2010-10-13 |
divverent | shut up a gcc warning |
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2010-10-13 |
divverent | fix D3D scissoring |
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2010-10-13 |
divverent | fix another typo in the water rendering improvement |
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2010-10-13 |
divverent | r_water_scissormode: 0 = none, 1 = scissor only, 2... |
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2010-10-13 |
divverent | adjust for left handed coordinate system in a reflected... |
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2010-10-13 |
divverent | r_water_scissormode: 0 = none, 1 = glScissor, 2 = glSci... |
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2010-10-13 |
divverent | "cl_movement_replay 0" to disable the built-in prediction |
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2010-10-10 |
divverent | I have no idea why, but R_Viewport_TransformToScreen... |
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2010-10-08 |
divverent | SSE patch by kyre, with runtime CPU detection and a... |
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2010-10-06 |
divverent | fix another warning |
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2010-10-06 |
divverent | fix a syntax error. Why didn't my gcc catch it? clang... |
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2010-10-06 |
divverent | fix misparsing of portless IPv6 addresses |
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2010-10-06 |
divverent | adding my own IPv6 master server: dpmaster.div0.qc... |
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2010-10-03 |
divverent | turn off the weird "%interface_name" thing in IPv6... |
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2010-10-03 |
divverent | make IPv6 addresses actually work in server queries |
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2010-10-03 |
divverent | make "status" support IPv6 |
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2010-10-02 |
divverent | fix a stupid and trivial IPv6 bug that causes a v6... |
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2010-09-30 |
havoc | don't crash in obj loading if v, vt, or vn are NULL... |
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2010-09-29 |
divverent | depthonly, prepass: do not compare lightmap texture... |
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2010-09-29 |
divverent | fix lightmap switching/batching in fakelight |
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2010-09-29 |
divverent | Revert "for some reason, it's faster to always set... |
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2010-09-28 |
divverent | for some reason, it's faster to always set the lightmap... |
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2010-09-28 |
divverent | r_fakelight: 1 = use "fake" lighting (falloff-less... |
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2010-09-27 |
havoc | avoid crashes if MAX_SVBSP_POLYGONPOINTS would be exceeded |
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2010-09-26 |
divverent | cameras: when new eye pos == old eye pos, do not create... |
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2010-09-26 |
divverent | fix alpha in water rendering |
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2010-09-26 |
divverent | fix autoload semantics of drawpics |
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2010-09-26 |
divverent | fix a display issue with warpzone decals I caused in... |
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2010-09-26 |
divverent | fix warnings in terencehill's code |
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2010-09-25 |
divverent | allow .alpha to fade out water/refraction/reflection... |
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2010-09-25 |
divverent | Fix a typo (v_idlescale is always 0 there) |
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2010-09-25 |
divverent | Fix showsound that cannot be shown alone cause of a... |
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2010-09-25 |
divverent | loadfont now prints a warning if it gets more than... |
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2010-09-25 |
divverent | Fix again u8_COM_StringLengthNoColors returning always... |
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2010-09-25 |
divverent | New command 'history' and new shortcuts to search throu... |
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2010-09-24 |
divverent | Fix a possible crash when an invalid skinframe gets... |
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2010-09-24 |
divverent | comment out another unused var |
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2010-09-24 |
divverent | remove more unused code |
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2010-09-24 |
divverent | remove another unused variable |
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2010-09-24 |
divverent | remove two unused vars |
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2010-09-24 |
divverent | fix another bug in the prologic patch :) |
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2010-09-23 |
divverent | allow bgmvolume to be > 1 to be able to exceed mastervo... |
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2010-09-23 |
divverent | change clamping logic |
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2010-09-23 |
divverent | expand volume accuracy from 8bit to 16bit; allow channe... |
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2010-09-23 |
divverent | fix ambient sounds in prologic |
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2010-09-22 |
havoc | fix a compile error and some warnings |
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2010-09-22 |
divverent | ProLogic patch by Joris Nijnuis, with some fixes |
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2010-09-21 |
vortex | Fix GAME_XONOTIC beging misplaced in gamemode_t->gamemo... |
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2010-09-21 |
tomaz | Fixed dynamic light shadowmapping in D3D, still gotta... |
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2010-09-18 |
tomaz | Fixed the x axis flipped shadows, 1 step closer to... |
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2010-09-18 |
