2012-03-16 |
MirceaKitsune | Make particles depend on player scale even more |
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2012-03-16 |
MirceaKitsune | Actually, no |
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2012-03-16 |
MirceaKitsune | Rename the cvar accordingly |
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2012-03-16 |
MirceaKitsune | Apply the bot offset to the swallow speed as well,... |
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2012-03-16 |
MirceaKitsune | Balance the new skill damage feature and make it accept... |
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2012-03-15 |
MirceaKitsune | No skill damage in the campaign, it's hard enough as... |
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2012-03-15 |
MirceaKitsune | Damage offset for bots depending on skill. Needs to... |
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2012-03-15 |
MirceaKitsune | Maybe later |
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2012-03-15 |
MirceaKitsune | Cvar the speeds of punchangle and punchvector, and... |
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2012-03-15 |
MirceaKitsune | Change some balancing and bot settings, and add more... |
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2012-03-15 |
MirceaKitsune | Better stereo slider settings |
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2012-03-15 |
MirceaKitsune | Remove an abandoned cvar from the config |
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2012-03-15 |
MirceaKitsune | Added settings for anaglyph stereo in the Video menu... |
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2012-03-15 |
MirceaKitsune | Replace vixen.zym with vixen.iqm in defaultVT.cfg,... |
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2012-03-15 |
MirceaKitsune | Rename keybinds properly |
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2012-03-15 |
MirceaKitsune | Use a more correct way of toggling the HUD, and fix... |
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2012-03-15 |
MirceaKitsune | Give surfaceparm metalsteps to more desertfactory textu... |
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2012-03-15 |
MirceaKitsune | This TODO isn't such a good idea |
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2012-03-15 |
MirceaKitsune | Fix my last commit |
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2012-03-15 |
MirceaKitsune | Same thing for items |
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2012-03-15 |
MirceaKitsune | Punchangle strength depends on healthsize difference... |
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2012-03-15 |
MirceaKitsune | Don't regurgitate fully digested prey silently by default |
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2012-03-15 |
MirceaKitsune | Fix radar paths in some game commands (something I... |
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2012-03-15 |
MirceaKitsune | Allow _mini radars as well... I think they're important... |
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2012-03-15 |
MirceaKitsune | Good menu settings for the radar |
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2012-03-15 |
MirceaKitsune | Cleanup radar code. I'll adapt the radar menu to the... |
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2012-03-15 |
MirceaKitsune | Correction to a texture |
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2012-03-15 |
MirceaKitsune | Big improvements to the radar, and us a good set of... |
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2012-03-15 |
MirceaKitsune | Rename teamradar to radar, and also allow it in non... |
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2012-03-15 |
MirceaKitsune | I'm pretty sure the correct blue color is being used |
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2012-03-15 |
MirceaKitsune | Finish my last commit |
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2012-03-15 |
MirceaKitsune | Use setproperty instead of R_SetView |
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2012-03-15 |
MirceaKitsune | Fix a bug causing the stomach load helper voice to... |
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2012-03-15 |
MirceaKitsune | Fix a bug causing stomach load not to show for spectate... |
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2012-03-15 |
MirceaKitsune | Allow observers to see player names, and also show... |
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2012-03-15 |
MirceaKitsune | Fix player names showing for prey |
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2012-03-15 |
MirceaKitsune | Remove a bug which is either very rare or was a fake... |
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2012-03-15 |
MirceaKitsune | Create new and functional waypoints for Bloodprison... |
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2012-03-15 |
MirceaKitsune | Fix a weird bug in a recent commit which was breaking... |
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2012-03-15 |
MirceaKitsune | Make dropped consumables work with g_nodepthtestitems |
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2012-03-15 |
MirceaKitsune | Give better colors and glow to the insides of the color... |
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2012-03-15 |
MirceaKitsune | Fix textures not being transparent on greatwall_revisit... |
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2012-03-15 |
MirceaKitsune | Update waypoint caches for all maps that need them |
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2012-03-15 |
MirceaKitsune | Rename the other shadow settings to look better |
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2012-03-15 |
MirceaKitsune | Allow r_shadows 2 to be enabled (ambient shadows),... |
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2012-03-15 |
MirceaKitsune | Fix a crash caused by display digits |
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2012-03-15 |
MirceaKitsune | Items always have a scale, even when healthsize is... |
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2012-03-15 |
MirceaKitsune | Apply my previous commit to items as well |
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2012-03-15 |
MirceaKitsune | Prey / predator velocity when regurgitating / being... |
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2012-03-15 |
MirceaKitsune | Make weapon display warn amount depend on weapon and... |
