]> git.rm.cloudns.org Git - xonotic/darkplaces.git/shortlog
xonotic/darkplaces.git
2010-05-01 divverentsame modification to the darkplaces-dedicated project
2010-05-01 divverentupdated darkplaces.dev project (new files added)
2010-05-01 havocoverhauled vertex formats, now supports 100% interleave...
2010-05-01 divverentfix stain alpha
2010-04-28 vortexTwo more options for videos - vertical align (if video...
2010-04-26 vortexa bit of loading screen bar customization: new cvars...
2010-04-26 vortexfix a warning
2010-04-25 divverentin MSYS, the WINDIR env variable is uppercase, so let...
2010-04-24 divverentmode "developer -1" that behaves like old "developer...
2010-04-24 vortexfix another bug in subtitles parsing (badly parsed...
2010-04-24 vortexsubtitles: fix a bug with last subtitle now showing...
2010-04-24 vortexsimple video subtitles support, defined in external...
2010-04-24 havocfix VorteX's modification of darkplaces.vcproj that...
2010-04-21 eihrulfix IQM format to use relative base pose
2010-04-18 havocallow saving multiplayer games from the menu, rather...
2010-04-17 divverentfix CRLF on darkplaces.txt
2010-04-17 divverentadd a .gitattributes file to define CRLF rules
2010-04-16 havocfix serious bug in DP_SV_CLIENTCAMERA that made it...
2010-04-16 divverenturi_escape: remove * from the set of allowed chars...
2010-04-15 eihrulunused IQM scaling
2010-04-15 vortexS_GetEntChallelPosition -> S_GetEntChannelPosition
2010-04-15 vortexadd stubs for S_SoundLength, S_GetEntChallelPosition...
2010-04-15 divverentblock key events while in the event handler called...
2010-04-14 vortexgetsoundtime: cant query CHAN_AUTO, so print warning
2010-04-14 vortexDP_SND_GETSOUNDTIME extension (query sound progress...
2010-04-14 vortexDP_CSQC_SETPAUSE (clientside pause that only works...
2010-04-12 vortexbeta version of DP_CSQC_QUERYRENDERENTITY, explanation...
2010-04-12 eihrulIQM loading animation frames fix
2010-04-11 havocfix some warnings
2010-04-09 havocpatch from Ozkan Sezer for compatibility with mingw64...
2010-04-08 divverentPut the Thanks block in the readme at the end, where...
2010-04-08 divverentFix a premature optimization in Mod_CollisionBIH_TraceL...
2010-04-07 eihrulmake IQM loading import animation sequences rather...
2010-04-07 vortexadditional <start_position> parm to "cd play" and ...
2010-04-05 divverent1. network sv_gameplayfix_gravityunaffectedbyticrate...
2010-04-04 havocuse multiple prints for ProQuake compatibility in statu...
2010-04-04 havocuse 3 spaces before IP address in status output, not...
2010-04-04 havocchange representation of string offsets for allocated...
2010-04-04 havoclooks like there was a missing return in VM_M_getserver...
2010-04-03 havocdisable sv_gameplayfix_consistentplayerprethink by...
2010-03-29 divverentAPPEND forced args, not PREPEND, as earlier arguments...
2010-03-29 divverentcustom branding:
2010-03-27 divverentfix 6ch channel layout in SDL on Linux (it no longer...
2010-03-26 divverentnew %v conversion in sprintf (uses %g conversions to...
2010-03-26 divverentuse the safer %.9g format for storing floats e.g. in...
2010-03-26 divverenthost_maxwait cvar to possibly work around timing troubl...
2010-03-18 divverentmake model decompiling more robus regarding anim names...
2010-03-18 havocmake q3 shader settings work on dedicated servers ...
2010-03-14 divverentsv_curl_maxspeed: maximum speed for the curl downloads...
2010-03-14 divverentfix how plural of alias works
2010-03-13 divverentmodeldecompile: also write a framegroups file if possible
2010-03-13 eihrulmade IQM framerate a float
2010-03-13 divverentrandomized loadingscreen pic (cvar: scr_loadingscreen_c...
2010-03-09 eihrulfixes for entity caching when r_shadows == 1
2010-03-09 eihruluse stencil shadows if r_shadows == 1
2010-03-09 havocokay, don't use shadow sampler in Cg
2010-03-09 eihrulfixed bug in vsdct in cg
2010-03-09 havocchange texcoord assignments in Cg shader back to the...
2010-03-09 eihrulfixed ShadowMap_Parameters usage in GetShadowMapTCCube...
2010-03-09 havocimplemented a new type of height fog using a texture...
2010-03-08 eihrulIQM base pose cleanups
2010-03-08 eihrulmore IQM loading fixes
2010-03-08 eihrulmisc IQM loading fixes
2010-03-08 eihruladded per frame bounds to IQM format
2010-03-07 eihrulbuild IQM inverse base pose from joints if necessary
2010-03-07 eihrulexperimental IQM model format support
2010-03-06 divverentproperly support huge sideways friction
2010-02-28 eihrulcast Mem_Allocs in FS_Init_SelfPack
2010-02-28 divverentWarpZones:
2010-02-28 divverentDetect appended data to the DP executable.
2010-02-27 eihrulGetShadowMapTCCube fixes
2010-02-27 havocfix a bug that prevented coronas from being rendered...
2010-02-27 havocfix bug that prevented reflection cubemaps from working...
2010-02-27 havocdon't apply motionblur when rendering to an envmap
2010-02-27 havocuse a larger triangle buffer for r_batchmode 2
2010-02-27 havocminor cleanup to R_DrawSurface_TransparentCallback
2010-02-27 havocchanged r_speeds labels again, less csqc monitoring...
2010-02-27 divverentmake some cvars static, to help the compiler a bit
2010-02-27 havocadded cl_prydoncursor_notrace cvar
2010-02-27 divverenttry to fix all project files (to add winmm)
2010-02-27 divverentshut up a (in this case wrong) warning about possibly...
2010-02-27 divverentadd -lwinmm to win32 sdl
2010-02-27 divverentyet another include fix, this time for MSVC
2010-02-27 divverentanother include
2010-02-27 divverentattempt to fix the includes for win32
2010-02-27 divverentfix another win32 time typo
2010-02-27 divverentfix two remaining uses of sys_usetimegettime
2010-02-27 eihruladded 6x6 pcf option for people with too much framerate
2010-02-26 divverentfix strstrofs with unicode
2010-02-26 divverentalso: sys_usesdldelay for using SDL_Delay() for sleepin...
2010-02-26 divverentrefactor timing, so that timing code is in sys_shared.c.
2010-02-26 divverentRevert "added linux timing code to SDL client for more...
2010-02-26 havocadded linux timing code to SDL client for more accurate...
2010-02-26 havocdon't bother calling Collision_ValidateBrush when creat...
2010-02-26 havocundo an edit in r9537 that caused it to be possible...
2010-02-25 havocadded collision_debug_tracelineasbox cvar to work aroun...
2010-02-25 eihrulmagical instruction sequence that works on both GL_ARB_...
2010-02-25 havocadded dpmeshcollisions keyword in shader parsing, this...
2010-02-25 havocmake sure r_glsl_permutation and r_cg_permutation varia...
2010-02-25 eihrulattempting workaround for coord rounding incompatibilit...
next