2011-10-29 |
Mircea Kitsune | edit rights = copy rights now for copying |
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2011-10-29 |
Mircea Kitsune | New functionality for g_sandbox_editor_free. 0 = player... |
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2011-10-29 |
Mircea Kitsune | Name the info command "mesh", and allow it to list... |
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2011-10-29 |
Mircea Kitsune | Add a command which allows printing tag information... |
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2011-10-29 |
Mircea Kitsune | Add an object_info command, which will print some infor... |
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2011-10-28 |
Mircea Kitsune | Add a TODO for persisting bones, and code comments... |
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2011-10-28 |
Mircea Kitsune | Get storage loading to use arrays too. Attached objects... |
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2011-10-28 |
Mircea Kitsune | At the expense of the developer's sanity, get the save... |
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2011-10-28 |
Mircea Kitsune | Add a code comment about how the string works. Clipboar... |
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2011-10-28 |
Mircea Kitsune | Fix the bug with multiple objects without a model being... |
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2011-10-28 |
Mircea Kitsune | Attempt to make loaded child objects attached. Code... |
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2011-10-28 |
Mircea Kitsune | Teach the loading code to load multiple objects from... |
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2011-10-28 |
Mircea Kitsune | Attempt to persist attached objects in storage and... |
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2011-10-28 |
Mircea Kitsune | Don't allow attaching to attachments, for obvious reaso... |
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2011-10-28 |
Mircea Kitsune | Precache material sounds for objects that are loaded... |
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2011-10-28 |
Mircea Kitsune | Print more information to the first line of the storage... |
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2011-10-28 |
Mircea Kitsune | Add a name cvar for storage. That way, people can selec... |
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2011-10-28 |
Mircea Kitsune | Rename more functions, and add server notification... |
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2011-10-28 |
Mircea Kitsune | Actually, do update the database when there are no... |
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2011-10-28 |
Mircea Kitsune | Rename several functions |
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2011-10-28 |
Mircea Kitsune | Remove an abandoned float |
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2011-10-28 |
Mircea Kitsune | Remove debug code. Saving and loading from text files... |
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2011-10-28 |
Mircea Kitsune | Store empty properties as - in the clipboard. Otherwise... |
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2011-10-28 |
Mircea Kitsune | Apply the objects in the text file to the world. Partly... |
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2011-10-28 |
Mircea Kitsune | Remove object* at the beginning of each line. Hard... |
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2011-10-28 |
Mircea Kitsune | Basic implementation for reading sandbox storage files... |
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2011-10-28 |
Mircea Kitsune | Begin each line with object*, where * is the number... |
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2011-10-28 |
Mircea Kitsune | Add a comment line with information to the save file |
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2011-10-28 |
Mircea Kitsune | Properly store map name in the text file |
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2011-10-28 |
Mircea Kitsune | Don't persist attached objects for now. They would... |
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2011-10-28 |
Mircea Kitsune | First part of storing objects to text files, using... |
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2011-10-28 |
Mircea Kitsune | Merge branch 'master' into mirceakitsune/sandbox |
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2011-10-28 |
Mircea Kitsune | Add cvars for autosave, which will be used by the upcom... |
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2011-10-28 |
Mircea Kitsune | New mutator hook SV_StartFrame, executing globally... |
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2011-10-27 |
Mircea Kitsune | Also print information about attaching and detaching... |
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2011-10-27 |
Mircea Kitsune | Add a help button to the menu, and size the menu properly |
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2011-10-27 |
Mircea Kitsune | Remove a useless spacing. IT DIDN'T LOOK PERFECT, THE... |
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2011-10-27 |
Mircea Kitsune | Remove code for spawning items. I didn't like its imple... |
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2011-10-27 |
Mircea Kitsune | g_sandbox_info - Print information about spawned /... |
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2011-10-27 |
Mircea Kitsune | Divide sandbox messages in three categories, and color... |
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2011-10-27 |
Mircea Kitsune | If removing an object that contains attachments, detach... |
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2011-10-27 |
Mircea Kitsune | Rename action_object commands to object_action, because... |
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2011-10-27 |
Mircea Kitsune | Merge duplicate_object_copy and duplicate_object_paste... |
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2011-10-27 |
Mircea Kitsune | New command: claim_object. If the player has edit right... |
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2011-10-27 |
Mircea Kitsune | Unfortunately, my previous change makes it impossible... |
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2011-10-27 |
Mircea Kitsune | Since objects are going to be persisted, no longer... |
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2011-10-27 |
Mircea Kitsune | Remove forgotten code from old material system |
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2011-10-27 |
Mircea Kitsune | Fix a material bug in the clipboard |
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2011-10-27 |
Mircea Kitsune | Allow the menu to specify material as a text string |
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2011-10-27 |