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2012-03-15 |
MirceaKitsune | MY display digits are cured! (hopefully). Also add... |
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2012-03-15 |
MirceaKitsune | Further improve display digits |
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2012-03-15 |
MirceaKitsune | Improve the new display digit implementation, and get... |
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2012-03-15 |
MirceaKitsune | Use a better system for initiating weapon display digit... |
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2012-03-14 |
MirceaKitsune | Don't apply the same effect in two places of the code... |
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2012-03-14 |
MirceaKitsune | Fix a bug caused by something I forgot regarding displa... |
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2012-03-14 |
MirceaKitsune | Unfortunately, I have to delay a major bug for version... |
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2012-03-14 |
MirceaKitsune | Fix a bug with the grabber hook not spawning if shootin... |
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2012-03-14 |
MirceaKitsune | Following the Xonotic menu, anisotropy is also a video... |
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2012-03-14 |
MirceaKitsune | Move anti-aliasing and FBO to the Video menu instead... |
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2012-03-14 |
MirceaKitsune | Create missing preview images for both menu skins |
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2012-03-14 |
MirceaKitsune | Distributed digestion confirmed to be working |
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2012-03-14 |
MirceaKitsune | Fix g_nodepthtestplayers |
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2012-03-14 |
MirceaKitsune | Bump some TODO notes, and delay some features to releas... |
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2012-03-08 |
MirceaKitsune | Add two new bugs to the list |
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2012-03-08 |
MirceaKitsune | Specify cdtrack by name in all maps |
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2012-03-08 |
MirceaKitsune | Show stomach load when g_healthsize is off, because... |
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2012-03-08 |
MirceaKitsune | Fix healthsize FOV |
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2012-03-04 |
MirceaKitsune | Good songs and settings for the new maps |
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2012-03-04 |
MirceaKitsune | Remaining parts of the new maps |
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2012-03-04 |
MirceaKitsune | 3 new Nexuiz maps |
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2012-03-04 |
MirceaKitsune | Colorize display digits red when ammo is too low |
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2012-03-03 |
MirceaKitsune | 0.3 is actually better |
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2012-03-03 |
MirceaKitsune | Document the voice pitch feature |
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2012-03-03 |
MirceaKitsune | Change player pitch less |
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2012-03-03 |
MirceaKitsune | Properly precache macro walking sounds |
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2012-03-03 |
MirceaKitsune | Apply pitch properly to both stomach kicks and stomach... |
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2012-03-03 |
MirceaKitsune | First usage of pitched sounds. Player sounds and voices... |
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2012-03-03 |
MirceaKitsune | Implement engine framework in the gamecode for changing... |
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2012-03-03 |
MirceaKitsune | Don't shake the ground for prey |
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2012-03-03 |
MirceaKitsune | Add the last feature to the release notes |
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2012-03-03 |
MirceaKitsune | Lastly, make the earthquake effect only be caused by... |
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2012-03-03 |
MirceaKitsune | Earthquake for falling, obviously stronger than that... |
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2012-03-03 |
MirceaKitsune | Make the macro earthquake effect work for spectators too |
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2012-03-03 |
MirceaKitsune | Fix and improve the final touches for footstep earthquakes |
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2012-03-03 |
MirceaKitsune | Shake the ground when a giant player is nearby. Not... |
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2012-03-03 |
MirceaKitsune | Fix lightning on Skycastle. Seems this map doesn't... |
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2012-03-03 |
MirceaKitsune | Another mission successful |
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2012-03-03 |
MirceaKitsune | Merge branch 'master' into mirceakitsune/macro_walk_effects |
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2012-03-03 |
MirceaKitsune | Some important TODO's |
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2012-03-03 |
MirceaKitsune | Better footstep sound volumes |
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2012-03-03 |
MirceaKitsune | Actually, make ground impact particle amount depend... |
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2012-03-03 |
MirceaKitsune | Fix some things I forgot, and make ground impact partic... |
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2012-03-03 |
MirceaKitsune | Commit the macro sounds to GIT |
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2012-03-03 |
MirceaKitsune | Same for the falling sounds |
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2012-03-03 |
MirceaKitsune | Improve code in the last commit |
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2012-03-03 |
MirceaKitsune | Make the earthquake sounds work properly with macro... |
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2012-03-03 |
MirceaKitsune | Make the feature dependent on g_healthsize |
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2012-03-03 |
MirceaKitsune | Simplify and improve my last commit |
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2012-03-03 |
MirceaKitsune | Play the normal footstep sounds based on micro status... |
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next |