2011-05-03 |
MirceaKitsune | Less blurry crosshair ring |
commit | commitdiff | tree | snapshot |
2011-05-03 |
MirceaKitsune | Port crosshair reload ring from Xonotic as well, with... |
commit | commitdiff | tree | snapshot |
2011-05-03 |
MirceaKitsune | Sort crosshairs better |
commit | commitdiff | tree | snapshot |
2011-05-03 |
MirceaKitsune | Make the dot crosshair visible |
commit | commitdiff | tree | snapshot |
2011-05-03 |
MirceaKitsune | Port high quality crosshairs from Xonotic, and replace... |
commit | commitdiff | tree | snapshot |
2011-05-03 |
MirceaKitsune | Add a sbar ring texture. Will be used in the future... |
commit | commitdiff | tree | snapshot |
2011-05-03 |
MirceaKitsune | Higher quality swallow crosshair indicators |
commit | commitdiff | tree | snapshot |
2011-05-03 |
MirceaKitsune | Port respawn ghosts from Xonotic, original code by... |
commit | commitdiff | tree | snapshot |
2011-05-03 |
MirceaKitsune | Slower default viewheight smoothing (for crouching... |
commit | commitdiff | tree | snapshot |
2011-05-03 |
MirceaKitsune | Slightly increase swallowing range, and decrease stomac... |
commit | commitdiff | tree | snapshot |
2011-05-03 |
MirceaKitsune | Add a TODO I forgot, regarding player sizes and the... |
commit | commitdiff | tree | snapshot |
2011-05-03 |
MirceaKitsune | Slightly lower view offset for prey |
commit | commitdiff | tree | snapshot |
2011-05-03 |
MirceaKitsune | Don't allow players to swallow anyone larger than them... |
commit | commitdiff | tree | snapshot |
2011-05-03 |
MirceaKitsune | Improve the swallowing complaint system. Also done... |
commit | commitdiff | tree | snapshot |
2011-05-03 |
MirceaKitsune | Remove the smooth camera for prey entering the stomach... |
commit | commitdiff | tree | snapshot |
2011-05-03 |
MirceaKitsune | Some major changes to fake prey and the way prey is... |
commit | commitdiff | tree | snapshot |
2011-05-02 |
MirceaKitsune | Decrease default position a bit to avoid the view pokin... |
commit | commitdiff | tree | snapshot |
2011-05-02 |
MirceaKitsune | Copy spectatee scale |
commit | commitdiff | tree | snapshot |
2011-05-02 |
MirceaKitsune | Base prey view height on the size difference between... |
commit | commitdiff | tree | snapshot |
2011-05-02 |
MirceaKitsune | Do update health-based scale for prey, just not the... |
commit | commitdiff | tree | snapshot |
2011-05-02 |
MirceaKitsune | Some tiny tweaks |
commit | commitdiff | tree | snapshot |
2011-05-02 |
MirceaKitsune | Move the falldamage offset in the right spot |
commit | commitdiff | tree | snapshot |
2011-05-02 |
MirceaKitsune | Make falling damage depend on size (especially since... |
commit | commitdiff | tree | snapshot |
2011-05-02 |
MirceaKitsune | Make weapon even larger / smaller when changing size |
commit | commitdiff | tree | snapshot |
2011-05-02 |
MirceaKitsune | Don't attempt to scale the world when weapon models... |
commit | commitdiff | tree | snapshot |
2011-05-02 |
MirceaKitsune | Tweak viewmodel scaling size |
commit | commitdiff | tree | snapshot |
2011-05-02 |
MirceaKitsune | Same for fake predator |
commit | commitdiff | tree | snapshot |
2011-05-02 |
MirceaKitsune | Use a different method of applying the predator's scale... |
commit | commitdiff | tree | snapshot |
2011-05-02 |
MirceaKitsune | Merge branch 'master' into mirceakitsune/health_size |
commit | commitdiff | tree | snapshot |
2011-05-02 |
MirceaKitsune | Use a separate view offset for prey |
commit | commitdiff | tree | snapshot |
2011-05-02 |
MirceaKitsune | Run the camera effect when fake prey too |
commit | commitdiff | tree | snapshot |
2011-05-02 |
MirceaKitsune | Lower music volume when in the stomach by default |
commit | commitdiff | tree | snapshot |
2011-05-02 |
MirceaKitsune | Better defaults for the time being |
commit | commitdiff | tree | snapshot |
2011-05-02 |
MirceaKitsune | Separate cvars for exterior and view weapon scaling |
commit | commitdiff | tree | snapshot |