Mircea Kitsune | Allow the edit_object command to receive a property... |
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2011-10-27 |
Mircea Kitsune | Get the new material system working. The material slide... |
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2011-10-27 |
Mircea Kitsune | Don't hard code materials. This will allow server admin... |
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2011-10-27 |
Mircea Kitsune | Rename cvars for object limits and free editing |
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2011-10-27 |
Mircea Kitsune | Only being allowed to edit your own objects is now... |
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2011-10-27 |
Mircea Kitsune | Add a cvar which allows players to edit each other... |
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2011-10-27 |
Mircea Kitsune | Increase / decrease the object count of the owner,... |
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2011-10-27 |
Mircea Kitsune | Add a maximum number of objects each player can place... |
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2011-10-27 |
Mircea Kitsune | Sandbox menu: Address the object the player is looking... |
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2011-10-27 |
Mircea Kitsune | Make the attachment functions in the menu a bit more... |
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2011-10-27 |
Mircea Kitsune | Fix a code typo |
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2011-10-27 |
Mircea Kitsune | Add attachment tools to the sandbox menu |
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2011-10-27 |
Mircea Kitsune | Document attachments in the help system |
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2011-10-27 |
Mircea Kitsune | Apply the previous physics of the object once it's... |
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2011-10-27 |
Mircea Kitsune | Change some things in the attachment system |
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2011-10-27 |
Mircea Kitsune | Add information messages to the remove command as well |
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2011-10-27 |
Mircea Kitsune | If the object was attached, no longer keep it scheduled... |
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2011-10-27 |
Mircea Kitsune | Add basic warnings and preventions to the attachment... |
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2011-10-27 |
Mircea Kitsune | Fix detaching of objects. Attached objects are no longe... |
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2011-10-27 |
Mircea Kitsune | Get object attachment working for the most part |
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2011-10-27 |
Mircea Kitsune | First step in implementing object to object attachment... |
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2011-10-27 |
Mircea Kitsune | Calculate impact speed starting from minimum velocity... |
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2011-10-27 |
Mircea Kitsune | Change the way material intensity is calculated, to... |
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2011-10-27 |
Rudolf Polzer | fix missing strzoning in menu_cmd curl --cvar |
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2011-10-27 |
Mircea Kitsune | Particle count should always be a whole number. Also... |
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2011-10-27 |
Mircea Kitsune | Make particle count and intensity of impact sound depen... |
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2011-10-27 |
Mircea Kitsune | Particles for wood and flesh impacts |
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2011-10-27 |
Mircea Kitsune | Particle effects for metal and stone impacts |
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2011-10-27 |
Mircea Kitsune | No material by default. Feels most correct |
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2011-10-27 |
Mircea Kitsune | Properly name the color buttons |
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2011-10-27 |
Rudolf Polzer | handle an entity being antilag-takenback multiple times |
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2011-10-27 |
Rudolf Polzer | set proper colormap value for respawn ghosts |
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2011-10-27 |
Rudolf Polzer | CopyBody: unlink the color from the player slot when... |
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2011-10-27 |
Rudolf Polzer | Merge remote-tracking branch 'origin/atheros/secret' |
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2011-10-26 |
Mircea Kitsune | Shorten save code |
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2011-10-26 |
Mircea Kitsune | Make the clipboard work again, at the expense of not... |
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2011-10-26 |
Mircea Kitsune | Attempt to separate saving and loading into separate... |
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2011-10-26 |
Mircea Kitsune | Limit impact execution time to avoid sounds playing... |
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2011-10-26 |
Mircea Kitsune | Require a minimum velocity for material effects, on... |
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2011-10-26 |
Mircea Kitsune | Fix menu name for flesh |
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2011-10-26 |
Mircea Kitsune | Add flesh as a new material. Enjoy spawning player... |
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2011-10-26 |
Mircea Kitsune | Body impact / crunch sounds. For darker pleasures :P |
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2011-10-26 |
Mircea Kitsune | Improve the stone impact sounds a bit |
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2011-10-26 |
Mircea Kitsune | Name all impact sound files accordingly |
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2011-10-26 |
Mircea Kitsune | Add the no material setting to the menu, but don't... |
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2011-10-26 |
Mircea Kitsune | Add stone and wood sounds to the code. Also no need... |
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2011-10-26 |
Mircea Kitsune | Stone impact sounds by stephan. http://www.pdsounds... |
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2011-10-26 |
Samual | Fix some broken things with hud configs (wtf th you... |
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2011-10-26 |
Mircea Kitsune | Wood impact sounds, by Independent.nu. http://opengamea... |
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2011-10-26 |
Mircea Kitsune | Allow objects without a material |
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2011-10-26 |
Mircea Kitsune | Metal impact sounds. There will be 5 sounds per material. |
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