
2013-08-20 Matthias Krügerunsealed: move autoscreenshot entity a bit.
2013-08-20 Matthias Krügerunsealed: light texture fixes
2013-08-19 Matthias Krügermap: unsealed: more light details.
2013-08-19 Matthias Krügerunsealed: add a few more lights.
2013-08-19 Matthias Krügerunsealed: start reworking lighting to be more realistic.
2013-08-19 Matthias Krügerunsealed: add a few more lights.
2013-08-19 Matthias Krügerunsealed: 2 more of these wings around pillars near...
2013-08-19 Matthias Krügerunsealed: add more of those lights, now to the lower...
2013-08-19 Matthias Krügerunsealed: new lights on the second level of the base.
2013-08-19 Matthias Krügershader: crystals: fix shader
2013-08-19 Matthias Krügerunsealed: minor brush fixes.
2013-08-19 Matthias Krügerunsealed: change texture around flag and plasma turret...
2013-08-17 Matthias Krügerunsealed: change textures of ramps leading to outside...
2013-08-17 Matthias Krügerunsealed: make ramps a bit thicker.
2013-08-17 Matthias KrügerMerge branch 'master' into matthiaskrgr/unsealedtrial2
2013-08-14 Rudolf PolzerRevert "moving 2 textures to 'base'"
2013-08-14 Rudolf PolzerRevert "renaming a few textures" as that breaks existin...
2013-08-14 Rudolf PolzerMerge remote-tracking branch 'origin/debugger/exomorphx...
2013-08-12 Debuggermoving 2 textures to 'base'
2013-08-11 Debuggerrenaming a few textures
2013-08-11 Matthias Krügerunsealed: add glowy stuff under the ramps and fix pilla...
2013-08-11 Matthias Krügerunsealed: add more lights to the pillars at the back...
2013-08-10 Matthias Krügerunsealed: increase strength of lights on the back of...
2013-08-10 Matthias Krügerunsealed: remove 5 auto screenshot entities again....
2013-08-09 Matthias Krügerunsealed: sigh, remove dublicated pillar
2013-08-09 Matthias Krügerunsealed: reduce ambient light from 6 to 3
2013-08-09 Matthias Krügerunsealed: remove dublicated brush.
2013-08-09 Matthias Krügerunsealed: add a few more lights, fix pillar texture.
2013-08-09 Matthias Krügerunsealed: fix lower side of flag platform
2013-08-09 Matthias Krügerunsealed: fix door trims.
2013-08-09 Matthias Krügerunsealed: fix leak, attempt #2.
2013-08-09 Matthias Krügerunsealed: put autoscreenshot entity into a trigger...
2013-08-09 Matthias KrügerRevert "unsealed: fix map leaks. Apparently we cannot...
2013-08-09 Matthias Krügerunsealed: fix map leaks. Apparently we cannot have...
2013-08-09 Matthias Krügerunsealed: 5 additional auto screenshot entities.
2013-08-09 Matthias Krügerunsealed: add the round light model to a few more doorways.
2013-08-09 Matthias Krügerunsealed: add trims to the flag platform.
2013-08-09 Matthias Krügerunsealed: change side texture of the ramp
2013-08-09 Matthias Krügerunsealed: add columns under some ramps.
2013-08-09 Matthias Krügerunsealed: more trims to the outdoor second level.
2013-08-09 Matthias Krügerunsealed: trim rear ramps.
2013-08-08 Matthias Krügerunsealed: trim most of the doors nicely.
2013-08-08 Matthias Krügerunsealed: more of these grates with lights shining...
2013-08-08 Matthias Krügerunsealed: better pillars at the back of the base.
2013-08-08 Matthias Krügerunsealed: get rid of certain texture on the map.
2013-08-08 Matthias Krügerunsealed: add treefrog sounds to trees.
2013-08-07 Matthias Krügerunsealed: more wind sounds
2013-08-07 Matthias Krügerunsealed: move spiderbot spawnpoints a bit so that...
2013-08-07 Matthias Krügerunsealed: add small wings near column near spiderbot...
2013-08-07 Matthias Krügerunsealed: move a few textures a bit.
2013-08-07 Matthias Krügerunsealed: another lighgrid
2013-08-07 Matthias Krügerunsealed: remove lightgrids, they seemed to be the...
