]> git.rm.cloudns.org Git - voretournament/voretournament.git/shortlog
voretournament/voretournament.git
2012-03-03 MirceaKitsune0.3 is actually better
2012-03-03 MirceaKitsuneDocument the voice pitch feature
2012-03-03 MirceaKitsuneChange player pitch less
2012-03-03 MirceaKitsuneProperly precache macro walking sounds
2012-03-03 MirceaKitsuneApply pitch properly to both stomach kicks and stomach...
2012-03-03 MirceaKitsuneFirst usage of pitched sounds. Player sounds and voices...
2012-03-03 MirceaKitsuneImplement engine framework in the gamecode for changing...
2012-03-03 MirceaKitsuneDon't shake the ground for prey
2012-03-03 MirceaKitsuneAdd the last feature to the release notes
2012-03-03 MirceaKitsuneLastly, make the earthquake effect only be caused by...
2012-03-03 MirceaKitsuneEarthquake for falling, obviously stronger than that...
2012-03-03 MirceaKitsuneMake the macro earthquake effect work for spectators too
2012-03-03 MirceaKitsuneFix and improve the final touches for footstep earthquakes
2012-03-03 MirceaKitsuneShake the ground when a giant player is nearby. Not...
2012-03-03 MirceaKitsuneFix lightning on Skycastle. Seems this map doesn't...
2012-03-03 MirceaKitsuneAnother mission successful
2012-03-03 MirceaKitsuneMerge branch 'master' into mirceakitsune/macro_walk_effects
2012-03-03 MirceaKitsuneSome important TODO's
2012-03-03 MirceaKitsuneBetter footstep sound volumes
2012-03-03 MirceaKitsuneActually, make ground impact particle amount depend...
2012-03-03 MirceaKitsuneFix some things I forgot, and make ground impact partic...
2012-03-03 MirceaKitsuneCommit the macro sounds to GIT
2012-03-03 MirceaKitsuneSame for the falling sounds
2012-03-03 MirceaKitsuneImprove code in the last commit
2012-03-03 MirceaKitsuneMake the earthquake sounds work properly with macro...
2012-03-03 MirceaKitsuneMake the feature dependent on g_healthsize
2012-03-03 MirceaKitsuneSimplify and improve my last commit
2012-03-03 MirceaKitsunePlay the normal footstep sounds based on micro status...
2012-03-03 MirceaKitsuneAllow setting the volume of a global sound
2012-03-03 MirceaKitsunePlay some "giantess footstep" effects when the player...
2012-03-01 MirceaKitsuneBetter songs for the new maps, and add another idea...
2012-03-01 MirceaKitsuneFix a shader issue causing a missing texture on Bleach
2012-03-01 MirceaKitsuneCommit the rest of the new maps
2012-03-01 MirceaKitsunePort two more maps from Nexuiz, Bleach and Dieselpower
2012-03-01 MirceaKitsuneRealize some TODO's are already done or cannot be done
2012-03-01 MirceaKitsuneCampaign: Disable HUD armor power in in the levels...
2012-03-01 MirceaKitsuneSome more plans regarding textures and maps
2012-03-01 MirceaKitsuneRecompile most maps in order to update metal footsteps...
2012-03-01 MirceaKitsuneRecompile Ruiner with the "calm sea" skybox
2012-03-01 MirceaKitsuneUse refractions for slime instead, but still keep them...
2012-03-01 MirceaKitsuneCubemap reflections for all fluid types, for much bette...
2012-03-01 MirceaKitsuneDon't allow consumable items when g_vore is disabled...
2012-03-01 MirceaKitsuneFix the death chase camera showing while you're in...
2012-03-01 MirceaKitsuneFix and improve my last tweaks
2012-03-01 MirceaKitsuneImprove my last commit
2012-03-01 MirceaKitsuneDon't cut prey sound volume when that prey is either...
2012-03-01 MirceaKitsunePrevent an assignment to world
2012-03-01 MirceaKitsuneCvar and fix crouch speed
2012-03-01 MirceaKitsuneMake it possible to pass the tutorial map again, by...
