]> git.rm.cloudns.org Git - xonotic/darkplaces.git/shortlog
xonotic/darkplaces.git
2002-11-03 havocfix polygon distance checks (the radius comparison...
2002-11-03 havocadded support for glPolygonOffset (not used though)
2002-10-31 havocuntested support for tenebrae override/ textures directory
2002-10-31 havocmake view kicks (both angle and origin) occur before...
2002-10-30 havocfixed all the signed/unsigned mismatch warnings
2002-10-30 havoccommented out two unused static const int variables...
2002-10-30 havocfix viewmodel crash
2002-10-29 havocminor update to texture flags and logic stuff
2002-10-29 havocfix for use of cubemaps on hardware without 3d texture...
2002-10-29 havocview model is now properly lit in realtime mode
2002-10-29 havoccolor the torch light
2002-10-29 havoctweak large flame lights a bit more
2002-10-29 havocbumpscale is now adjustable (r_shadow_bumpscale) for...
2002-10-29 havocnow lights are automatically loaded from the .bsp,...
2002-10-29 havoc* LordHavoc slaps self for having loadmodel->mempool...
2002-10-29 havocchanged how QC interpreter handles edict field access...
2002-10-28 havocfaster number to edict lookup (sv.edictstable) and...
2002-10-28 havoccheck for negative pr_depth in PR_Crash just to be...
2002-10-28 havocfixed CopyEntity builtin, now only copies the vars...
2002-10-28 havocimplemented scissor rect clipping of lights in realtime...
2002-10-27 havocgloss now works correctly
2002-10-27 havocadded a FIXME note about skyboxes and vid_restart
2002-10-27 havocset depth and stencil clear values
2002-10-27 havoccheck for out of bounds fraction
2002-10-27 havocadd an error check for invalid maxfrac before returning...
2002-10-26 havocfix for drawing explosions and sky twice as much as...
2002-10-25 havocfix for lift blocking due to imprecision at very low...
2002-10-25 havocminor whitespace cleanup
2002-10-22 havocreworked visibility a bit (added VIS_CullBox and VIS_Cu...
2002-10-22 havocadded a comment describing GL triangle strip order...
2002-10-22 havocmake profile now works
2002-10-22 havoccast shadows from frontfaces instead of backfaces
2002-10-22 havocdon't use 3d textures on drivers that don't explicitly...
2002-10-21 havocchange maximum lerp time from 1 second to 0.1 seconds...
2002-10-21 molivierThe new video menu is clean now (or at least cleaner...
2002-10-19 havocreorganized how heartbeat timing works (much simpler...
2002-10-19 molivierImplemented a very simple video mode selection menu...
2002-10-19 molivierAdded a test when freeing textures (glt->image can...
2002-10-17 havoctrying less optimizations in hopes that it will fix...
2002-10-17 havocMSVC has a pathetic stack size.
2002-10-16 havocoops, removed the wrong one
2002-10-16 havocremove unused variables
2002-10-16 havocfixed some dynamic lighting bugs related to glowing...
2002-10-16 molivierAdded back "turn left" and "turn right" to the Transfus...
2002-10-15 havocmade the QueueWantsMore message a Con_DPrintf
2002-10-14 havoccruft
2002-10-14 havocfix jitter in interpolation of monster movement
2002-10-14 havocR_LoadTexture functions take a palette pointer now
2002-10-13 havocadded TEXF_CLAMP flag for textures
2002-10-11 molivierAdded Frag'M to the Transfusion map list
2002-10-09 havocfixed glowing entities disappearing randomly (by testin...
2002-10-07 havocElric rewrote the makefile, it is quite self explanator...
2002-10-06 havocnow checks for both TexImage3D built into the OpenGL...
2002-10-06 havocmake r_shadows 3 mode mostly match lighting conditions...
2002-10-06 havocfix restart command
2002-10-06 havocclean up map changes a little more
2002-10-06 havocfix fragment texture image creation so it has depth 1
2002-10-06 havocGL_DrawRangeElements now reports if it got a bogus...
2002-10-06 havocR_ShadowMesh_Finish now discards empty meshs
2002-10-06 havocdetect 3D textures as GL_EXT_texture3D again
2002-10-06 havocuse qbyte * math instead of void * math to keep MSVC...
2002-10-06 havoc3D attenuation texture works now
2002-10-05 havocbackend now supports 1D, 2D, 3D, and Cubemap texture...
2002-10-05 havoctexcoord arrays are now 3 component (padded to 4 floats)
2002-10-04 havocnow uploads a 3D attenuation texture (not used yet)
2002-10-04 havocforgot to add prototypes for new texture functions...
2002-10-04 havoc1D, 3D, and cubemap textures are now supported (in...
2002-10-04 havocshadow volume rendering still very incomplete, but...
2002-10-04 molivierAdded a couple more "const". Fixed "+map" in the comman...
2002-10-03 havocmassive coding has been done on shadow volumes (some...
2002-10-03 molivierFrom LordHavoc: the r_quickmodels cvar wasn't used...
2002-10-03 molivierRemoved an unused variable in gl_draw.c (Forest, could...
2002-10-02 molivierFixed dedicated server (the server was never really...
2002-10-02 molivierMade a few changes to makefile so we can switch compile...
2002-10-02 molivierTried to be a little smarter with the heartbeats, using...
2002-09-30 havocoptimized trianglefacing calculation, per Vic's recomme...
2002-09-30 havocbmodel shadow volumes
2002-09-30 havocsmoke from bullet impacts and rocket trails now grows...
2002-09-30 havocgl backend now has functions for color array and flat...
2002-09-30 havocfix changelevel, and simplify restart code
2002-09-30 havocfix view blends
2002-09-30 havocnewline to keep gcc3 happy
2002-09-30 havocforgot to commit this
2002-09-30 havocnew experimental shadow volumes, try r_shadows 2 to...
2002-09-30 havocadded radius and radius2 (squared radius) fields to...
2002-09-30 havocent field added back to dlight structures
2002-09-30 havocnow uses more smoke particles for gunshots, looks better
2002-09-30 havocadded -gl_driver commandline option, and cleaned up...
2002-09-29 havocfix DrawQ_Fill rendering (Pic with no string)
2002-09-28 havocfixed vid_restart
2002-09-28 havocneeded one more prototype
2002-09-28 havoctrying to fix many forward references in input code
2002-09-28 havocmajor speedup to alias model fake shadow rendering
2002-09-28 havocdisabled smoke from explosions, it was a minor effect...
2002-09-28 havocfix restart command (can't do the "connect local" for...
2002-09-28 havocmap and load commands are now delayed until the video...
2002-09-28 havoc2D is now drawn using R_Mesh system
2002-09-28 havocfixed glOrtho call
2002-09-28 havocadded sparks and smoke to explosions
2002-09-27 havocCL_TraceLine can now return what entity was hit (this...
next