2013-08-06 Matthias Krügerunsealed: shader: make tree leaves display semi-transpa...
2013-08-06 Matthias Krügerunsealed: update shaderfile
2013-08-06 Matthias KrügerMerge branch 'matthiaskrgr/shader_stuff' into matthiask...
2013-08-06 Matthias Krügershaders: trak5x: display misc-glass semi-transparent...
2013-08-06 Matthias Krügershaders: glassx: display hexglass semi-transparent...
2013-08-06 Matthias Krügerunsealed: fix textures under one of the flac turrets
2013-08-06 Matthias Krügerunsealed: add 50 armor and health next to bumblebee
2013-08-06 Matthias Krügerunsealed: fix light position
2013-08-06 Matthias Krügerunsealed: change texture of upper level doorframe
2013-08-06 Matthias Krügerunsealed: z0mgz sh1ny sp@rks :3 :3 :3
2013-08-06 Matthias Krügerunsealed: add a few more light inside the red base
2013-08-06 Matthias Krügerunsealed: fix shaderfile paths.
2013-08-06 Matthias Krügerunsealed: change brushes to the new darker metal texture.
2013-08-06 Matthias Krügermap: unsealed: add black metal version of diamondplate...
2013-08-06 Matthias Krügermap: unsealed: add some trims around doors of second...
2013-08-06 Matthias Krügerunsealed: add blacker version of ex2x base_stone_metal...
2013-08-06 Matthias KrügerMerge branch 'master' into matthiaskrgr/unsealedtrial2
2013-08-06 Matthias KrügerMerge branch 'master' into matthiaskrgr/unsealedtrial2
2013-08-06 Rudolf PolzerRevert "shaders: glassx: remove dpnoshadow flag."
2013-08-05 Matthias Krügerunsealed: fix small texture alignment, merge 4 brushes...
2013-08-05 Matthias Krügerunsealed: change the warning stripes surrounding the...
2013-08-05 Matthias Krügerunsealed: add exx floor warningstripes as texture but...
2013-08-05 Matthias Krügershaders: glassx: remove dpnoshadow flag.
2013-08-05 Matthias Krügerunsealed: oops, fix shaderfile; paths to orange lights.
2013-08-05 Matthias KrügerRevert "unsealed: add lights to second floor surface."
2013-08-05 Debuggerremoving empty lines
2013-08-05 Matthias Krügerunsealed: add lights to second floor surface.
2013-08-05 Matthias Krügerunsealed: revert some other texture changes near base...
2013-08-05 Matthias Krügerunsealed: fix trim near window.
2013-08-05 Matthias Krügerunsealed: make trims aroung glas on the floor smaller.
2013-08-05 Matthias Krügerunsealed: adjust light textures on stairs.
2013-08-05 Matthias Krügerunsealed: properly align some more textures.
2013-08-05 Matthias Krügerunsealed: remove invisible brushes.
2013-08-03 Matthias Krügerunsealed: change some textures around the lightgrates.
2013-08-03 Matthias Krügerunsealed: rework the stairs in the base, add lights...
2013-08-03 Matthias Krügerunsealed: add orange light texture based on trak5x...
2013-08-03 Matthias Krügerunsealed: the map had "_lightmapscale" "1.5" set. Inste...
2013-08-02 Matthias Krügerunsealed: some more texture alignments and changes
2013-08-02 Matthias Krügerunsealed: some more small texture improvements
2013-08-02 Matthias Krügerunsealed: fix texture alignment + add to light brushes
2013-08-02 Matthias Krügerunsealed: put frame behind xonotic logo decal.
2013-08-02 Matthias Krügerunsealed: add glass to the second floor so that we...
2013-08-02 Matthias Krügerunsealed: I think it's the third time now I fixed this...
2013-08-02 Matthias Krügerunsealed: solve some more disalignments
2013-08-02 Matthias Krügerunsealed: sigh, why does it feel like I was doing the...
2013-08-02 Matthias Krügerunsealed: change area around megahealth a bit.
2013-08-02 Matthias Krügerunsealed: more texture changes and fixes.
2013-08-02 Matthias Krügerunsealed: fix some texture disalignments.
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