]> git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/shortlog
xonotic/xonotic-data.pk3dir.git
2020-08-26 bones_was_hereFix netname field of weapon and item entities (was...
2020-08-25 bones_was_hereSupport count field on weapon pickups, fix 0 ammo with...
2020-08-20 bones_was_hereFix indenting & cleanup in trigger_race_checkpoint_verify
2020-08-20 bones_was_hereq3df: Spawn waypoints for all entities able to trigger...
2020-08-12 bones_was_heretarget_give: support shield and strength powerups
2020-08-11 bones_was_hereFix trigger_once and trigger_multiple.wait == -1 allowi...
2020-08-10 bones_was_hereq3compat: make weapon_prox_launcher spawn Mortar instea...
2020-08-10 bones_was_hereOnly do Q3 entity removal checks when it's a Q3 map
2020-08-10 bones_was_hereUse readable labels for q3compat bits
2020-08-09 bones_was_hereq3compat: make trigger_hurt without spawnflags 16 deal...
2020-08-09 bones_was_hereMerge branch 'master' into bones_was_here/q3compat
2020-08-09 MarioUse an ordered list to find triggers to touch, fixes...
2020-08-09 bones_was_hereAdd machinegun support to target_give
2020-08-09 bones_was_hereMerge branch 'master' into bones_was_here/q3compat
2020-08-09 Rudolf PolzerTransifex autosync
2020-08-07 MarioFix include order of some _mod files, as pointed out...
2020-08-07 MarioPort some minor code fixes from the default-erasable...
2020-08-07 MarioMerge branch 'bones_was_here/trace_pred' into 'master'
2020-08-07 bones_was_hereSupport pings up to 400 for trace ent culling eye posit...
2020-08-06 MarioAdd a note about some CSQC model bitflag numbers that...
2020-08-06 MarioAdd a note about reusing bitflags in csqcmodel_settings.qh
2020-08-05 bones_was_hereRemove unnecessary ifdef by using STAT(Q3COMPAT) in...
2020-08-05 bones_was_hereSpawn HLAC and cell ammo in place of QL HMG and ammo_hmg
2020-08-04 Rudolf PolzerTransifex autosync
2020-08-03 MarioPurge server/constants.qh
2020-08-03 MarioNetwork the ground entity of the player for the sake...
2020-08-03 MarioSet the generator forcefield's size to 20% larger than...
2020-08-03 MarioReduce bold centerprint message size from 1.8 to 1.4
2020-08-03 MarioMerge branch 'terencehill/cl_forceplayercolors_3' into...
2020-08-03 Rudolf PolzerTransifex autosync
2020-08-03 MarioMake sv_gameplayfix_delayprojectiles match the engine...
2020-08-02 MarioRename client's commands folder to command, to match...
2020-08-02 MarioRemove the g_ prefix from some server code files and...
2020-08-02 MarioDon't attempt to network more than the maximum number...
2020-08-02 MarioFix include order of new replicate.qh file
2020-08-02 MarioPurge client/defs.qh
2020-08-02 MarioMinor cleanup of client/defs.qh, move replicated cvars...
2020-08-02 MarioPurge server/defs.qh
2020-08-02 MarioFurther cleanup of defs.qh
2020-08-02 MarioSome more defs.qh cleanup, update gameplay hash (again)
2020-08-02 MarioMove generic entity flags to a common constants locatio...
2020-08-02 MarioSome more defs.qh cleanup, update gameplay hash
2020-08-02 bones_was_hereMerge branch 'master' into bones_was_here/q3compat
2020-08-02 MarioSome more cleanup of defs.qh, use a flag to indicate...
2020-08-01 MarioRemove some virtually unused macros
2020-08-01 MarioReorganise some more definitions out of defs.qh, show...
2020-08-01 MarioRemove the engine STATE_ definitions so they can be...
2020-08-01 MarioMove some weapon definitions out of defs.qh, fix compil...
2020-08-01 MarioReorganise item code so that VM-specific code is in...
2020-08-01 MarioRename server/items.qc to server/items/spawning.qc
2020-08-01 MarioRename t_items.qc to items.qc
2020-08-01 Rudolf PolzerTransifex autosync
2020-08-01 MarioDraw EF_FLAME and EF_STARDUST effects as box particles...
2020-07-31 MarioClean up target_kill code, allow it to be deactivated
2020-07-31 MarioDisable an unused function in the CTF code
2020-07-31 MarioAdd Read/WriteAngleVector macros to simplify the networ...
2020-07-31 MarioSome more cleanup to map objects, allow trigger_delay...
2020-07-31 MarioEnsure trigger_flipflop starts disabled upon reset...
2020-07-31 MarioRefactor trigger_secret to be standalone (not using...
2020-07-31 Rudolf PolzerTransifex autosync
2020-07-31 MarioMinor cleanup to func_vectormamamam, fix message2 not...
2020-07-30 terencehillPathlib code cleanup (tZork patch from the oldstuff...
2020-07-30 Rudolf PolzerTransifex autosync
2020-07-29 Rudolf PolzerTransifex autosync
2020-07-27 MarioFix monsters respawning not using their original monste...
2020-07-27 MarioOffset thrown weapon positions while dual wielding...
2020-07-27 MarioDon't perform trueaim tracing on the client side when...
2020-07-27 MarioUse monster definitions directly instead of a set ID...
2020-07-27 MarioMerge branch 'Mario/headshots' into 'master'
2020-07-26 terencehillcl_forceplayercolors 3 forces player colors to mine...
2020-07-26 Rudolf PolzerTransifex autosync
2020-07-25 terencehillDisplay language names with different alpha levels...
2020-07-25 Rudolf PolzerTransifex autosync
2020-07-24 Rudolf PolzerTransifex autosync
2020-07-24 MarioSet sv_playerphysicsqc to 1 in Xonotic's configuration...
2020-07-23 terencehillCorrectly show the Japanese language in the menu
2020-07-23 Rudolf PolzerTransifex autosync
2020-07-22 Rudolf PolzerTransifex autosync
2020-07-21 MarioAdd support for pitch shifting to the QC sound sending...
2020-07-21 MarioMaker sure clones don't have a killindicator attached...
2020-07-21 MarioRough support for vid_conwidthauto
2020-07-21 Rudolf PolzerTransifex autosync
2020-07-20 bones_was_hereRestore trailing tab to fix merge conflict
2020-07-20 bones_was_hereAdd description of sv_q3compat_changehitbox and remove...
2020-07-20 bones_was_hereMerge branch 'master' into bones_was_here/q3compat
2020-07-20 Rudolf PolzerTransifex autosync
2020-07-19 MarioUpdate gamecfg value in default configuration, fixes...
2020-07-19 MarioEnsure team balance entities are removed immediately
2020-07-19 MarioAlso don't apply sound-based damage to teammates
2020-07-19 MarioCheck for the sound hittype instead of the tuba when...
2020-07-18 MarioMerge branch 'terencehill/noclip_death_fix' into 'master'
2020-07-18 MarioMerge branch 'master' into Mario/headshots
2020-07-18 MarioAttach muzzle effects to weapon data instead of trying...
2020-07-18 MarioMake ladders use the same iterative logic as conveyors...
2020-07-18 MarioDon't send movedir twice on jumppads
2020-07-18 MarioMerge branch 'Mario/csqc_muzzleflash' into 'master'
2020-07-18 MarioMerge branch 'master' into Mario/csqc_muzzleflash
2020-07-18 MarioRenumber gametypes after sorting their IDs, fixes sendi...
2020-07-18 MarioStore the current gametype as a shortname rather than...
2020-07-18 Rudolf PolzerTransifex autosync
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