2011-05-02 |
MirceaKitsune | The exterior weapon entity will now scale properly... |
commit | commitdiff | tree | snapshot |
2011-05-02 |
MirceaKitsune | Allow weapons to keep their size while the player shrin... |
commit | commitdiff | tree | snapshot |
2011-05-02 |
MirceaKitsune | Scale the amount by which movement is influenced by... |
commit | commitdiff | tree | snapshot |
2011-05-02 |
MirceaKitsune | Fix a comment |
commit | commitdiff | tree | snapshot |
2011-05-02 |
MirceaKitsune | Don't account view offset when attempting to swallow... |
commit | commitdiff | tree | snapshot |
2011-05-02 |
MirceaKitsune | Size also determines the distance from which you can... |
commit | commitdiff | tree | snapshot |
2011-05-02 |
MirceaKitsune | Fix player sizing working in reverse |
commit | commitdiff | tree | snapshot |
2011-05-02 |
MirceaKitsune | Limit the health below / past which player size may... |
commit | commitdiff | tree | snapshot |
2011-05-02 |
MirceaKitsune | Allow specifying health at which the player is default... |
commit | commitdiff | tree | snapshot |
2011-05-02 |
MirceaKitsune | Fix view offset with prey at different sizes. |
commit | commitdiff | tree | snapshot |
2011-05-02 |
MirceaKitsune | Movement and jumping speed now depends on size. Needs... |
commit | commitdiff | tree | snapshot |
2011-05-02 |
MirceaKitsune | Include the scale factor in CopyBody() |
commit | commitdiff | tree | snapshot |
2011-05-02 |
MirceaKitsune | Set the view offset according to the payer size. Due... |
commit | commitdiff | tree | snapshot |
2011-05-02 |
MirceaKitsune | Don't smoothly scale players, but let the amount of... |
commit | commitdiff | tree | snapshot |
2011-05-02 |
MirceaKitsune | Don't resize the bounding box any more, due to the... |
commit | commitdiff | tree | snapshot |
2011-05-01 |
MirceaKitsune | Account crouching for the bbox. Still need to fix issue... |
commit | commitdiff | tree | snapshot |
2011-05-01 |
MirceaKitsune | Set bounding box to the size of the player model. This... |
commit | commitdiff | tree | snapshot |
2011-05-01 |
MirceaKitsune | Basic implementation for scaling players based on their... |
commit | commitdiff | tree | snapshot |
2011-05-01 |
MirceaKitsune | Only use the event chasecam when we aren't fake prey... |
commit | commitdiff | tree | snapshot |
2011-05-01 |
MirceaKitsune | Event chasecam from Xonotic (original code by me).... |
commit | commitdiff | tree | snapshot |
2011-04-20 |
MirceaKitsune | Vore Tournament 0.5.2 has been released. Make some... |
commit | commitdiff | tree | snapshot |
2011-04-20 |
MirceaKitsune | Fix map voting screen still using the old HUD fonts |
commit | commitdiff | tree | snapshot |
2011-04-19 |
MirceaKitsune | Remove my previous prevention of running the models... |
commit | commitdiff | tree | snapshot |
2011-04-19 |
MirceaKitsune | Remove commented out code blocking the animation of... |
commit | commitdiff | tree | snapshot |
2011-04-19 |
MirceaKitsune | Make sure that only the animation info of the normal... |
commit | commitdiff | tree | snapshot |
2011-04-19 |
MirceaKitsune | Fix a big issue with my probability deadprey check |
commit | commitdiff | tree | snapshot |
2011-04-19 |
MirceaKitsune | Fix maplist in default server config |
commit | commitdiff | tree | snapshot |
2011-04-19 |
MirceaKitsune | Make keeping digested prey in the stomach probability... |
commit | commitdiff | tree | snapshot |
2011-04-19 |
MirceaKitsune | Do show 0 minutes when showing remaining time |
commit | commitdiff | tree | snapshot |
2011-04-19 |
MirceaKitsune | Fix HUD timer position when showing time left |
commit | commitdiff | tree | snapshot |
2011-04-19 |
MirceaKitsune | Finally fix the animation issue when eating players... |
commit | commitdiff | tree | snapshot |
2011-04-19 |
MirceaKitsune | With the last commit, it's now safe to allow setting... |
commit | commitdiff | tree | snapshot |
2011-04-19 |
MirceaKitsune | Some rather major changes to the model setting system... |