havoc | don't use D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL because... |
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2010-09-17 |
tomaz | Fix a couple HLSL shader warnings |
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2010-09-17 |
tomaz | Forgot to put back the paranoid code |
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2010-09-17 |
tomaz | More debug code for shaders, this time it preprocesses... |
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2010-09-17 |
havoc | fix some bugs in the HLSL shader, mostly to do with... |
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2010-09-17 |
havoc | in D3D9 mode do not use the VSDCT cubemap because the... |
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2010-09-17 |
havoc | fix a crash in D3D9 with r_sky 0 |
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2010-09-17 |
havoc | enable Tomaz's PIX-friendly shader debugging code if... |
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2010-09-17 |
havoc | remove r_shadow_texturetype cvar (now always uses 2D... |
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2010-09-16 |
tomaz | Added debug shaderflags used by the shader compiler... |
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2010-09-16 |
havoc | change D3D9 implementation of TEXTYPE_SHADOWMAP texture... |
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2010-09-16 |
havoc | restructure the previous fix so it actually does something |
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2010-09-16 |
havoc | on D3D9 renderer do not allow textures to be uploaded... |
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2010-09-14 |
tomaz | Set r_shadow_shadowmap2dcolortexture as first rendertar... |
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2010-09-14 |
divverent | fix leaktest |
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2010-09-14 |
divverent | add comments so I know which plane type is which |
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2010-09-14 |
divverent | TraceBrush: use in Collision_ClipToGenericEntity |
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2010-09-14 |
divverent | add a TraceBrush function to all model types, and imple... |
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2010-09-12 |
tomaz | Fix stencil shadows in D3D9 |
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2010-09-11 |
tomaz | Ignored MSVC build directories |
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2010-09-11 |
divverent | fix an inverted return value |
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2010-09-10 |
divverent | add a type cast for C++ |
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2010-09-10 |
divverent | make the win32 case compile too (hope it doesn't break... |
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2010-09-10 |
divverent | add sys_memsize_virtual and sys_memsize_physical info... |
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2010-09-09 |
divverent | do sound occlusion only once per sound, not once per... |
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2010-09-09 |
divverent | remove sparks if slower than sqrt(0.03) |
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2010-09-09 |
divverent | sound occlusion: use PVS by default, make the cvar... |
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2010-09-09 |
divverent | fix two warpzone related PVS bugs |
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2010-09-07 |
divverent | new option -benchmarkruns - if specified, the given... |
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2010-09-06 |
divverent | fix CSQC being unable to use the "effects" field as... |
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2010-09-06 |
divverent | Allow to type the utf8 Euro currency sign (to work... |
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2010-09-06 |
divverent | make ctrl-key shortcuts in message mode display chars... |
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2010-09-05 |
divverent | new cvars: r_drawparticles_nearclip_min and r_drawparti... |
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2010-09-05 |
divverent | reorganize sv_public code; add a level -3 that blocks... |
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2010-09-04 |
divverent | optimize R_AnimCache_UpdateEntityMeshBuffers to use... |
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2010-09-04 |
divverent | clean up u8_StringLengthNoColors |
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2010-09-04 |
divverent | Since u8_prevbyte skips invalid chars on purpose, it... |
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2010-09-04 |
divverent | Fix u8_COM_StringLengthNoColors not counting many ASCII... |
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2010-09-04 |
divverent | Adding GAME_XONOTIC and recognizing xonotic executable... |
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2010-09-03 |
divverent | build the string correctly |
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2010-09-03 |
divverent | fix connect help |
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2010-09-03 |
divverent | added arg: connect-userinfo; works like this: "connect... |
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2010-08-31 |
divverent | generate s- and t-vector of deformVertexes only if... |
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2010-08-31 |
divverent | get rid of calculating vertexmesh animcache buffers... |
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2010-08-30 |
havoc | fix components parameter on a few TexCoordPointer norma... |
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2010-08-29 |
divverent | curl: strip user/pass from URLs on display |
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2010-08-29 |
havoc | overhauled mod_q3bsp_lightmapmergepower code, to fix... |
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2010-08-27 |
divverent | fix a -lX11 typo |
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2010-08-27 |
divverent | fix nogravityonground description |
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2010-08-27 |
havoc | don't use sv_gameplayfix_stepmultipletimes by default... |
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next |