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xonotic/xonotic-data.pk3dir.git
2014-12-12
Mario
Fix client side multijump not turning off when server...
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2014-12-12
Mario
Make CSQC use PlayerJump
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2014-12-12
Mario
Handle client frames same as server
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2014-12-12
Mario
Move client side jump calculation into CheckPlayerJump
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2014-12-12
Mario
Add a hack to fix track_canjump (using client cvar...
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2014-12-12
Mario
Partial fix for multijump
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2014-12-12
Mario
Client side multijump (broken due to physics issues)
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2014-12-12
Mario
Broken jumppad prediction
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2014-12-12
TimePath
Merge branch 'master' into TimePath/experiments/csqc_pr...
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2014-12-12
Mario
Almost fix ladder prediction (entering and idle are...
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2014-12-11
Mario
Add Archer to the credits
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2014-12-11
Mario
Merge remote-tracking branch 'origin/Mirio/credits'
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2014-12-11
Mario
Merge branch 'Mario/weapons_new'
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2014-12-11
Mario
Make crylink force match master
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2014-12-11
Mirio
Updated team members, translators
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2014-12-11
Mario
Remove shockwave from mutator menu
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2014-12-11
Mario
Fix comment
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2014-12-11
Mario
Attempt to make ladders predicted (currently quite...
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2014-12-11
TimePath
Create button macros
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2014-12-11
TimePath
Fix dodging not working
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2014-12-11
TimePath
Simplify dodging code
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2014-12-11
Mario
Remove an unused stat
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2014-12-11
Mario
Call the setpressedkeys functions in the right place...
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2014-12-11
TimePath
Move dodging macros into mutator
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2014-12-11
TimePath
Remove physics macro includes
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2014-12-11
TimePath
Extract physics macro definitions
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2014-12-11
Mario
Use the common definition to set movement
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2014-12-11
Mario
Use TRUE and FALSE instead of 1 and 0
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2014-12-11
Mario
Make dead check common (don't really need it, as physic...
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2014-12-11
Mario
Move some dodging stuff into dodging file
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2014-12-11
Mario
Rough support for dodging prediction
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2014-12-10
TimePath
Fix air acceleration the same way
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2014-12-10
TimePath
Fix slope sliding
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2014-12-10
Mario
Predict jetpack
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2014-12-10
TimePath
Fix crazy walk speed
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2014-12-10
TimePath
Sync air physics with engine
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2014-12-10
TimePath
Sync walk physics with engine
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2014-12-10
TimePath
Sync water move physics with engine
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2014-12-10
Mario
Move stat updates to a function for easier access
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2014-12-10
TimePath
Improve water movement prediction
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2014-12-10
TimePath
Use more constants
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2014-12-10
Mario
Move physics stats loading into physics file
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2014-12-10
Mario
Failed attempt to make CheckWaterJump work with CSQC
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2014-12-09
Mario
Fix water movement and add a networked stat for the...
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2014-12-09
Mario
Fix water prediction by using a legacy function
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2014-12-09
Mario
Fix a couple of missing stats
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2014-12-09
Mario
Prepare for predicted jetpack and swimming
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2014-12-09
Mario
Bring it back (apparently, pmove_flags is not set by...
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2014-12-09
Mario
Get rid of CSQC_ClientMovement_UpdateStatus (the stuff...
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2014-12-09
Mario
Merge branch 'master' into Mario/weapons_new
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2014-12-09
TimePath
Remove the last self parameter
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2014-12-09
TimePath
Clean up code
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2014-12-08
TimePath
Use global self
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2014-12-08
TimePath
Merge client and server physics routines
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2014-12-08
Rudolf Polzer
Get rid of hardcoded "Player" string for checking wheth...
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2014-12-08
TimePath
Remove the weird old hack that only increases bandwidth...
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2014-12-08
TimePath
Delete server/cl_physics.qc, we no longer need it
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2014-12-08
TimePath
Interleave server/cl_physics.qc with common/physics...
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2014-12-08
Mario
Remove a weird old hack that only increases bandwidth...
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2014-12-08
Mario
Also set the stat
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2014-12-08
TimePath
Simplify SV_PlayerPhysics
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2014-12-08
TimePath
Split SV_PlayerPhysics
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2014-12-08
Mario
Use client side crouch prediction
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2014-12-08
TimePath
Partially merge server and client physics
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2014-12-08
TimePath
Extract movement prediction into its own module and...
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2014-12-08
Mario
Remove an evil clone of makevectors
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2014-12-08
Mario
Copy some stuff from the server side implementation...
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2014-12-08
Mario
Port AirAccelerate function (doesn't fix air control...
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2014-12-07
Rudolf Polzer
csqcplayers: for player models, always overwrite .frame...
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2014-12-07
TimePath
Fix movement prediction
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2014-12-07
Mario
Clean up the cl_movement switch a bit
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2014-12-07
TimePath
Xonotic is PROTOCOL_DARKPLACES7, not PROTOCOL_QUAKEWORLD
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2014-12-07
TimePath
Switch from cvar() to getstatf()
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2014-12-07
TimePath
Initial translation
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2014-12-05
Mario
Duplicate some bad code for the sake of fixing bot...
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2014-12-05
Mario
Disable reloading when weapon use is forbidden (fixes...
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2014-12-05
Mario
Add a simple delay to prevent drawing projectiles in...
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2014-12-05
Mario
Merge branch 'master' into Mario/weapons_new
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2014-12-05
Mario
Temporary fix for missing alternate flag textures ...
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2014-12-05
Mario
Merge branch 'terencehill/ca_fixes_and_more'
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2014-12-05
Mario
Merge branch 'master' into terencehill/ca_fixes_and_more
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2014-12-05
Mario
Add a few quick checks to ensure dead/frozen players...
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2014-12-05
Mario
Merge branch 'Mario/ctf_fixes'
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2014-12-05
Mario
Fix flags passing through clips and becoming unreachabl...
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2014-12-04
Mario
Remove arc from machinegun weaponreplace
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2014-12-04
Mario
Fix a typo
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2014-12-04
Mario
Update credits
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2014-12-04
Mario
Merge branch 'terencehill/scoreboard_fixes'
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2014-12-03
Mario
Make balances match
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2014-12-02
terencehill
In the first frame set up a temporary scoreboard layout...
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2014-12-02
terencehill
score labels must be strunzoned as the server sends...
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2014-12-01
terencehill
Fix gametype names in default scoreboard column layout
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2014-12-01
Mario
Make arc burst last a bit longer
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2014-11-30
Mario
Use reversion gravity/jumpvelocity
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2014-11-30
Mario
Add new balance changes from testing cup
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2014-11-30
Mario
Slow down rot speed a little more while carrying medic...
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2014-11-30
Mario
Show weapon location marker above the weapon, rather...
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2014-11-30
Mario
g_weaponspeedfactor isn't g_balance_damagepush_speedfactor
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2014-11-30
Mario
Disable g_balance_damagepush_speedfactor in Nexuiz...
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2014-11-30
Mario
Fix double semicolons
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