2012-02-12 MirceaKitsuneAdd a new TODO
2012-02-11 MirceaKitsuneUpdate some TODO's to match priorities better
2012-02-01 MirceaKitsuneAdd another bug to the list
2012-02-01 MirceaKitsuneFound another bug to fix
2012-02-01 MirceaKitsuneFix an issue with forced reload on the grabber
2012-02-01 MirceaKitsuneSafer implementation for removing consumable items
2012-02-01 MirceaKitsuneGive more damage to the Grabber again
2012-02-01 MirceaKitsuneNot sure if to change something I did later on
2012-02-01 MirceaKitsuneFix camera angles not getting stuck with the latest...
2012-02-01 MirceaKitsuneI can confirm consumable items are handled properly...
2012-02-01 MirceaKitsuneFix consumable health giving one health unit more than...
2012-02-01 MirceaKitsuneImprove a formula for my last commit
2012-02-01 MirceaKitsuneMake display digits use the proper weapon model, as...
2012-02-01 MirceaKitsuneHopefully fix a bug causing display digits to appear...
2012-02-01 MirceaKitsuneSome more checks to do in the future
2012-02-01 MirceaKitsuneSmall improvements to the bot AI, as well as a fix
2012-01-31 MirceaKitsuneFixed the bug causing the engine to crash when changing...
2012-01-31 MirceaKitsunePush some TODO's for later, since we'll be slowly appro...
2012-01-31 MirceaKitsuneMake it harder to get health, making the gameplay a...
2012-01-31 MirceaKitsuneUse a little less kickpitch
2012-01-31 MirceaKitsuneUpdate some TODOs
2012-01-31 MirceaKitsuneRe-arrange player colors in rainbow order, as done...
2012-01-31 MirceaKitsuneFix some issues with weapon reloading
2012-01-31 MirceaKitsuneTweak several effects and other settings
2012-01-31 MirceaKitsuneDon't show ammo on the HUD when dead
2012-01-31 MirceaKitsuneSet cl_deathfade a little higher
2012-01-31 MirceaKitsuneDon't cause surface impact particles for flying spectators
2012-01-31 MirceaKitsuneRandomize all recoils and punch angles in several direc...
2012-01-30 MirceaKitsuneMore TODOs
2012-01-30 MirceaKitsuneDon't pickup health items when they no longer offer...
2012-01-30 MirceaKitsuneFade prey out while swallowing them, to better simulate...
2012-01-30 MirceaKitsuneDocument the new character portraits
2012-01-30 MirceaKitsuneMerge branch 'master' into mirceakitsune/portraits mirceakitsune/portraits
2012-01-30 MirceaKitsuneReverse glow and shirt textures for the second vixen...
2012-01-30 MirceaKitsuneStill draw the portrait when the HUD is rebooting.
2012-01-30 MirceaKitsuneAlways send the player model / skin to the client,...
2012-01-30 MirceaKitsuneFix something I forgot in my code. The correct player...
2012-01-30 MirceaKitsuneDraw portrait when dead
2012-01-30 MirceaKitsuneLastly, show portraits when they need to be shown,...
2012-01-30 MirceaKitsuneThe chat portraits are pretty much done. But I plan...
2012-01-30 MirceaKitsuneFree unused strings from memory
2012-01-30 MirceaKitsuneLimit name length for portraits, so they don't exceed...
2012-01-30 MirceaKitsunePrevent using bad strings. Fixes crash
2012-01-30 MirceaKitsuneMake the portrait slide in and out of the left edge
2012-01-30 MirceaKitsuneImplement code to fade the portrait in and out, using...
2012-01-29 MirceaKitsuneProperly strunzone strings
2012-01-29 MirceaKitsuneDon't strunzone portrait image and name after the timer...
2012-01-29 MirceaKitsuneMake portraits expire after an amount of time
2012-01-29 MirceaKitsuneCvars and code comments
2012-01-29 MirceaKitsuneHandle portrait updates
2012-01-29 MirceaKitsuneDraw the player's name as well
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