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xonotic/darkplaces.git
2010-09-25
divverent
New command 'history' and new shortcuts to search throu...
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2010-09-24
divverent
Fix a possible crash when an invalid skinframe gets...
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2010-09-24
divverent
comment out another unused var
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2010-09-24
havoc havoc...
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2010-09-24
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2010-09-24
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2010-09-24
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2010-09-24
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2010-09-24
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2010-09-24
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2010-09-24
divverent divverent...
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2010-09-24
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2010-09-24
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2010-09-24
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2010-09-24
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2010-09-24
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2010-09-24
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2010-09-24
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2010-09-24
divverent divverent...
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2010-09-24
havoc havoc...
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2010-09-24
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2010-09-24
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2010-09-24
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2010-09-24
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2010-09-24
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2010-09-24
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2010-09-24
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2010-09-24
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2010-09-24
divverent divverent...
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2010-09-24
havoc havoc...
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2010-09-24
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2010-09-24
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2010-09-24
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2010-09-24
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2010-09-24
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2010-09-24
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2010-09-24
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2010-09-24
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2010-09-24
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2010-09-24
divverent divverent...
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2010-09-24
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2010-09-24
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2010-09-24
tomaz tomaz...
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2010-09-24
tomaz tomaz...
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2010-09-24
tomaz tomaz...
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2010-09-24
havoc havoc...
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2010-09-24
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2010-09-24
havoc havoc...
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2010-09-24
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2010-09-24
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2010-09-24
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2010-09-24
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2010-09-24
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2010-09-24
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2010-09-24
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2010-09-24
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2010-09-24
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2010-09-24
havoc havoc...
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2010-09-24
tomaz tomaz...
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2010-09-24
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2010-09-24
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2010-09-24
divverent divverent...
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2010-09-24
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2010-09-24
divverent
remove more unused code
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2010-09-24
divverent
remove another unused variable
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2010-09-24
divverent
remove two unused vars
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2010-09-24
divverent
fix another bug in the prologic patch :)
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2010-09-24
Rudolf Polzer
Reset the stable branch to the current DP trunk, as...
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2010-09-23
divverent
allow bgmvolume to be > 1 to be able to exceed mastervo...
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2010-09-23
divverent
change clamping logic
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2010-09-23
divverent
expand volume accuracy from 8bit to 16bit; allow channe...
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2010-09-23
divverent
fix ambient sounds in prologic
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2010-09-22
havoc
fix a compile error and some warnings
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2010-09-22
divverent
ProLogic patch by Joris Nijnuis, with some fixes
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2010-09-22
vortex
Fix GAME_XONOTIC beging misplaced in gamemode_t->gamemo...
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2010-09-21
vortex
Fix GAME_XONOTIC beging misplaced in gamemode_t->gamemo...
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2010-09-21
tomaz
Fixed dynamic light shadowmapping in D3D, still gotta...
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2010-09-18
tomaz
Fixed the x axis flipped shadows, 1 step closer to...
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2010-09-18
havoc
don't use D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL because...
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2010-09-17
tomaz
Fix a couple HLSL shader warnings
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2010-09-17
tomaz
Forgot to put back the paranoid code
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2010-09-17
tomaz
More debug code for shaders, this time it preprocesses...
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2010-09-17
havoc
fix some bugs in the HLSL shader, mostly to do with...
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2010-09-17
havoc
in D3D9 mode do not use the VSDCT cubemap because the...
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2010-09-17
havoc
fix a crash in D3D9 with r_sky 0
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2010-09-17
havoc
enable Tomaz's PIX-friendly shader debugging code if...
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2010-09-17
havoc
remove r_shadow_texturetype cvar (now always uses 2D...
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2010-09-16
tomaz
Added debug shaderflags used by the shader compiler...
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2010-09-16
havoc
change D3D9 implementation of TEXTYPE_SHADOWMAP texture...
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2010-09-16
havoc
restructure the previous fix so it actually does something
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2010-09-16
havoc
on D3D9 renderer do not allow textures to be uploaded...
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2010-09-16
divverent
fix leaktest
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2010-09-16
divverent
add comments so I know which plane type is which
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2010-09-16
divverent
TraceBrush: use in Collision_ClipToGenericEntity
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2010-09-16
divverent
add a TraceBrush function to all model types, and imple...
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2010-09-14
tomaz
Set r_shadow_shadowmap2dcolortexture as first rendertar...
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2010-09-14
divverent
fix leaktest
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2010-09-14
divverent
add comments so I know which plane type is which
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2010-09-14
divverent
TraceBrush: use in Collision_ClipToGenericEntity
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2010-09-14
divverent
add a TraceBrush function to all model types, and imple...
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