commit | commitdiff | tree | snapshot |
2011-04-19 |
MirceaKitsune | No, undo that last change! It just brings back another... |
commit | commitdiff | tree | snapshot |
2011-04-19 |
MirceaKitsune | Attempt to fix multiplayer animation issue found in... |
commit | commitdiff | tree | snapshot |
2011-04-18 |
MirceaKitsune | 0.5.1 has been released! Fix a comment typo to mark... |
commit | commitdiff | tree | snapshot |
2011-04-18 |
MirceaKitsune | Allow bots to swallow you even when gentle vore mutator... |
commit | commitdiff | tree | snapshot |
2011-04-18 |
MirceaKitsune | Enable smooth crouching feature |
commit | commitdiff | tree | snapshot |
2011-04-18 |
MirceaKitsune | Don't allow players with spawn shields active to be... |
commit | commitdiff | tree | snapshot |
2011-04-18 |
MirceaKitsune | Move radar images |
commit | commitdiff | tree | snapshot |
2011-04-18 |
MirceaKitsune | Change the path for radar images to their own subfolder |
commit | commitdiff | tree | snapshot |
2011-04-18 |
MirceaKitsune | An added check to make sure we can only fire when we... |
commit | commitdiff | tree | snapshot |
2011-04-18 |
MirceaKitsune | Don't allow reloading in the stomach (once again).... |
commit | commitdiff | tree | snapshot |
2011-04-18 |
MirceaKitsune | Fix some comments |
commit | commitdiff | tree | snapshot |
2011-04-18 |
MirceaKitsune | Ugly workaround for a Keyhunt issue. Your team's key... |
commit | commitdiff | tree | snapshot |
2011-04-17 |
MirceaKitsune | A demo showing the new features from 0.5.0. To be kept... |
commit | commitdiff | tree | snapshot |
2011-04-17 |
MirceaKitsune | Some fixes I forgot to self.deadflag in the vore code |
commit | commitdiff | tree | snapshot |
2011-04-17 |
MirceaKitsune | Some forgotten tweaks to the campaign |
commit | commitdiff | tree | snapshot |
2011-04-17 |
MirceaKitsune | Vore Tournament 0.5.0 has been released! This GIT is... |
commit | commitdiff | tree | snapshot |
2011-04-17 |
MirceaKitsune | Rename mediasource to source |
commit | commitdiff | tree | snapshot |
2011-04-17 |
MirceaKitsune | Move all other sources in a separate subfolder |
commit | commitdiff | tree | snapshot |
2011-04-17 |
MirceaKitsune | Move the netradiant and fteqcc sources |
commit | commitdiff | tree | snapshot |
2011-04-17 |
MirceaKitsune | Rename the compiled fteqcc to fteqcc-win32 (as that... |
commit | commitdiff | tree | snapshot |
2011-04-17 |
MirceaKitsune | Even slightly lower damage for Grabber secondary |
commit | commitdiff | tree | snapshot |
2011-04-17 |
MirceaKitsune | Better balancing for Grabber secondary |
commit | commitdiff | tree | snapshot |
2011-04-17 |
MirceaKitsune | Restore old default for kick damage, now that we remove... |
commit | commitdiff | tree | snapshot |
2011-04-17 |
MirceaKitsune | Some changes to the punch angles in vore. No longer... |
commit | commitdiff | tree | snapshot |
2011-04-17 |
MirceaKitsune | Remove my idea of stomach kicking with the grabber... |
commit | commitdiff | tree | snapshot |
2011-04-17 |
MirceaKitsune | Actually, allow reloading inside bellies. Better and... |
commit | commitdiff | tree | snapshot |
2011-04-17 |
MirceaKitsune | Use a good balancing with the last change |
commit | commitdiff | tree | snapshot |
2011-04-17 |
MirceaKitsune | Use swing animation and sound for normal grabber alt... |
commit | commitdiff | tree | snapshot |
2011-04-17 |
MirceaKitsune | Fix a few things regarding grabber swinging |
commit | commitdiff | tree | snapshot |
2011-04-17 |
MirceaKitsune | fteqcc source |
commit | commitdiff | tree | snapshot |
2011-04-17 |
MirceaKitsune | Include fteqcc as well. Just like the engine, don't... |
commit | commitdiff | tree | snapshot |
2011-04-17 |
MirceaKitsune | From now on, include the already compiled engine in... |
commit | commitdiff | tree | snapshot |
2011-04-17 |
MirceaKitsune | Include netRadiant source in this GIT |
commit | commitdiff | tree | snapshot |
next |